Harvest Statistics: Challenges and Seeds

As someone who got 36 challenges this league, only having done that twice before (Delirium, Synthesis), there were several factors:

1) I really wanted the portal
2) Harvest crafting kept me engaged in the endgame far longer than usual - meaning I earned 36 before I burned out

Honestly, the arc of the challenges just worked out really well this league - at around the time my interest was waning, I was close enough that finishing 36 challenges was both possible, and gave me something interesting to do for a few more days.
:D
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Stupid league with stupid garden with nothing new and fun for me. Delirium was best league ever cuz even farming the splinters was fun, what about doing my fav maps that fit the mech and Simulacrum on top of it.
From 40/40 challenges in Delirium im trying to push myself for the 24 here just cuz Cloak seem good but it all feels like im playing Standart.
Crafting...i like uniques and crafting ez budget gears isnt a problem, so not a fan of this OP crafting we see from top players who got the nerves to plan garden and seeds when PoE is about killing everyone and picking up stuff.
Slow down for a minute to enjoy the beauty around us.
Love you guys.
The truth is simple , more people rushed to 36 challenges to get the portal and quit after , cause the league itself is so empty , all content like getting scarbs for delve or delirium orbs for delirium or even blighted maps is much harder to get going this league , and harvest itself offers tooo little ,so u see people finding themselves hitting a wall very quickly where the grind is not worth the returns , so u see people spamming the challenges get them done and quit directly .

the challenges being easy or hard is irrelevant , most people will buy the challenge they cant do themselves , get a carry for few chaos ets ,


finally i have to add one thing , pushing players towards using more software and the need of more browsers to play this game is just very bad and will ruin the game hard in the near future , having to use an external trade site and also now for this league discord to buy and sell crafts , is forgive me a very poor design by ggg , and although the 0.0000001% of the hardcore players dnt mind that and have like 4 screens active at all time , the rest 99.99999 of player base find that so hard and so unnerving and is one of the reasons that made this league unplayable by many , people dnt want to have to use discord to sell crafts or seeds , etc .........

i hope ggg will read this and rectify things
Already 36/40 here. This is my first league going for 40/40.

Overall I've thoroughly enjoyed this league, it definitely feels more chill than other leagues.
I wouldn't call the challenges easier - I think they're in a good spot, though it was definitely easier to complete them.

The reason for that is the Harvest crafting system - I could focus on enjoying the game and completing challenges, while self-crafting my own endgame GG gear.
I didn't have to spend nearly as much time trying to snipe items or sorting junk look trying to raise enough money to buy decent gear.

Even if the Harvest crafting system as a whole doesn't make it to core, I hope that either some aspects of it do or the lessons learned during this league are used to improve the core crafting system.
Fully deterministic crafting is broken, but there's room for improvement... especially when it comes to certain affix combinations and Enchanting.
To my impression, this league sieved out casual players really hard. That's why, even though initial player dropoff was huge, I think that remaining players are going to play for much longer than usual, which sort of explains higher 36 challenges completion.

Personally I wouldn't have completed 36/40 if I wasn't enjoying an actual working crafting system so much. This thing really hooked me up, I played this league for much much longer than I planned initially.
The challenges were fair balanced, i had alot of free time and completed them earlier. Love the new harvest crafting, finally i can work to get my own itens.
And as always the hint, that the statistic is more meaningful, when you cut out the bot and scam army.

And again as always: Pure luck challenges are not fun. Like "kill essence monster with 5 mods in level 80+ area". The time I hit 40/40 I haven't even seen an uncorrupted essence monster with 4 mods. I had to buy it. This was very disappointing for me. In Delirium I was able the first time to everything alone (except of buying fragments, Div cards and such). That was very satisfying.

The challenge rewards are not my motivation to play. It is my goal to reach level the 40/40 in a reasonable amount of time.
"The master has failed more times than the beginner has even tried." - Stephen McCranie
Last edited by juyevon#0958 on Jul 29, 2020, 12:28:13 AM
At some point you have to buy things for your challenges because they are so rare and impossible to find yourself. Here is a small summary of what I think are the hardest challenges with prices.


Turn in Divination Cards
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Influenced Item - The lord of Celebration = 60c
Prophecy - Akil's = 15c
Two-Implicit Unique Item - Echoes of Love = 30c


Use Infused Currency
------------------------
Engineer's = 40c


Delirium Encounters
------------------------
Simulacrum = 220c
You have three months to find engough splinters yourself. But the chance of failing is pretty high. Wave 20 with Boss is pretty hard for many builds.


Complete Eternal Labyrinths
------------------------
I personly hate lab and I will never do content with even harder labs. Never


Harbinger Encounters
------------------------
Infused Beachhead = 220c
Finding the right seed yourself is nuts. The price tells how hard it is


Encounters V
------------------------
Waste Pool
Shaper = 40c
The first one can not be done by certain builds. Most players use cheesy Portal trick. The second one is pretty annoying. He will use his cast while bubble phase is active and balls flying arround.


Winged Scarabs
------------------------
1300c
Close to 10 EX for one challenge! I found ONE winged until now!


Encounters VI
------------------------
Possessed Unique Delirium Boss
5 Essences

Delirium is ultra rare. This will never happen in a normal map. You have to use prophecys und luck.
I did not even find 4 Essences monsters in Essence league.


Heart of the Grove Conditionally
------------------------
100 Maps + 100% harvest seeds. This could take you 200 maps or so to spawn it again. And this bossfight without mistake and with medicore damage build?



In summary, some of this challenges are for me extremly harder than the last Leagues. The requirement of more and more expensive ultra one shotbuilds and expensive challenges are not a good way. Why can't challenges more fun. What is the reason behind this?

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