Significantly Increasing Access to Spirit Beasts

Bestiary will hopefully not make it into the main game.

Hopefully some of the good ideas in Bestiary can be preserved (ie: so players can have more deterministic crafting that doesn't break the game, primarily to plug holes during the leveling process and in defenses).
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Dead UNPLAYABLE League need more Unneeded updates. Pings+freezes+disconnects+spikes - league of shit.
WE ARE Q ! WHERE WE GO ONE, WE GO ALL !
Who cares how often they spawn when the bosses bug out? I was killing Craiceann and at around 50-60% hp he went underground and got stuck in burrowing animation. The cave at centre did not become active.

So yeah, this wont help if bugs wonbt be fixed.
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Tonnatos wrote:
Dead UNPLAYABLE League need more Unneeded updates. Pings+freezes+disconnects+spikes - league of shit.


Check your computer or internet provider. I had no freeze or disconnect during the whole league.
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ZaeN wrote:
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We initially avoided increasing the spawn rate of these beasts until we had deployed Beast Trading, as there were certainly economic implications of much easier economic access to these beasts.


Good to know that mr. Market and ms. Economy didn't get hurt. Meanwhile you lost many players because players aren't supposed to play with cheap armours, mr. Market takes priority. I'm not falling this time and play these 500-1000maps with the risk of not seeing a single thing

goodbye

I second this and the 1000+ map run meta must change somehow. For fuck sake, we must run at least 16 maps per day the whole league just to finish one of the challenges.

"You'll now come across a Beast that grants access to one of the four Spirit Boss fights approximately once per 50 maps." Once per 50 maps!!! *Mindblown* That's it... I'm uninstalling. Might be back next league, if I don't find another game to waste my life on.
For the love of god, stop balancing around trade. Most people hate trading...
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Snittgaard wrote:
For the love of god, stop balancing around trade. Most people hate trading...


this
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You'll now come across a Beast that grants access to one of the four Spirit Boss fights approximately once per 50 maps.


Is this what GGG considers relevant reward at a meaningful pace? Once in 50 maps for a crap little instance with crap little fight with inconsistent and largely inconsequential loot drops. I can only assume that most powerful loot will drop be only from red tier beast, which means we will not see many of those considering how crap is map sustain this league and how costly it is to keep yourself in red tier maps.

"
The team have also been working on increasing the difficulty and reward of the Beasts that spawn once per area (the "yellow" ones), so that fights are more challenging. This goes alongside the improvements to their recipes we made recently, though the reward part was deployed first. They're also working on new recipes that use these mods for other rewards.

While I don't mind yellow beasts to be stronger, I will at least not blow them out of existence before spotting them on mini map, I wonder what improved rewards you are talking about? Best recipe I have and can use frequently is to get 5 new prophecies-Bestiary is my new Prophecy league. 2nd most used recipe are flask resicpes, which while not extremely valuable are very useful and make rolling flasks a lot less painful. Leveling items are nice to have but they will be less and less important as we acquire unique leveling gear. Sure, I can hope for six-link recipe (I actually have it) or look for that damn Craicic beasts for split-recipe but considering how rare these mobs are and that market manipulators are still benefiting most from these recipes, I ask myself why should i bother.

The only saving grace of 3.2. are ascendancy changes and the fact PoE is still the best ARPG on the market. Bestiary league is one of the worst challenge league in PoE history despite the fact it introduces several new mechanics and required new UI elements and game areas to be developed. Yet, fun or excitement are not there. I'm more excited to see Abyss crack or breach than a yellow or even red beast.
How about removing the nets completely? Still waiting for that update..
I'm waiting for another league...
This is the worst league and i do not play it anymore.
It's not fun league to me at all, maybe I'm a little old for pokemon :)
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