Player based will leave and this game will die out if they don't remove the XP Penalty

"
"


Holy... is it so hard to understand what Chris said?

He said that you are able to gain most of your power to a certain point, for example level 90, without huge issues, BUT the "power gain" after that point is increasingly harder - NOT mandatory, but harder.

So if you want to get "power increasement X" - you need to invest in that, more than usual.

That's the "min/maxing" he is talking about. You DON'T NEED the last levels, but if you want this "2% power increase" (min/maxing) you work for it.


I don't disagree with his statement here, that it should be increasingly harder... but XP loss isn't required in order to achieve that nor did he commit to anything close to that.

If you recall, you stated that they unequivocally said XP penalty is here to stay & that it's set in stone but when asked for the source, you failed to provide. But I welcome if you can find that statement later on. If I knew for sure that they closed the door on that, I would not bother giving further feedback on this topic.


Alter... the penalty MAKES IT HARDER.

And AGAIN. If you want all their statements and reasons why the exp loss will stay - look it up. I won't re-view hundreds of interviews because YOU can not understand or won't believe what GGG is doing.

You know what? Write a letter to Chris, Jonathan or Mark and ask them about it, but stop wasting our time with your ignorance. Wait, better don't write them, they have better things to do.
[Removed by Support]
"
outlander19900#0213 wrote:

Many other games manage to increase difficulty without negating time spent and difficulty. This xp is the only possibly punishment mentality is strange to me and seems to come from teenage gamers with little experience of game. Same can be said about multiple issues like trade vs auction house. Clearly fresh humans who trying to be smart without experience in very much at all.


Darling, you cannot even comprehend that "other games do it in another way" is not the same as "GGG wants to do it this way".
If you like it or not does not matter. If other games do it differently or not does not matter.

They want this "challenge" to be this exact way.
If you don't die - you level up and can reach max level.
If you die too often - you don't level up and you don't reach max level.

That's not rocket science.

And guessing how experienced someone is, on the internet, isn't a smart move.
You rarely know who you are talking to and how good/experienced someone is.
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"

Alter... the penalty MAKES IT HARDER.

And AGAIN. If you want all their statements and reasons why the exp loss will stay - look it up. I won't re-view hundreds of interviews because YOU can not understand or won't believe what GGG is doing.

You know what? Write a letter to Chris, Jonathan or Mark and ask them about it, but stop wasting our time with your ignorance. Wait, better don't write them, they have better things to do.


I tried and could not find one statement from them on XP loss, so forgive me for not blindly believing some random person making a so-far baseless claim on the internet.
Nope
A group of crybabies don't help a game.
The crybabies will leave
The game will be fine without the crybabies
"
Sounds like a violation of the code of conduct to me - being antagonistic in an obnoxious manner.


Oh no! Quickly, call the twitter police!



On topic: as many others have probably stated already, the death penalty serves a purpose. It makes you wanna die less or preferably not, it makes map mods important as you wanna avoid ones that would kill you, it prevents just dying your way through the game while still progressing your levels and therefore power.

I think it's quite the hilarious claim that the player base will dwindle because of it. I said it somewhere else already but I think there are just lots of people who came into poe2 and are just not used to how poe/poe2 work and are meant to work. Instead of wanting it to be a copy of your other arpg/arpgs, give it a shot. If it's not for you that's okay too.
"
outlander19900#0213 wrote:


But please stop calling everyone darling everytime you think someone is wrong and you disagree. Its the most condescending thing on any thread


You know what's condescending!? Ppl who refuse over and over to accept things no matter what is presented to them, staying ignorant, because it does not align with their own view.
Stating subjectivity as objectivity, misinterpreting facts, creating strawman, whatever the rainbow spectrum of ignorance has to offer, THAT'S condescending.

I, at least, reduce it to "Darling", darling.

[Removed by Support]
The player half-life for this game is about 26 days. So far...
If it continues this way I predict peak players at about 20k by June. Then who knows might become niche gamer game, or abandonware.

Or they announce next big update for June with new classes etc. And then ride the wave for another 4-6 months again.
Last edited by Smallpox74#1013 on Feb 7, 2025, 2:15:26 PM
"
"

Alter... the penalty MAKES IT HARDER.

And AGAIN. If you want all their statements and reasons why the exp loss will stay - look it up. I won't re-view hundreds of interviews because YOU can not understand or won't believe what GGG is doing.

You know what? Write a letter to Chris, Jonathan or Mark and ask them about it, but stop wasting our time with your ignorance. Wait, better don't write them, they have better things to do.


I tried and could not find one statement from them on XP loss, so forgive me for not blindly believing some random person making a so-far baseless claim on the internet.


Ok... so. Let's say your search for a statement goes nowhere because it's too much content to view. Is there another method to get what you are looking for?

You can look up "Reddit Threads/Forum Posts" or any other discussion related to the topic "EXP loss" in PoE. Then you look at the time they were made.
This day, week, month, year, decade... you will always find SOMEONE who is/was complaining.

Then you compared your result with the outcome.

Result: Someone always complained
Outcome: GGG did not change the EXP loss

So... what do you think is their stance on it?
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They keep the death penalty in, so those whales that spent money feel good about exploiting early and often to get a lead. To feel superior you need someone to sacrifice which is the ones who are struggling because they chose not to exploit million dmg dps builds and 1 or 0 button builds. If the majority of the players can be kept happy, then more mtx income would come in. But unfortunately almost every mtx game out there it seems that whales are the main support of the game. GGG is not catering to the player majority but to whales that are able to sustain the game thru cash and copium. I would call this an undead game by then. Neither alive or dead ... just there and feeding. Every expansion bringing in fresh meat to sacrifice.
Last edited by Smallpox74#1013 on Feb 7, 2025, 2:26:32 PM
basically the only thing preventing me from playing right now. I just cba to clear lvl82 t16s getting 10% xp, if it all gets taken away when attempting a savannah boss at +3 diff because I didn't roll at the right millisecond.

For a hardcore player, gear is the carrot on a stick. For casual player, max level is the carrot on a stick. The sooner they realize that, the sooner playerbase might start returning.

I had my $30 worth. All of you opposing the OP can have fun trading with bots when they're the only active players left.
Last edited by DeadlyNerd1337#2668 on Feb 7, 2025, 2:25:14 PM

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