Will Ultimatum Become a Core Game Mechanic?

First of all stop adding mechanics that make even high end systems buckle.

Overwhlem you say.

Do you guys miss the sheer amount of hitching that some of mechanics make when triggering them. So nice to have stutter and a bunch of enemies in a game that once it lags out I get no response but the game itself can keep moving on.

Can you actually implement a rollback or time stop function when there is too much lag to the game state. it's beyond screwed you don't care to keep your game smooth or as smooth as possible but then go oh hey here's a challenge of enemies that are allowed to operate within strict timigs that our laggy server don't care to support well.

I've called you out as well. I loving knowing all my mtx efforts never go to ensuring the engine or the infrastructure handles performance or routing well.

The loot from it stunk for me so much I just went back to legacy. know from now on I love your game but your leagues are such trash I won't waste too much time on them compared to the past. If you're gonna talk the narrative of risk vs reward actually reward people for the risk. Cause all your telling me with how lab works, sirius, or this garbage is I have to risk a lot and get mostly nothing. I just want a grind that lets me trade up for better items or currency.

The performance negatives and knowing I will be beta testing a incomplete gimmick are just a bit much after a few years.

It's clear you're not even listening to streamers. Nice ban on the ones that figured your crappy implementation and milked it. You care more about technicalities than actually making a good solid product.
Last edited by Nuttyhater#5789 on Jun 30, 2021, 1:58:42 PM
The most disappointing thing about this league (besides the disgusting launch on different ethical and performance levels) for me was that I couldn't refund my supporter pack even if it meant getting my account indefinitely locked. Actually feel bad about 60$. :/
Last edited by a_k_a#4466 on Jun 30, 2021, 2:04:36 PM
Thanks for this update.
Good decision.
Can we get and update on texture streaming and invisible monster?
Upsetting news. Massive packs of monsters spawning in Ultimatums are very fun. There are much worse leagues that ended up going core.

Also, the constant tantalizing chance that the next Ultimatum may be the one that goes all the way to 10 and gives a Trialmaster keeps every encounter exciting! My adrenaline starts increasing as the wave count rises higher and it's a lot of fun.
Last edited by Frogfriend#4218 on Jun 30, 2021, 2:27:31 PM
The challenge is surely overwhelming, but the rewards are still gated behind juiced maps that 99.9% of the builds can't even run, and wwhen they can, the servers stuggle to even keep up with the speed...

Fix your game...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
I think this is a good move. I thought the ultimatum encounter did not live up to my expectation. You work hard to make a challenge league, and then when the challenge league is live, most of its content isn't even reachable enough in the 13 weeks (most players maybe play 8-10 weeks) to feel rewarding or fun. I've played almost the entire league, and have only fought the trial master 3 or 4 times and have found maybe 3 veiled chaos orbs. It just feels like the time spent was doing more of past league content than the current challenge league content. I think future leagues need to focus more on the current challenge league.
A pity. It's a good league if I play 82/82 block Earthquake gladiator which I'm currently playing on hardcore.
But for all other builds, participation in the Trialmaster events is too painful.
I think it should go core. Only nerf the amount of mobs that show up so that we can see what's going on that's all.
🐈‍⬛
Last edited by Vinszen#2819 on Jun 30, 2021, 3:00:09 PM
Great decision, that's need a re-think/work about this mechanism, any balancing things... and/or more visibility perhaps. ;)
Hopefully they don't completely gut it. I know some people didn't like harvest, but I felt the control it offered was nice. I wanted to see them curb the prizes but otherwise leave it be. Feels like a shell of its former self. Weird how people love the complexity of skills but can't manage, or choose to ignore, a crafting system.

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