1 MAP - 1 DEATH HAS TO GO
It's not going to kill the game. You are delusional. Everyone is positive about the game outside of the poe1 community.
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+1
It feels bad, and is overly punishing to new players. One death maps should be optional with extra loot or exp for turning it on. |
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" yes, it will kill the game if GGG only caters to the sweats that think punishment = challenge. They can make an entire game mode centered around that if they wish to, but don't make that the core experience. There aren't enough sweaty masochists in the world to financially support the whole game. |
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" Yes there is. The game isn't that hard. You don't have to 'sweat' to beat the game besides 1.5 million people already forked over 30+ dollars to get access to ea. They have easily made 30 - 100 million in one fell swoop. They don't need you anymore. | |
" ? Remember when there were no guides or playthroughs, and when we were stuck somewhere, we kept trying and improving, instead of whining and blaming the game online like toddlers? Last edited by Fae_Lyth#6750 on Dec 22, 2024, 11:58:20 PM
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" LMFAO that 1.5 million figure is definitely inflated by the number of people that got EA for free because of their past support. so they made some money, but not enough to sustain the development of this game long-term. I didn't say "hard". I said "punishing". There is a gigantic difference, one that elitists like you really need to learn quickly before your smugness drives away the community that pays the dev's wages. |
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" IMO you're the only one who seems smug (and entitled) here. |
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" you're welcome to your incorrect opinion. learn to read better. |
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I agree and will just repost the possible solution i wrote in my feedback post yesterday.
What could be done instead is: Each death in a Map removes 1 of its Modifiers starting with the prefixes and then going on to the suffixes. This would allow players to use the full 6 portals of a map and encourage good gameplay because if they die to much they would essentially be left with a basic white map. |
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" Ahhhh good'ol times. I miss the days where we had to figure out the game by ourselves and it didnt hand us everything on a silver plater. |
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