Warrior is just bad

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Radii#0692 wrote:
warrior so slow, 8 out of 10 people on /ladder play warrior


What ladder are you looking at? haha



Just in case you are checking d4 ladder or something like that. this is the ladder:
https://pathofexile2.com/ladder/Standard


There are litterally 9 Warriors on the first 140 characters. You are ridiculous.
Last edited by matiasgil#6967 on Dec 13, 2024, 8:54:45 AM
I am only 53, but that is skill issue. If alk can blast with his Titan, you can do it too. So no excuses. If you play warriror and you complain, it is you where the problem is, not the class! [Removed by Support]
Last edited by Jacob_GGG#0000 on Dec 14, 2024, 4:00:51 PM
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ripperek#1686 wrote:
I am only 53, but that is skill issue. If alk can blast with his Titan, you can do it too. So no excuses. If you play warriror and you complain, it is you where the problem is, not the class! You are just soy boy.


Also there is proof here that you can do good with it with this build:

https://www.pathofexile.com/forum/view-thread/3626426
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ripperek#1686 wrote:
I am only 53, but that is skill issue. If alk can blast with his Titan, you can do it too. So no excuses. If you play warriror and you complain, it is you where the problem is, not the class! You are just soy boy.


Cope harder when you get into 10+ maps, then you can talk


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With Warbringer armor break nodes. Basic Attack + Armor Explosion Support can 1-tap the entire pack. Mace Strike FTW.


Armor explosion is a fire base dmg, it literally works on low lvl mobs, but once you trigger explo and mob is not dead, you are.
nah they chunk boss hp..... sure my minions kill the boss safer but someone doing 30% of the boss health in one hit i can't compare with. Like most things they take a bit to get online
The issue with warrior is not only are the abilities slow but they don't scale with stats or weapons. So you end up looking at your gem screen and the normal state for perfect strike will be like 1/3rd of your auto and auto has 10 times the stun counter. The abilities need to scale off a percentage of auto attack damage or multiplicatively off the weapon.

I keep trying to find a way to make earthshatter feel good to play, like a shockwave + shield charge type build but you just get instantly punished being in melee range and the animation of the ability is too long for the damage is (doesn't) deal.

They leaned WAY too heavily into the stun mechanic and didn't release the other weapon types. It ends up being "Is the mob stunned? if yes then do 900% damage" but if not then you hit for less than an auto with 2.5 sec windup.



TL:DR - all abilities should scale off auto or weapon damage just like casters do with their % based spell damage applying to all spells and auto attacks should be much faster.
Compared to monk, warrior... I dunno why he is even exist.
Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313
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ripperek#1686 wrote:
I am only 53, but that is skill issue. If alk can blast with his Titan, you can do it too. So no excuses. If you play warriror and you complain, it is you where the problem is, not the class! You are just soy boy.


shut the fuck up man
75 Warrior, in maps, I have 2 feedback points, I absolutely SUFFERED and hated the warrior in the beginning of the game, his kit takes way to long to come online and overall just feels terrible due to a disconnect with his early skills and the inherent attack speed problems, I'd like to see early game warrior get a balance pass / second look here as It just doesn't feel good.


2nd point, Mid game into endgame, the Warrior once online is a BOSS DESTROYER, I find myself feeling more comfortable and hunting bosses more than I do trash mobs as it feels like thats my role, with that being said however, trash mobs which is still 95% of the game feels awkward at high end due to the speed of the game really passing the Warrior by, I've tried a lot of various ways to help fix this but so far it feels like diversity is very locked in and the margins for creativity in this class feels very very slim.

The last point here, Ascendancy, the current version of ascendancy for melee is bad, at least for Sanctum, I havent been able to find an Ultimatum inscription for a Third run.

Sanctum itself as a pure melee does not feel good, the honor system feels bad to the point where I constantly find myself saying "This is the worst experience in gaming" It needs a look / change / revamp at least to have Melee considered in these trials.


Thank You,
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Pvarien#7490 wrote:
75 Warrior, in maps, I have 2 feedback points, I absolutely SUFFERED and hated the warrior in the beginning of the game, his kit takes way to long to come online and overall just feels terrible due to a disconnect with his early skills and the inherent attack speed problems, I'd like to see early game warrior get a balance pass / second look here as It just doesn't feel good.


2nd point, Mid game into endgame, the Warrior once online is a BOSS DESTROYER, I find myself feeling more comfortable and hunting bosses more than I do trash mobs as it feels like thats my role, with that being said however, trash mobs which is still 95% of the game feels awkward at high end due to the speed of the game really passing the Warrior by, I've tried a lot of various ways to help fix this but so far it feels like diversity is very locked in and the margins for creativity in this class feels very very slim.


Have to agree with this. I'm only at lv53 as a Titan and my kit only came online towards the end of Act 3 (pre-cruelty) whereas my brother around the same level as a Monk is running circles around BOTH mobs and bosses since Act 1.

There were also a number of times I would just die from mobs because the attack/skill wind-up is too damn slow. Despite being a boss destroyer after the kit comes online I still had to deal with the mobbing situation which thankfully I managed to find a temporary solution, at least until Endgame comes.

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