Waystone Sustain

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Baseexe#2237 wrote:
I do primarily T14-T16 and have specced all the nodes for higher tier waystones to drop. I don't now how this is calculated but from the nodes it should be 70%. I do transmute - augment - regal or alch every waystone and if they have bad waystone % i vaal them. However the waystones that drop are almost always T2-T9 especially after the latest patch. Feels more like 5% higher tier drops than 70%. Having to grind lower tiers or buying waystones from other players sucks.


skill issue.

I have so many t15's i wish someone would bulk buy all of them


Ha I am literally doing all of this.

I had a couple deaths and a run of bad waystone drop send me all the way back down to T12's for the past 3 days and I can't get back up.

My gear can't handle fully juiced T14/T15 maps, and I can't get better gear without running T14/T15 maps. My upgrades are over a Divine each and I have 1 DIV and 138 ex
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Woogie#5583 wrote:
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Baseexe#2237 wrote:
I do primarily T14-T16 and have specced all the nodes for higher tier waystones to drop. I don't now how this is calculated but from the nodes it should be 70%. I do transmute - augment - regal or alch every waystone and if they have bad waystone % i vaal them. However the waystones that drop are almost always T2-T9 especially after the latest patch. Feels more like 5% higher tier drops than 70%. Having to grind lower tiers or buying waystones from other players sucks.


skill issue.

I have so many t15's i wish someone would bulk buy all of them


Ha I am literally doing all of this.

I had a couple deaths and a run of bad waystone drop send me all the way back down to T12's for the past 3 days and I can't get back up.

My gear can't handle fully juiced T14/T15 maps, and I can't get better gear without running T14/T15 maps. My upgrades are over a Divine each and I have 1 DIV and 138 ex


Divines drop at any level, as do exalts. Deli farming can also be done from T11. You also don't need to run maps fully juiced if you can't handle them, that's exactly what the game is trying to tell you.

Ideally you want waystones with drop chance of 300%, then run those against a boss node. That should net you a number of maps of the same tier and/or higher (use the corruption and irradiated to give higher level ones easier). Do a couple more like that and you should have a good pile of them.

If you can't handle 300%, go lower, but in my experience 300% gets you about 3 maps from the boss and a couple more on the map so that's my target for sustain.

You can use regex to filter out mods that are a problem for you (search bar.. it is complicated so I suggest google that one).

You can use the reforger to 3:1 to the next tier, but be very careful with that as you don't want to risk sending yourself even further backwards if you fail another map.
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Valsacar#0268 wrote:
You also don't need to run maps fully juiced if you can't handle them, that's exactly what the game is trying to tell you.

Ideally you want waystones with drop chance of 300%, then run those against a boss node.


You realize these two statements are contradictory, right? Because juicing maps gives the waystone drop bonus.

"Don't juice if you can't handle it, but juice so you can get drops to continue playing."
I'm slowly losing patience. I had a few T7 maps but now I'm back to T5 maps cause hardly any waystones drop anywhere. Even with increased waystone drop chance and waystone nodes in the Atlas tree. How can it be, that in the rare case that a map drops in a T7 map (with 300% chance to drop waystones), it's a one T2 map? And that after chasing every single white monster in hope to find some. It's ridiculous. One probably has to have 500% drop rates for waystones to get any and the Atlas tree maxed out to get a least same level waystones. This looks like a pretty screwed up calculation to me and has nothing to do with logic. Never had any issues with map sustain in POE 1 like that. Does GGG want us to be going around in circles forever? We already do that in maps.
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Valsacar#0268 wrote:
You also don't need to run maps fully juiced if you can't handle them, that's exactly what the game is trying to tell you.

Ideally you want waystones with drop chance of 300%, then run those against a boss node.


You realize these two statements are contradictory, right? Because juicing maps gives the waystone drop bonus.

"Don't juice if you can't handle it, but juice so you can get drops to continue playing."


You have enough supporter badges that I'm surprised you don't understand what juicing means. Juicing does not mean just rolling your maps.

You will also note that I said "ideally you want".
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Valsacar#0268 wrote:
You have enough supporter badges that I'm surprised you don't understand what juicing means. Juicing does not mean just rolling your maps.


How much "juicing" would it need to get at least a T6 drop in a T7 map? Slamming two or three Exhalts on a waystone and praying? The algorithm is clearly messed up. I'm now dropping T2 maps in T7 ones - if I'm lucky and something drops at all. That has nothing to do with "juicing" or rationality. That's just broken.
Last edited by BG_Andy#3321 on Jan 2, 2025, 3:05:01 AM
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andreasresch1312#3077 wrote:
I'm slowly losing patience. I had a few T7 maps but now I'm back to T5 maps cause hardly any waystones drop anywhere. Even with increased waystone drop chance and waystone nodes in the Atlas tree. How can it be, that in the rare case that a map drops in a T7 map (with 300% chance to drop waystones), it's a one T2 map? And that after chasing every single white monster in hope to find some. It's ridiculous. One probably has to have 500% drop rates for waystones to get any and the Atlas tree maxed out to get a least same level waystones. This looks like a pretty screwed up calculation to me and has nothing to do with logic. Never had any issues with map sustain in POE 1 like that. Does GGG want us to be going around in circles forever? We already do that in maps.


You're right, sustain in POE1 was even worse last time they changed things... until people figured out how sustain worked.

To start, are you dying constantly? If you are, you need to drop down tiers until you figure out why you are dying and fix it.

What are the major nodes you've taken on your atlas tree?

Where are you using those 300% stones? They are best used on boss nodes.

Yes, if you get over 500% you should be seeing some good drops outside of boss nodes, but if you are struggling for waystones saving your highest for boss nodes is the way to go.

Are you using the towers, with tablets, before going after boss nodes (or any other content you are focusing on)?

If you really want to learn send me a DM with your ingame name and I'll try and help you out. T7 is exactly where I struggled (actually ran out of maps completely) which is when I say down to figure out how to make sustain work.
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Valsacar#0268 wrote:
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andreasresch1312#3077 wrote:
You're right, sustain in POE1 was even worse last time they changed things... until people figured out how sustain worked.

To start, are you dying constantly? If you are, you need to drop down tiers until you figure out why you are dying and fix it.

What are the major nodes you've taken on your atlas tree?

Where are you using those 300% stones? They are best used on boss nodes.

Yes, if you get over 500% you should be seeing some good drops outside of boss nodes, but if you are struggling for waystones saving your highest for boss nodes is the way to go.

Are you using the towers, with tablets, before going after boss nodes (or any other content you are focusing on)?

If you really want to learn send me a DM with your ingame name and I'll try and help you out. T7 is exactly where I struggled (actually ran out of maps completely) which is when I say down to figure out how to make sustain work.


I would use the waystone on boss nodes if there were any in sight of my +10% waystone drop tower.
The problem is that in POE1 I never had to "work out" a clever way for how to overcome something like being allowed to play the maps that I'm strong enough for. The only reason I had to buy maps in POE1 was if some unique one was missing in my atlas. But running out of maps never was an actual problem.
Where's the joy in making map sustain a challenge? I don't see it. It's hard to enough to work out how to get good gear (without having to buy it).
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andreasresch1312#3077 wrote:

I would use the waystone on boss nodes if there were any in sight of my +10% waystone drop tower.
The problem is that in POE1 I never had to "work out" a clever way for how to overcome something like being allowed to play the maps that I'm strong enough for. The only reason I had to buy maps in POE1 was if some unique one was missing in my atlas. But running out of maps never was an actual problem.
Where's the joy in making map sustain a challenge? I don't see it. It's hard to enough to work out how to get good gear (without having to buy it).


Don't put your good tablets in a tower if there aren't good nodes in range of it. If you're playing from a hideout there is a bug where the tower ranges aren't showing, but if you go back to the map device in the refuge it displays properly there.

Map sustain in POE1 was a huge issue, forums and reddit were full of posts just like this one about how sustain is impossible. Then people figured out how it works and it spread via streamers. Before that it was waystones and conquerors. Sustain has always been something you need to learn and overcome.

Running out of maps, especially early on and with newer players, is very much a thing in POE1 too. Then you learn about 3:1, map equity, Kirac missions, why drop chance over 100% is good, atlas tree setup, etc.

The difference is POE1 is long established and the basics were understood already by the playerbase. POE2 is new, and we're all still learning some of those basics (but a lot of POE1 knowledge does carry over).
Last edited by Valsacar#0268 on Jan 2, 2025, 3:24:50 AM
Have similar issues, this morning did 3 maps T12,T13,T14 all maps buffed with 150%+ maps, one irradiated, more magic monsters, increased rare, rare have a chance to have extra modifier. The waystone find on the nodes gave me 200-270% on all nodes.
Got 1 T11 and the rest was T4-T7(in total around 5 maps dropped), had a node with a boss but did not get any waystone drop at all from him.

Have all nodes in the atlas tree focused on waystones tier+, extra rare and more modifiers.

This drop rate just make not want to play the game and force me to run t8-t10 waystones and hope that a higher will drop. So then i login to play it is basiclly 3 nodes get this drop and I logoff as it feels like the game do is not wanting me to progress, been like this the last few days after I started to get to map T13+.

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