1 MAP - 1 DEATH HAS TO GO

+1

One portal combined with designers unhealthy obsession with on death effects, with what feels like 40% of monsters having some kind of explosion, ground effect, etc, makes for a truly exhaustive endgame experience.

If you really want one death, play hardcore.
The one death = Map close mechanic is the dumbest thing I've ever encountered in a video game. Why even have more than one portal then? This is absolutely ridiculous. Add that to the BS that is Trials, and I just want my $30 back.
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+1

One portal combined with designers unhealthy obsession with on death effects, with what feels like 40% of monsters having some kind of explosion, ground effect, etc, makes for a truly exhaustive endgame experience.

If you really want one death, play hardcore.
After the 1 death system was announced, I was willing to give it a fair shake, thinking it'd be okay so long as the BS 1 shots out of nowhere and post-death/on-death effects that are prevalent in PoE 1 weren't prevalent in PoE 2.

Unfortunately, those still exist, with the 1 death mechanic. Either difficulty needs to be gutted, or we need to go back to 6 portals (with mob/boss HP resetting upon zone exit/death).

I'd prefer the latter instead of the former. Difficulty is good, punishing is bad. The game is more punishing than difficult in endgame, which ultimately kills its life expectancy.
Loads of 40 challenge people that agree that 1 death per map isn't fun.

I already find myself looking at the end game mapping system and asking if this is worth my time. Losing all my modifiers, 10% xp, and dozens of hours per citadel I find to something like an on-death 1 shot sitting in a ritual that is confined due to poor map area is just.... not fun.

I am still super excited for poe2, the foundation is amazing. However, if 1 death per map stays, I'll likely be playing poe1 for much longer than I had anticipated.

Don't fight this one GGG, you will eventually make this change, just please do it sooner rather then later. People don't enjoy 1 shot mechanics on bosses, with zero room to learn, with only 1 chance...
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Loads of 40 challenge people that agree that 1 death per map isn't fun.

I already find myself looking at the end game mapping system and asking if this is worth my time. Losing all my modifiers, 10% xp, and dozens of hours per citadel I find to something like an on-death 1 shot sitting in a ritual that is confined due to poor map area is just.... not fun.

I am still super excited for poe2, the foundation is amazing. However, if 1 death per map stays, I'll likely be playing poe1 for much longer than I had anticipated.

Don't fight this one GGG, you will eventually make this change, just please do it sooner rather then later. People don't enjoy 1 shot mechanics on bosses, with zero room to learn, with only 1 chance...


Exactly, this mechanic will just turn many people away from the game.
+1
I'm blasting T15 maps, however still losing once every 5-7 maps. There are just too many mechanics in this game that don't give players a fair chance of avoidance and are more of an annoyance than a difficulty thing with a learning curve. Like snipers in huts in mire map, that only get revealed once you enter the hut. Sure, once you "learned" that they are there, the next time you dodge roll your way to the hut... so I lost an entire map and 30 min of XP farming to learn that next time I have to be much more sluggish.. that is not much fun tbh. Another example are fire casters that call meteors without on-ground indication only showing the cast by rising their hands - which would be OK if they didn't cast it from outside of my screen, so I can't even see that those casters were part of the pull and rising their hands.. Personally I think those kind of mechanics don't make the game harder, just more annoying.

And the XP loss is something I can't really understand. What is it's purpose again? I'm already punished by losing the map and all the juice, by possibly losing my gear if there was something unpicked, so sure, kick me more when I'm already down and defeated with that XP penalty couse why not. The character died (maybe even from the players fault), so he definitely needs to spend 30 minutes more grinding at this level. Guys, the year 2000 was fun, let's move on.

However there's also that notion that once the character gets decked in gear and uses one of those blasting builds, those one-shots don't occur anymore. It's only an annoyance for undergeared players like myself with gear worth 1 EX / piece. Maybe that's what the authors were going for, to make progress a pain and a frustration for a big payoff once fully geared? IDK..

edit: And the worst thing about the punishing nature of the game is that it destroys the fun of exploring wacky stuff, trying out things and theorycrafting. The player has a huge incentive to check guides, otherwise the game requires a huge time investment to make up for the losses from the "testing" process.
Last edited by KubaLy#4534 on Dec 23, 2024, 6:59:54 PM
Huh? Did you play Elden ring? You don't lose any progress when you die to a boss lol! You lose souls, you don't lose XP and you do not regress backwards like you do in POE2 so get your shit straight

the actual reason it needs to go is because it's bad design
+1

They look like wannabe inquisitors, trying to torture us instead of having a good time.

go back to the 6 portals like in poe-1, and make the death optional with some kind of much bigger reward...
IMO the 1 portal design doesn't have to go absolutely on regular maps. I do think that loosing the map mechanics (league bosses corruption ect) isn't fun in late endgame. It makes you have to run the blank map again usually using a lower tier and blast it as fast as possible just to get past it.
Having to do that feels like an unfun chore that adds to the frustration of loosing a juicy map and XP. If you really want to keep that design then you have to seriously rework a lot of affixes to make them more visible and / or louder. In some maps (*cough* augury) visibility is too poor for affixes like frost bombs. The audio cue is really noticeable only like half a second before it explodes. This kind of bullcrap need to go if you want to stick to the 1 portal design.

There is one aspect however where i feel strongly the 1 portal system needs to go are the pinnacle bosses. I spent around 100 hours in endgame so far. I just assembled a breachstone 2 days ago and found my first citadel today. On the breachstone, the fight lasted exactly 5s. Xesht did his fling snipe shot, which i knew i had to dodge, but i thought i just needed to run around him to evade it (since my char has good movespeed i can evade most similar linear onshots by running around), turned out you need to roll anyway cause the fling aoe is actually much larger than i thought. Nice, I learned something.
But now in order to have another go i need to farm 20 more hours to assemble another breachstone? eeeeeer no thanks.

Same thing for the citadel, it took me 100h of exploration to find one citadel ... 100h of grind for ONE try on a boss ? please...

Bosses are well designed and fun, but you can't expect the playerbase to accept to have to farm dozen of hours just to have ONE go at them.
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ivchekal#2964 wrote:
I see all of these people posting -1 and most of them never even bought a supporter pack. This likely means they are unemployed and have nothing better to do than to spend 12 hours a day playing gambling simulator.

See how far the game will get if these people are the only ones supporting this game. It will fail within a year.

POE core paying audience are people who respect their time because they have little of it. If GGG intends to disrespect that core audience, then they will be out of business real quick.


This argument is the worst, You are basically saying because I pay lots of money I want the game my way or the highway. If you dont have time because you have 5 kids and a 70 hour a week job you have bigger issues

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