Skill Revamps - Part 3

YOU LEAVE MY BARRAGE ALONE YOU JERKS!~ GGG = Nerf fun.
SSF, because Path of Trade RMTers and bots suck.
Uh..every additional arrow on Barrage is not a more multiplier, since those all multiply each other. It's a single more multiplier, and additional arrows are worth less of the total damage as you gain more. Going from 4 to 5 is 25% more, and 5 to 6 is 20%, 6 to 7 is 16.667~ etc. It's like penetration, the more you have the less damage each additional point provides, even if they actual damage bonus is linear, the percentage gain is not.
What I would like to see is more stun nodes for bow builds, or maybe quills/bows with more stun threshold reduction. As it is now, its impossible to do a stun bow build.
Can you guys make Ice Nova not suck now too? I've been wanting to make an Ice Nova build for a long time but the damage sucks.
So to make the other skills "better" you nerf the only useable singletarget bow/wander skill atm???
That is a big mistake.
i love the visual of rain of arrows :) how will it interact with conc effect? decrease the spread or ring size?
Add a support gem that puts skills on 10-15s cooldown but boosts the damage proportionately. Rain of Arrows would be a cool skill to be able to throw out now and then as a ranged character while still being able to use your main clearing skill.
A possible alternative to Barrage as a single target skill would be something focused on charging up a strong single shot. One arrow instead of many, with the damage and range(width too?) increased by charge time ala Flameblast. Aside from having a more 'sniper' style playstyle, it would favor different properties in the scaling as well.
well.. if these are the changes, you might as well not implement them. they wont change a single thing. just do a numbers change - you are wasting your time right now


1) Rain of Arrows (current) has a quality of 'blanket' coverage. that is - if you have RT - you WILL hit a target in selected area. new implementation (according to your description) leaves holes in the coverage. this is step backwards. noone wants a slow hitting, delayed delivery, AOE skill that by design misses targets in its area of effect. sorry, but have you tested this on something other than immobile totems? skill that misses targets by design is AWFUL to play

Not to mention that.. with easy access to 'extra projectiles' and 'chain' and 'extra secondary projectiles' Tornado Shot will do everything Rain of Arrows does - but better. So again, stop wasting your time on non-solutions to symptoms. Focus on real issues - offscreening (proj range), bonkers base damage allowing for use of Chain with no real penalty, stupid enchant for Tornado Shot (and Tornado Shot in general - this skill has clinicaly insane level of power)


2) Barrage. The root problem is your past decision to give 'additional projectiles' so lightly. This you should fix, not dance around the problem with puny no-changes. 5 base projectiles instead of 4 is a BUFF to the skill because it makes the damage curve smooth against accuracy.

Without SERIOUS changes like 'barrage cannot hit the same target with consecutive projectiles' (so if the 1 proj hits, then only the 3rd can hit again and then 5th) - yes, this is 50% damage reduction - you cannot create a skill that can compete. All thanks to your wise idea of +extra arrows from quivers, corruptions, dying sun and ascendancies (we are at 6 extra arrows right now - just a reminder). No other skill in the game benefits this much from them than Barrage. And you want to buff it?

Barrage numbers alone should tell you the truth - its damage effectiveness is TWICE as good as of other skills. Stop dancing around the problem - solve them.

3) Blast Rain. What about phys builds. Right now - esp with your creative implementation of 'stat sticks' that blows peoples mind - playing phys damage is a sign of being dumb. All this penetration and conversion you give away so lightly (AGAIN) makes deals-phys-damage builds simply noob traps. Maybe it is time to bring back conversion builds to their niche and stop treating them as the 'go to' scenario.

Other than that.. 100% fire wont save this skill when Barrage exists.
nice


not sure about the 100% conversion. why dont other bow skills also get 100% conversion then ?

also, what about giving barrage 5% less attackspeed per extra projectile. makes sense in that you need more time drawing all those arrows so you attack less fast
RIP King of the Forest view-thread/1738625

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