fine for me, game isnt for everybody
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Posted byPl4t1numX#4325on Jan 12, 2025, 10:20:16 AM
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When I think of a casual player, I think of someone from outside the genre that enters into a game they weren't ready for. While this isn't always a bad thing, because some will just learn to play, others will instead insist the game to be changed to suit them. XP loss has been a part of the genre since it's beginning. With exception of games like D3/4 which are attempting to change the genre into a live service style game that no longer can be really called an arpg. The problem is, D3/4 are more mainstream and players that like that style, would like to also change one of the few games left to follow the old formula. We already have less punishing games available. Please don't take the last of what we have, not doing the new "Diablo-like" thing.
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Posted bymikeab79#3627on Jan 12, 2025, 10:21:10 AM
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Can you give examples of those other games that takes away hours of unrecoverable XP experience? Please don't say diablo or POE 1. Souls like is recoverable and you would only lose tons of XP if you gamble with not using it to upgrade your attributes. In POE 2 Progress is already lost when you die, not counting the xp penalty, I already stated those setbacks. So POE giving the feeling of robbing an earned progress is not a good feeling for a good number of people, as you can see on these feedback forum.
ARPG has been always about grinding your xp and gears.. To me (and yes, this is my opinion), you pay with your time to progress and get better gear. If you are not good on the game, it might take you 5x longer to reach the same level as the ones playing good at it. But at least you are progressing as your grinding. Working people like me will only play at the end of our day, and we are not expected to be 100% on the game when we are playing. Heck, I sometimes even died because i fell asleep for 5 seconds while playing. People like us try to put in time in the game to grind and get a little progress as much as we can, and robbing that feels very awful.
I don't want to shove the thought of removing this xp penalty into everyone's throat, but this is a feedback forum stating everyone's "feeling" for the game and have GGG decide what's good for everyone. I don't want to be that person that thinks I know what's best for EVERYONE and push a single idea that is one-sided. This is why I started to suggest to have it an opt-in function for the race to 100 where only people who opt-in that race can go in the ladder, and get the xp penalty on death. This is the only way I THINK that can't hurt both sides of pro and against xp penalty.
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A) Its kinda weird to tell me to give examples of other games and then tell me I cant name the 2 biggest and best comparissons to this game without saying why.
B) In poe you lose 10% of your exp, in elden ring/souls you lose 100% but with a chance to recover it, which you wont always do, the exp penalty in souls games are far worse. You also have to redo alot of content to get back to where you died. (less so in elden ring but its still there, if youve played the dark souls games you know what im talking about).
C) Dying repeatedly in world of warcraft deletes tons of consumables which youve spent hours farming for.
2. This whole argument of having your time deleted and getting "zero" progress is just false. When your grinding your mostly grinding for currency or some other thing your specificly farming, your just getting exp while your doing this. Losing 10% of your exp while your farming something isnt the same as your time being wasted.
3. Its fine that people have different opinions, I think that the people who want it removed are in a vast minority tho and I dont think its likely it will be changed considering how it was in poe1. I dont think the opt-in is a good idea either because you would just further split the community and I dont think it would even help those who chose to opt out of it, they would just get annoyed by something else (1portal, difficulty of bosses, etc)
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Posted byNyon#6673on Jan 12, 2025, 10:25:38 AM
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What your misunderstanding is that there is no need for you to level your ranger past 90. If losing exp on death is a problem for you then you should be focusing on other vectors to power up your character, like gear or jewels.
What you get from the last 10 levels is a trivial amount of player power that isnt worth the time it takes to get them and isnt needed for any content.
You just have the wrong mindset where you think you have to keep leveling up your character just because you can. Its the same as in elden ring, you dont get mad because it takes 1 billion runes to get to max level, because thats not your goal (with a few exceptions) its just there as an arbitery level cap for those who want to farm it.
If you just change your mindset to where you plan your character around being lvl 90 then this isnt an issue. You just focus on your gear or build and if you get any levels past 90 then those are just bonus points.
These players telling others how to play, what to do and what mindset to have.
But demanding a core part of the game be removed is absolutely not trying to control how others play or what mindset to have. Gtfo here with that.
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Posted byRedthorne82#3177on Jan 12, 2025, 10:26:00 AM
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When I think of a casual player, I think of someone from outside the genre that enters into a game they weren't ready for. While this isn't always a bad thing, because some will just learn to play, others will instead insist the game to be changed to suit them. XP loss has been a part of the genre since it's beginning. With exception of games like D3/4 which are attempting to change the genre into a live service style game that no longer can be really called an arpg. The problem is, D3/4 are more mainstream and players that like that style, would like to also change one of the few games left to follow the old formula. We already have less punishing games available. Please don't take the last of what we have, not doing the new "Diablo-like" thing.
Play hardcore
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Posted byBK2710#6123on Jan 12, 2025, 10:26:01 AM
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When I think of a casual player, I think of someone from outside the genre that enters into a game they weren't ready for. While this isn't always a bad thing, because some will just learn to play, others will instead insist the game to be changed to suit them. XP loss has been a part of the genre since it's beginning. With exception of games like D3/4 which are attempting to change the genre into a live service style game that no longer can be really called an arpg. The problem is, D3/4 are more mainstream and players that like that style, would like to also change one of the few games left to follow the old formula. We already have less punishing games available. Please don't take the last of what we have, not doing the new "Diablo-like" thing.
Play hardcore
Play D4
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Posted byRedthorne82#3177on Jan 12, 2025, 10:27:46 AM
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D4 gameplay is rather bad I prefer PoE2.
Play Hardcore if you want a challenge, no one cares about level 100 as an achievement outside of those who want to sell services, congratulations you avoided juiced maps and mechanics outside of breach for thousands of maps.
I'm sure this is great for player retention, make it optional or turn penalties into rewards for not dying.
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Posted byBK2710#6123on Jan 12, 2025, 10:30:25 AM
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nitefox1337#3569 wrote:
PoEFanboys defending this mechanic is the weirdest thing in the game industry. Especially when they don't even bother playing "Hardcore".
Yeah, it's almost like hardcore is something completely different. The fact that you even compare them says you have no clue what you're talking about.
Kids just want their participation trophies these days, but good thing there are games out there that cater to that mindset.
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Posted byValsacar#0268on Jan 12, 2025, 10:30:37 AM
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no one cares about level 100 as an achievement outside of those who want to sell services
Then why are you whining about xp loss? The only thing it does is make getting to level 100 harder.
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Posted byValsacar#0268on Jan 12, 2025, 10:31:27 AM
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Do you even play this game, or just copy what others tell you to do (Youtubers) and come complain when you can't play like they do (lack of skill)? A comment like that leads me to believe you don't even know the real difference between the two.
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Posted bymikeab79#3627on Jan 12, 2025, 10:33:15 AM
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