I might quit your game due to exp lose.
" this isnt a PVP game, the Game shouldnt be that punishing after death, 5% exp lose should be cap with the current exp gain. |
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" 1. Im just assuming you dont properly know how to speak english. When your talking about a certain subject and then you say "your way just happends to work with the current state of the game". Then your implying that at some point this wasnt the state of the game. Which is false and makes less then zero sense. 2. I cant possibly think what any of those two statements have to do with eachother. Referring to the release of the game means im talking about its predecessor.... again makes less then zero sense, lets just say for the sake of argument I was talking about poe1, how does this change anythign? its irrelevant. 3. I have over 500 hours played so no I wouldnt consider myself a new player. But again its compeltetly irrelevant to anything thats being discussed weither you consider me a new player or not. 4. OP is by his own admission not enjoying the game, and now complaining on a forum and going to quit the game. I am giving him feedback on how he could enjoy other challenges in the game by not being locked into the tought that he has to reach level 100 on his character. Please elaborate how this isnt feedback. You are infact the one who is not providing any feedback, your just nitpicking at things I write and being toxic and irrelevant. Why does it matter if you consider me a new player or not? why does it matter if im referring to poe1 or not? all of these things you point out are irrelevant and your not providing any feedback, your just being toxic with no purpose telling others not to post feedback if they disagree. | |
" The fact that you think going from 10% xp on death, to losing days of work, an entire character, and all the gear...is the equivalent of going from 10% xp on death to 0% xp on death where you'd still keep the character and gear... It's the equivalent of someone asking you to pick up a bucket, and you responding, "WHY DON'T YOU JUST JUMP OFF A CLIFF INSTEAD?!" Entitled little children tantrums, all of you. |
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" Yes but your not providing any actual feedback or suggestions. Your just in every thread typing some nonsense about "game is going to be dead unless they agree with me" bullshit. | |
" 1. You have it the other way around, if you dont have xp loss then you dont need to improve, you just corpse rush anything. 2. But some people enjoy improving to overcome a challenge, and its a good thing that someone makes games to satisfy those people, doesnt mean you have to enjoy it, not every game is made for everyone. 3. Dont agree with your point but even if you were right I dont see what would be so wrong about ggg making a game that their loyal playerbase would enjoy instead of being focused on being a AAA game. | |
" We asked for it to be removed so we have a better time playing. Your time is going to be worse. Not that I care about what time you're having at this point, but it's been said multiple times that a good "meeting in the middle" would be to have it optional as a different league or just a toggle. Yet all we see is antagonizing responses. So if you're selfish to the point that you prefer some people are not playing at all rather than playing in their own settings then I don't see why we shouldn't be selfish too and just ask to be removed. We're selfish, you're selfish, no need for debate. Last edited by Vinsdvalh#0247 on Jan 12, 2025, 10:39:05 AM
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" This type of stuff happens already. We know the results of it ahead of time. Game comes out too hard. Players get different difficulty settings. The harder setting comes with more reward. Players play the easier setting, but then ALSO want the more reward that comes with the difficulty setting. Endless adjustments are made to the point the hardest content is a breeze. Sound like just about every game every that catered to the "this is too hard" crowd? |
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" Usually I'd give you a proper explanation however I wrote this so many times, and there are countless topics about this, so hopefully you understand that I cannot be bothered with it anymore and the CM(s) have read the information by now anyway. A tl;dr would be bad game design, does not accomplish what it wants to do evident by dev intent, should be turned into a reward mechanism to accomplish the designed intent, archaic mechanic no one ever liked in any game and was added in days of no updates to pad gametime, psychological consumer behavior (loss aversion) making this a retention killer, make it optional for those who care for race to 100, no one should be bothered by how others play their game (defenders of this mechanic are guide writers in cohort with traders to price fix meta items for their safe to 100 build guides, or rmt/boosters), it discourages challenging content from being created and attempted, it makes existing content easy by necessity, there should be level 100+ content for the tryhards to really push their character rather than a "do not fall asleep" check that we have right now, create mechanics rewarding deathless consecutive runs which reward anything you want such as meaningful xp or unique items to separate people who die from those who do not. Can elaborate on any of those but yeah it's all been chewed through, people who defend xp penalty have gotten so far they made up reasons for it existing despite devs never saying it does for these reasons (it is all documented after all) and their intentions missed the mark in execution so either it is hubris or just a carryover from poe1. Since this is not poe1 there's little reason to keep something that crashes player retention into the concrete floor as poe2 is set up to be a live service game and wants to be the top dog of the genre. From a financial perspective it would not be viable to make a game for a few people with too much time to grind through the penalties. If anecdotes matter for anything, which they do not, I would never return to this game after a wipe after getting 95+ I can safely say this is the most braindead and boring arpg ever. The mere fact that any experimentation with builds or risk taking gets punished with you losing hours of progress is antithetical to the player expectation of a rpg and makes for an unfun experience, the game feels like a job that stresses you out rather than stress relief as you always have the pressure to perform. It is a natural consumer expectation to reach an "end", casuals (casual non arpg player at that but also very casual arpg players) want to reach a satisfying end (max level) to put the game down rather than being hit with a wall and do the same. The difference here is that a satisfying conclusion has great effects on player retention (high satisfaction leads to high return rates) this is evident by entertainment studies most notably in movie sales. This is the only game where leveling is seen as some kind of achievement which is laughable giving the gameplay loop of it but it highlights a real desire and concern of those who defend it, whether knowing or not, which is a lack of filtering content for people who put the time and effort into their character. Rather than filtering people without the time skills etc required GGG should instead create content in an endgame which is made for people to push further. There's no reason for either side of the argument to "lose" here when the solution should further the enjoyment of both sides the receive from the game. |
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" First, the whole "I'm bad, you're bad, we're all bad" is a really shit controlling technique. Hitler was bad. So are carbs. They are not equally bad. So stop trying to justify yourself by trying to bring others down to your level. Second, and this is LITERALLY THE REASON you didn't need to type any of what you did... I am not asking for change. YOU are asking for change. What I like, has worked for over a decade. This is proof that there are enough people who like it this way. There is ZERO proof that there are enough people who want it your way to support the company and system. As for every, "they could just add 'soft softcore' for us", yes they could. That would be fine by me. There's OBVIOUSLY some reason that after a decade of being whined at, they haven't done it. |
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for me personally 5% cap per dying in the current state of the game can make the game far healthier and it will be still very difficult to reach 100.
Last edited by azaxy970#4511 on Jan 12, 2025, 10:49:53 AM
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