Player based will leave and this game will die out if they don't remove the XP Penalty

It is increasingly clear that this game is for people who can devote 6 to 12 hours a day playing. These people are devoting their lives to a video game and the real hardcore folks spend another 2 to 3 hours a day posting in the forums.

Anyone who devotes their so much of their life is going to get super emotional about some trivial issue as whether or not the game has a death penalty or not.

Most of us have real lives. Job, spouse, children, friends and family. Most of us will stop playing a game that we don't enjoy.

Those of you who throw around "entitled", are living on Mars as far as I can tell. What is more "entitled" than playing a video game 8 hours a day and arguing on the forums another 2? You obviously don't have any real responsibilities. Living online is not real life.

As for the experience penalty, think about it from GGG's point of view. It's a time sink. They want players to stay playing as long as possible in order to sell MTX. If GGG determines that the experience penalty is hurting business, then they will end it, no matter what "snowflakes" or "no-lifers" say.
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They keep the death penalty in, so those whales that spent money feel good about exploiting early and often to get a lead. To feel superior you need someone to sacrifice which is the ones who are struggling because they chose not to exploit million dmg dps builds and 1 or 0 button builds. If the majority of the players can be kept happy, then more mtx income would come in. But unfortunately almost every mtx game out there it seems that whales are the main support of the game. GGG is not catering to the player majority but to whales that are able to sustain the game thru cash and copium. I would call this an undead game by then. Neither alive or dead ... just there and feeding.


How does "spending money on MTX" (being a wale) to do with anything gameplay related? How is that connected to "exploiting early and often" and every other thing you've said?
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It is increasingly clear that this game is for people who can devote 6 to 12 hours a day playing. These people are devoting their lives to a video game and the real hardcore folks spend another 2 to 3 hours a day posting in the forums.

Anyone who devotes their so much of their life is going to get super emotional about some trivial issue as whether or not the game has a death penalty or not.

Most of us have real lives. Job, spouse, children, friends and family. Most of us will stop playing a game that we don't enjoy.

Those of you who throw around "entitled", are living on Mars as far as I can tell. What is more "entitled" than playing a video game 8 hours a day and arguing on the forums another 2? You obviously don't have any real responsibilities. Living online is not real life.

As for the experience penalty, think about it from GGG's point of view. It's a time sink. They want players to stay playing as long as possible in order to sell MTX. If GGG determines that the experience penalty is hurting business, then they will end it, no matter what "snowflakes" or "no-lifers" say.


Darling, do you understand what "entitled" means?

You trash-talk the entire nature/character/life of someone because they play games a lot and/or spend time arguing about it.

"You obviously don't have any real responsibilities." is the most entitled thing you can say because you have nothing else with substance to offer, but need to "defeat" another opinion.

And no. Levelling/Exp-loss is not the time sink you think it is. Max level is something you go for or not as a challenge.
The real time sink is min/maxing your build or even multiple builds so hard and close to perfection as how you can get with all the tools available besides levelling, because you passively level anyway.
THAT'S the time sink of PoE.
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Ok... so. Let's say your search for a statement goes nowhere because it's too much content to view. Is there another method to get what you are looking for?

You can look up "Reddit Threads/Forum Posts" or any other discussion related to the topic "EXP loss" in PoE. Then you look at the time they were made.
This day, week, month, year, decade... you will always find SOMEONE who is/was complaining.

Then you compared your result with the outcome.

Result: Someone always complained
Outcome: GGG did not change the EXP loss

So... what do you think is their stance on it?


It's not my style to put words in their mouth without seeing even one statement from them on a particular topic. I don't know what their stance is regarding how set in stone they are & nothing you've said/shown to me convinces me that you know either.

Like I said, if you can find just one legitimate statement from them specific to their commitment to XP loss - that would be all it takes for me to stop giving feedback on this topic.
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Ok... so. Let's say your search for a statement goes nowhere because it's too much content to view. Is there another method to get what you are looking for?

You can look up "Reddit Threads/Forum Posts" or any other discussion related to the topic "EXP loss" in PoE. Then you look at the time they were made.
This day, week, month, year, decade... you will always find SOMEONE who is/was complaining.

Then you compared your result with the outcome.

Result: Someone always complained
Outcome: GGG did not change the EXP loss

So... what do you think is their stance on it?


It's not my style to put words in their mouth without seeing even one statement from them on a particular topic. I don't know what their stance is regarding how set in stone they are & nothing you've said/shown to me convinces me that you know either.

Like I said, if you can find just one legitimate statement from them specific to their commitment to XP loss - that would be all it takes for me to stop giving feedback on this topic.


Their stance regarding EXP-loss is that they want to keep it BUT adjust things around it like "stuff you die to" the "progress you do in general" etc. so YOU don't get punished from multiple sides all the time and overall don't die too "stupid things".
The discussion problem atm is that they implemented punishments like "1 death per map" and things in combination with that are something they want to look into.
https://youtu.be/WjxzTAcJqAM?si=Gpc-Mb5uOz1qE1AL&t=5423
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Their stance regarding EXP-loss is that they want to keep it BUT adjust things around it like "stuff you die to" the "progress you do in general" etc. so YOU don't get punished from multiple sides all the time and overall don't die too "stupid things".
The discussion problem atm is that they implemented punishments like "1 death per map" and things in combination with that are something they want to look into.
https://youtu.be/WjxzTAcJqAM?si=Gpc-Mb5uOz1qE1AL&t=5423


It sounds like they are leaning towards keeping it but aren't set in stone on XP loss (and more firm on one map per death). Thank you for your honesty by posting that.
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Their stance regarding EXP-loss is that they want to keep it BUT adjust things around it like "stuff you die to" the "progress you do in general" etc. so YOU don't get punished from multiple sides all the time and overall don't die too "stupid things".
The discussion problem atm is that they implemented punishments like "1 death per map" and things in combination with that are something they want to look into.
https://youtu.be/WjxzTAcJqAM?si=Gpc-Mb5uOz1qE1AL&t=5423


It sounds like they are leaning towards keeping it but aren't set in stone on XP loss (and more firm on one map per death). Thank you for your honesty by posting that.


Like I said, personally I like the "1 death per portal", but fully understand why many ppl don't and even have a solution to that problem I will include in my next feedback post, but them holding on to the exp loss is not out of "we purely want to punish ppl" - for that - they nerf Warrior, always.
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LaiTash#6276 wrote:
> Player based will leave and this game will die out if they don't...

I love these titles. They sound like a silly attempt at blackmailing.

No, players will not leave and the game will not die just because GGG don't do as you demand. PoE is the most successful diablolike ARPG franchise in history and it always had XP penalty despite some people always complaining about it.


yeah its like the emotional "if you don't do what I want" lashing out that kids try to use to manipulate parents. But POE's playerbase is like 18-40 year olds.

Which says something about parenting these days I suppose. Most kids find out that this shit doesn't work when they're 8 or something. If they're posting it on forums that means they never found out.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
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Something tells me far fewer people would quit over lack of punishment versus people who quit for feeling it's too much.


Well it's just your feelings. I'd certainly at least consider quitting.

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And I fail entirely to see how any change to softcore genuinely impacts hardcore. Maybe you have some room to argue if they introduced a proper dedicated SSF with good drop rates against the trade league, but adjusting death penalties on softcore won't impact hardcore at all.


People will start to reach level 100 much faster with much squishier characters and GGG will have to try and slow down their progress, and historically GGGs way of dealing with the problem has been introducing more unavoidable damage, which will be introduced to every league.

If GGG were to introduce a new "easy" mode without a ladder and kept standard as it is i'd be ok with it.
Last edited by LaiTash#6276 on Feb 7, 2025, 4:25:06 PM
The game won't die but they will lose a lot of players who have money like myself.

Look, I grew up on Lineage 2 and other "hardcore" shit when I had no life and derived my self worth and esteem off that. So I get it.

But that was 20 years ago. I have a family, a job, and other hobbies now.

I do not want to lose "time" on this game. When I did "no life" this game, back in December with a small group, we all quit after 2 weeks. All of us had different levels of frustration with me being the most vocal:

I died countless times to stupid shit, losing hours of progress and maps.
I got scammed a divine, which was around 8 hours of grinding.

And what did I get out of it? Some fun memory with my friends.....which we could've had playing Monster Hunter, hanging out in real life, or anything else.

We can argue everything is a waste of time, but thinking back to playing PoE2, it feels fucking bad. Between the community being a circle jerk of whatever we were 20 years ago, and the "hur dur hardcore hur hur dur dur" crap, it just isn't for me at this point and many others.

But for the ones who want to be whatever we were 20 years ago, this game will be for them. And I will use the community and game as a reminder for "thank god I've grown up" when times are too hard.

I suggest you do the same as I doubt this shit will change.
Last edited by Lynart#7229 on Feb 7, 2025, 4:38:50 PM

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