Transfigured Gems Part 1

Edit; Misread
Last edited by Yanomry#2895 on Dec 5, 2023, 2:06:52 AM
VERY IMPORTANT QUESTION for supporters.
Are of the microtransactions being updated tp work with any visual adjustments required for the new gems?
Assuming this hasn't been overlooked.... is anyone looking at finally fixing the PAID FOR microtransactions that don't work while doing so? (Halo's anyone? - since there must be a fair few to do...)

I paid to support, so having non-working MT's will not stop me playing (Much. Can't help feelings right.), but it still sorely rubs the wrong way, especially given the amount of time it is taking to fix.

Anyone who complains about putting effort into micro-transactions, saying it's greed, must not support, have paid for something that doesnt' work, or even that the work doesn't come from nowhere.
I'm pretty sure that isn't what is stopping or delaying it....


Universal Law - Balance
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palamantanta wrote:

10% less movement speed per stage


This can help
Разработчик DaDEditor - удобная программа для редактирования лут-фильтров
Группа по PoE: https://vk.com/pathtoexalted

Видео, в котором Крис ОБЕЩАЛ не нерфить харвест: https://www.youtube.com/watch?v=dQw4w9WgXcQ
What is the Quality of the Gems doing ?!
I’d love to have some context on the impact of quality for these gems.

Boneshatter of Complex Trauma gives 20% more damage per Trauma
Boneshatter gives 4% more damage per Trauma

Depending on how much quality effects the more damage modifier this gem seems pretty busted.

Balance attack speed and reduced effect duration in order to cap your Trauma to 9 stacks
I.E 25% Reduced duration on the 6 Second Base duration = 4.5 seconds

This means that 2 attacks per second = 9 stacks max

9x20 = 180% More damage

Using things like Enhance or Ashes could drastically increase this depending on how much of the 20% More is based off of quality.

Not to mention that being stuck at 9 Trauma stacks means you have to invest significantly less into mitigation/recovery.
Farm lab now?
Where is the alternative to previous strong helmet and boots lab enchants? I see literally nothing. This is a nerf. Dissapointed.
Whoahhhhhhhh <3
"For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield." - Ulysses, Tennyson
HUUUUGE can we please post next badge next to the normal gem thank youuuuWUUUUUU
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Riviar90 wrote:

He might have meant for leveling. The dps you could output with just gem levels was crazy for campaign. Now we are back to the old way of scaling RF and you need some 7k combined HP/ES to have the same DPS. Which honestly might make it even stronger with the right HP/ES stacking build. Another con is not being to scale much (probably?) with just the ++ gem levels, which will probably give meh results on HP/ES scaling boost.


the change of base RF gem only ever matters after lvl 60 or gem level 15ish. gem levels added base fire dmg, but the new gem with life scaling is much better early on. do the math. and to me it makes sense. they buffed leveling with RF this way. how mapping and end game looks like is another story and depends entirely on the alternate RF gem(s).

If I had one wish, I would ask for a RF conversion gem.

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