Viper Napuatzi
" Exactly. I died to the Viper 5 times in normal (1/3 my total death count during the entire campaign) and killed her in less than 30 seconds in cruel because cruel Jamanra dropped a very good weapon for me and I knew what I was doing with my passive tree. So much for 'skill based combat'. |
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" Yeah, sure, it's not impossible. For me personally it crosses the line between "fun + challenging" and "unreasonable". That's the whole feedback. Thanks for advice though. Last edited by tgaog#1969 on Dec 23, 2024, 12:47:47 AM
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This might just be me but I was upset when I got to the boss just because I was so tired of act 3 (the draining zone took too long). I was ready for a new act when I revealed the drowned city but was able to slog through that (gigantic) zone. I was hoping the time portal would bring me back to act 1 cruel, but no, it was that gigantic zone again :| At that point I was low on patience for learning more attack patterns, but was fine after I took a long break.
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+1
IMO this is the worst designed boss I've ever played. Total trash. I beat her, but it was a horrible experience. Fromsoft bosses are hard, but always felt fair. POE2 is hard, but always feels cheap and unfair. |
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This is by far the most infuriating boss fight, mainly because of the sheer amount of effectively unavoidable damage unless you rocking lots of move speed, pay attention to specific shades of purple, and have perfectly timed dodge rolls.
The chaos damage is not helping it. Nor is the frustratingly small arena. Particularly in the last 25% where the AoE spam covers the whole arena perpetually. This fight needs some tuning, or a lot of tuning, or banishment to Belgium. |
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