rate the endgame from 1 to 10
As of right now i'd say its a 4/10 at the very best
My 10 or so last session's were me logging in, playing a few maps until i encounter one of MANY bugs like the infamous put a map in, click the portal get kicked out and lose map. alt+f4 to come back next day and same thing happen i just cant get any currency im always broke. i probably did 400+ map if not more before finding my first copper citadel, only to get one shotted 5 seconds in alt+f4 come back tomorrow man i would love to love the game but since the honeymoon phase passed a week after release the only feeling i am getting from playing poe2 is Frustration |
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3/10
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2/10
I give poe 1 a 9/10 but this is tough like a chewing gum, completly boring, way to big for the slow movement. Way to much time consuming trash mobs. Atlas is worser than poe1 atlas too. I liked the boss fights from the campagne... why not just give every map a good boss fight instead of this boring map system? A good boss fight with more than one portal .. It could be so simple |
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4/10 Crafting needs some serious improvement. One try per map and pinnacle boss encounter is terrible. Citadels locations are too RNG. Map sustain needs improvement. Atlas points Progression feels a little too slow. Ascendency points come way too late. It just feels kinda bar bones right now just overall. I also think they should implement a dash instead of a dodge roll, I think the game would feel better to play. I play a DE Ranger so the game looks good, and feels good to play. It's just all this other stuff that really needs improvement.
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10/10 for everything except endgame being like a 3/10 tbh
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1/10
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Hunting citadels takes way too long and 99% of all maps are ass to run.
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0. It's old poe 1 stuff, with a prettier visualisation of sextant blocking. I dont understand that in a game where they advertise a slow, methodical, engaging gameplay. they put breach, deli and ritual. Which are 3 mechanics that are dps/clearspeed check and also rely on ''good layout''. epedition is fine, but still old stuff.
We know they put the end-game together last minutes. Hopefully it's just placeholders, so we have something to do. I'll let them cook for a while, but i doubt that poe 2 will be a ''different game'' than poe 1. P.S Visual clarity absolutly awfull. |
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A two maybe a three..
I don't know who designed this whole you get one try maps and that's it and then have it like a souls like encounter with one shots coming off screen this is beyond frustrating. And given the builds that are doing the highest tier content are pretty gimmicky it feels like they're just doing exactly what Diablo 4 did and pigeonholing classes into certain builds almost every single one has the exact same defensive passives. in general it's just bad design. The atlas world and such is a cool concept but implemented so badly by this you get one chance. I've come close to just deleting the game and waiting to see if anything's improved is how frustrating it's getting with it. And there's a lot of quirks with the controllers such as how the aim works where it pulls your aim to something you're not trying to target even though you've got the sticks moving in the opposite direction the things like that that make it even more frustrating and so one auto aim in the wrong direction leads to a death leads to XP loss leads to me not be able to get a boss kill which means I can't get better gear on top of the low gear drop rates it feels like a giant waste of my time. Ya I know you can turn off auto aim but then it feels Even worse. I really like the campaign but this end game if this is what end game is going to be when the full game comes out.. well I feel like I've wasted money paying it early access. All I could hope is that they take the feedback of how poor the end game is right now and do a major turnaround. |
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Unfortunately, in its current state it is only a 3/10.
Especially the 1 try per map and the ascendancy trail are absolute BS. |
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