Path of Exile: Settlers of Kalguur Teasers

They went the wrong way with the bandits - they should have made the bandit rewards more enticing, and killing all less rewarding. Then people would have been forced to make more unique choices. This will just lead to more people going for two skill points albeit for a little more work. Or perhaps ms initially then respeccing for a second point. This will lead to more people making the same choice. For my league starter I used to help Alira, but now it's not worth it. With two extra skill points I can pick up another jewel socket and use it to get back some of the crit multi that was lost plus whatever else I need.
I want to thanks GGG

The campaign is such a pain in the ass, im so glad you made it worst.
Why am I still here
Bandit change is bad. They have become even more meaningless now.
Changing the bandit rewards is not good. There is no need to let any bandit live now, while before Alira and to an extend Oak could be used in some builds. No more bandits, just kill them all... To my mind if you kept the bonuses then we would have seen some improvement on this part of the game.
While I do not mind the bandit quest change, kinda neat choices, adding another required step to the campaign to get all our skill points feels bad man.

A lot of us are so tired of the acts and this just ads one more step to each run.

Again not the biggest deal but I really want some relief for my alts.
Last edited by DragonSound on Jul 13, 2024, 8:30:16 PM
The nerf teasers are in early this season. Can't wait to see the full patch notes for the full nerfs.
🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷
🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷

Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow
The only way to choose to help any bandit is to make the mod worthy. And would be better if we have more choice, like help one and choose 1 strong mod in a pool of 3 or 4.

If the mod is not as strong as the ones in the following list, I don't thinke any one would like to help.

1.+2% to all maximum resistance; cause +30% to all resistance is too powerful in the beginning; maybe 15% increased resistance?
2.+50% to global critical strike multiplier; or 50% increased critical strike chance and +25% critical strike multiplier
3.non-channeling skills have -6 to total mana cost, channeling skills have -3 to total mana cost; or 15% reduced (mana) cost of skills
4.10% more attack and cast speed
5.30% chance to avoide elemental ailments
6.20% increased movement speed; or 10%more movement speed
7.+1 to maximum power, frenzy and endurance charges
8.20% increased life and energy shield recovery rate
9.10% of physical damage (from hits) taken as random elemental damage; or 7% of physical damage from hits taken as chaos damage; if you insist physical damage reduction, the value should be at least 15%.
10.gain 15% of physical damage as extra damage of a random element; or gain 10% of non-chaos damage as extra chaos damage
11.25% increased global defense
12.9% increased attributes
13.+10% chance to evade attack hits
14.+22% chance to suppress spell damage
15.take 30% reduced extra damage from critical strikes
16.+30% to damage over time multiplier

We know it's impossible. But the value of bandit should be compared with at least 2/3 of a jewel socket (yes, the magic jewel for the adorned) or 1 notable + 1 small spot of a medium cluster or 1 notable + 1 mastery in the passive tree.
I don't like the bandit change; I don't want the bandits to have remotely worthwhile mods. Ultimately I just don't want to *help* any of the bandits, and I don't want to ever feel forced/pressured to do so because of the benefits. I'd rather the rewards be removed from the quest entirely or something and shifted elsewhere. The poe world is grimdark enough, it doesn't have to force me into using bandits.
By the way funny thing for the people wanting to get the two passive its not just two more area for each character you have to do

Its 3

You need the kill the white beast to unlock the quest that give the skill book.
Why am I still here
why did you have to nerf alira into the ground like that? she was the only one anyone ever picked and in almost all cases they go back and fix it later.

wouldn't it have been better to just remove the option to ally with the bandits? at least that prevents new players from getting misled by these paltry modifiers, when they will no doubt be better off with 2 extra points for cluster jewels by the time they're in yellow maps.

i don't understand where you're going with these changes.

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