Path of Exile 2: Upcoming Changes and Improvements

Please, for the love of god, tell me that rolling slam is getting fixed so that aftershocks actually work on the skill
demon form kekL
Nice
map loading and loading screens, save me
Thank you for adressing the purple plant balls and on chaos damage! Those things were 99% of my deaths.
Would be nice if you would add checkpoints across maps too with the checkpoint teleports so we can instantly teleport backwards instead of slowly walk back to where we missed a rare in the gigantic empty maps.

Or you know, just have markers always on. They should also always appear within a decently wide proximity so you can't walk past them.
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Disabled the Volatile Crystals Modifier, we’ll revisit this in the future pending telegraphing improvements.

The Siphons Flask Charges Modifier on Monsters now drains ten-times less Flask Charges per second. (This was unintentionally draining way too many charges)


Not sure why the (temp) solution for the first is not also applied to the second.

Some modifiers are just kind of crap. The sequel has similar clarity issues to the first, and if your going to be willing to remove things for a nice rethink - draining your charges in a game where potions are limited (vs the first game) seems like a good thing to have a think over.

This is like other aRPG's that have monster than just turn off all of your aura's/toggle abilities - its not really a challenge, its just annoying and if the crap is hitting the fan, its easily not noticed and feels random.

If you want your game to be souls like - stuff like this just doesn't fit, and I dont care if SOME people dont mind it, your not going to bother anyone by removing it, but many will be happy to see it go.
Nice 1. Console needs loot filter badly its so easy miss stuff all gray
Was still hoping to see that the losing the map on one death was going away, here's hoping for the next announcement.
I find Sekhemas very easy with appropriate relics, you don't lose a lot of honor at 75% honor resistance. I'm curious as to what relics people complaining about Sekhemas are using. I feel like they don't respect relics at all even though its one of the main mechanics. Please people, spend as little as ~10ex total for decent relics, honor resistance, max resistance, bosses/monsters take increased damage. The tools are there for you to succeed, no need for nerfs.

I can understand fumbling the fourth ascendancy but if you can't kill the scorpion with ok relics and an ok character you have made severe mistakes in building your guy.

In comparison, I die on the first boss of ultimatum cause I can't figure the bird out he's too hard

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