Significantly Increasing Access to Spirit Beasts

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Gehinom wrote:
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Arakasi91 wrote:

I'm quite surprised, how disappointed is everyone here. Yes, there should be changes in beast rates, yes by itself it is not as much fun as we thought. For me, it is awesome addition to the game. I don't play this league only because of the beasts! I'm trying new skills, reworked ascendancies, I finally got 90 lvl character and finally I'm able to run red maps. I'm finally enjoying endgame content and beast hunting is just one another thing to do. So, I am sattisfied. More beasts would be good, but crying for earlier end of the league is just so disrespectful!


It gets worse. League with stuff like 30% qual, prophecy, linking, any unique rolling is somehow "objectively" worse than essense which is almost equivalent to free chaos orbs.
People genuinely expecting someone to roll out a fresh league next week, as if they just got to swap a CD in recorder, all because they aren't even going to TRY to play by league rules. Its easier to demand buffs and wait for free stuff to happen on its own.

New skill was mocked too, as something that should have been into AoW, so its taken for granted as well.

Chris posts confirmation on rate boosts, gets insults in return.
Explanation of cosmetic highlights that still happen at the same rate as always, was downvoted.
Someone tries to show satisfaction in developer feedback, and he gets debated with "they're just a business of course they should be nice".

I thought it was bad during ascendancy introduction, but now acting like a pig is apparently a baseline etiquette for poe community anywhere.



Its true. PoE community has gotten worse and worse. It was really nice in open Beta. Global is toxic. PoE Discord is toxic. Forums are toxic. This is the kind of community that Pay to play communities talk about in regards of free to play games. I love the Devs. They are great. I wish they would call people out on their crap. Bestiary League has really shown what kind of community we have around here.
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Inksm3ar wrote:

Its true. PoE community has gotten worse and worse. It was really nice in open Beta. Global is toxic. PoE Discord is toxic. Forums are toxic. This is the kind of community that Pay to play communities talk about in regards of free to play games. I love the Devs. They are great. I wish they would call people out on their crap. Bestiary League has really shown what kind of community we have around here.


Nothing is black and white, but the number of hateful responses makes me sad. Of course there are things to improve and there are things, that are not supposed to be in the game. Developers shouldn't be blind to players responses, on the other hand players should be grateful for what they are getting from devs. This is one awesome game with tons of improvements and additions every few months. There is nothing worse for devs, than community complaining about everything, throwing shi*s on their work. I know that, I've been a game master in a different game and it is the "ungrateful community" that makes you think about "I don't have to do this sh*t anymore, cause there is no appretiation for what am I doin'g for them."
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Inksm3ar wrote:
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Gehinom wrote:
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Arakasi91 wrote:

I'm quite surprised, how disappointed is everyone here. Yes, there should be changes in beast rates, yes by itself it is not as much fun as we thought. For me, it is awesome addition to the game. I don't play this league only because of the beasts! I'm trying new skills, reworked ascendancies, I finally got 90 lvl character and finally I'm able to run red maps. I'm finally enjoying endgame content and beast hunting is just one another thing to do. So, I am sattisfied. More beasts would be good, but crying for earlier end of the league is just so disrespectful!


It gets worse. League with stuff like 30% qual, prophecy, linking, any unique rolling is somehow "objectively" worse than essense which is almost equivalent to free chaos orbs.
People genuinely expecting someone to roll out a fresh league next week, as if they just got to swap a CD in recorder, all because they aren't even going to TRY to play by league rules. Its easier to demand buffs and wait for free stuff to happen on its own.

New skill was mocked too, as something that should have been into AoW, so its taken for granted as well.

Chris posts confirmation on rate boosts, gets insults in return.
Explanation of cosmetic highlights that still happen at the same rate as always, was downvoted.
Someone tries to show satisfaction in developer feedback, and he gets debated with "they're just a business of course they should be nice".

I thought it was bad during ascendancy introduction, but now acting like a pig is apparently a baseline etiquette for poe community anywhere.



Its true. PoE community has gotten worse and worse. It was really nice in open Beta. Global is toxic. PoE Discord is toxic. Forums are toxic. This is the kind of community that Pay to play communities talk about in regards of free to play games. I love the Devs. They are great. I wish they would call people out on their crap. Bestiary League has really shown what kind of community we have around here.


So let's do what Fatboy Slim oughts us to do, and praise GGG devs like they should. (I'm 99 % sure that did not come grammatically correct, but staying true to the original is more important.)

Bestiary started somewhat crappy, lackluster and obviously poorly tested, but the devs have put some hours in the right places and it's paying off. Here's one for an ever-improving league and the sleep deprivation of people at GGG. <3
Last edited by Urskii#7595 on Mar 19, 2018, 9:41:22 AM
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We initially avoided increasing the spawn rate of these beasts until we had deployed Beast Trading, as there were certainly economic implications of much easier economic access to these beasts.


Good to know that mr. Market and ms. Economy didn't get hurt. Meanwhile you lost many players because players aren't supposed to play with cheap armours, mr. Market takes priority. I'm not falling this time and play these 500-1000maps with the risk of not seeing a single thing

goodbye
Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue.

GGG: Don't you guys follow streamers?
Thats awesome! cant wait!
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Inksm3ar wrote:
It was really nice in open Beta.


I strongly disagree.


Just go back and look at the responses to anyone complaining about lockstep, loot allocation, trade, drop rates or the way defenses were designed in the game.

I never posted during open beta because any suggestions I had were already mentioned, and the posters mercilessly insulted. "Casual scrub" was a common favorite. Why bother posting at all?

Please do not add this to the core game.
Whoo! More caving! Keep caving, GGG!
Last edited by Velari#3689 on Mar 19, 2018, 10:15:10 AM
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SKGlish wrote:
Please do not add this to the core game.


Why not? Does it break something? It can help you with leveling. In the endgame, you can sometimes craft something good without buying it (6L for example). Still it won't disturb you much, if the drop of nets is lowered or if they won't drop instead of something else. Mainly the leveling gear is nice to have when you start a league without any economy behind your back.
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Gehinom wrote:

It gets worse. League with stuff like 30% qual, prophecy, linking, any unique rolling is somehow "objectively" worse than essense which is almost equivalent to free chaos orbs.


I'm going to have to strongly disagree with you on that. I'll set the 30% quality aside because that is useful and not obtainable via other means (But I will point out if you're using it on a rare that you probably "crafted" that rare using conventional means and not the blood alter which is ironic as this was pitched as a "crafting league").

5 prophecies is a noob trap. If you have 5+ open slots (and you shouldn't have more than 5 vacant because 'the lost maps' and 'lasting impressions' should be blocking your other two) then it's better to use Navali and stop filling your prophecies once you land on something worthwhile - You then complete it if it's triggerable like a fated unique or Pale Court chain or seal it if it's something valuable like gracious master, jewelers touch etc. This increases the rate at which you can re-obtain or contunue the chain of these prophecies. This sounds minute but over the course of hundreds of prophecies it adds up to quite a lot since most valuable prophecies are 10c+

4 links - I will never consider using the blood alter for this. For starters, How many times do you replace your gear for a character? Maybe twice? Once when you start mapping and then maybe once more for a 'BiS' item. I have no shortage of fuses but on average I suppose the Alter would save me 1-2c that odd time where I need to link an item. The time/hassle saved by slamming fuse is worth the cost to me. If I have to spend 3-4 fuse to NOT use the menagerie; sign me up.

'any unique' - The vast majority of uniques are worth whatever the vendor will give you for them. Rings now have an implicit base value of ~2c thanks to the new recipe. Any high value item is just as likely farmed via any other method and so I don't consider the Alter any more valid of an option than turning in divination sets. You could scrap the ENTIRE beast catching/Alter system and just replace the league spawns with div card drops which are not restricted by map.


I'd say the bests are objectively worse than essence. If I see an essence; I can decide if it is worth my time. I can identify its value before even releasing it. Names, colours and shapes of essences are easily identifiable in tier/use/value and from there I can either collect them or ignore them. Not true with beasts. I have NO IDEA what any givin beast is used for when I see it. The game compels me to participate in every beast capture because who the **** knows if I'll need any of them when I visit the alter. I don't know if what I'm capturing is completely pointless or not. All I know is when I visit the alter I usually lack most of the beasts needed for anything I'd like to make which leaves me with the feeling that:
A) My prior play sessions in the league didn't even reward me with anything.
B) I need to capture even more bests

At least with essences I can upgrade lower tiers into higher tiers and sell those if I choose - nothing is wasted. I can appreciate populating the alter's 3 other slots with lower tier beasts but on that note; I never really know if the other beasts I'm using would be needed for some other recipe that I might want. There's a lot of overlap with the alter and using doesn't feel good.

To add to the paragraph above - It feels better as a player to use your knowledge of the game to advance yourself (in character strength or economic wealth). Bestiary League impacts the player with the opposite; Your strengths can obliterate the bests unless you tip toe around them and even capturing them has a nebulous feeling; you don't actually know if you even care about what you just captured. Look at divination cards: You don't pick all of them up. Most can be filtered out because they are a total waste - and how do you know that? Well the card has an identifiable name, set count and the reward is printed on the card. A player is free to want the card or leave it because they use their knowledge of the card set and its value to make that determination. Beasts? First I have to NOT kill the darn thing. Then I need to see the type of beast, its rarity and its mods and from that I'm expected to divine its relevant purpose to me as per the massive blood alter recipe list - That's not going to happen save for maybe 1 or 2 recipes which I might commit to memory.

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