1 MAP - 1 DEATH HAS TO GO

No need to explain it just has to go.

This isn't elden ring.
Last bumped on Dec 22, 2024, 9:32:30 PM
Yep +1
It just wastes people's time and makes them not want to play the game.
+1
I can kill 2 bosses at the same time but get killed some white mob that doing something i didnt see. AND POOOFF map+exp gone. I am ok with exp penality but 1 time maps are bad.
+1

Especially when coupled with the atrocious map sustain early on. Hell, even without dying I find myself bouncing to lower tier maps praying that higher ones will drop.

It feels like what they did was hard-coded zone resets on death in the campaign, but couldn't figure out how to not make that happen in maps. So they just left it as is for the moment while they figure out how to allow multiple deaths in maps without mobs respawning.

Either way, crap early map sustain and crap rewards don't even warrant the 1 death mechanic anyway.
1 Portal. Try as many Times you Like. Just Like campaign. Every Thing else ist Just Bad Game design
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Kjenstag#3120 wrote:
No need to explain it just has to go.

Yeah need to explain. Because it's such a fundamental issue that you can't just demand a change without an argument.

And "because I'm bad" is not an argument. If you're bad, then start improving and get good. Examples of being bad:
- ignoring game mechanics
- not paying attention to the game
- not learning from your deaths

Also, Elden Ring comparison doesn't even make sense because you can bang your head against a boss 100 times in a row in ER, if you wish.
-1
Last edited by Fae_Lyth#6750 on Dec 22, 2024, 12:51:04 PM
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Fae_Lyth#6750 wrote:
-1


Agreed.

This is one of the best changes they made, 100% support 1 death on maps. If it blocked you (as they originally said it would) I might not agree, but the way it is implemented is a really good balance between punishment for failure and actual loss.
"
Valsacar#0268 wrote:
"
Fae_Lyth#6750 wrote:
-1


Agreed.

This is one of the best changes they made, 100% support 1 death on maps. If it blocked you (as they originally said it would) I might not agree, but the way it is implemented is a really good balance between punishment for failure and actual loss.


If this doesn't change then enjoy playing dead leagues with the same player count as Ruthless. It has to change. It's an insult to all the players and a complete disrespect of their time. And people will simply uninstall and go play better games that don't punish them every 2 seconds for existing.
"
Toforto#2372 wrote:

If this doesn't change then enjoy playing dead leagues with the same player count as Ruthless. It has to change. It's an insult to all the players and a complete disrespect of their time. And people will simply uninstall and go play better games that don't punish them every 2 seconds for existing.

It would be completely disrespectful towards my efforts in getting good at the game if they now made it easier.

You only get punished every 2 seconds if you're bad. This is not a game for bads. Bads will be filtered out. You'll be surprised how many players actually value a game with a challenge instead of a theme park.

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