Exp loss on death topics are getting out of hand.

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AintCare#6513 wrote:
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Akedomo#3573 wrote:
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AintCare#6513 wrote:
bro, go play games that don't have experience loss then.


Game is Early Access

Game requires feedback

People say EXP LOSS is a bad mechanic

AintCare - "bro, go play games that don't have experience loss then."

IQ 500000


yeah ppl complain about taxes too, lets remove those and see how things go.

'i don't like this so remove it' is not feedback, especially on a mechanic that is indeded to be a negative outcome due to failure in a game.


Little do you realize. Most countries used to have very very low taxes.

So yes, we should remove those taxes. Taxation is theft. Lets get back to patch 1.0!

Yes it is feedback. Stop arguing with your emotions. Use your brain.

You might like the mechanic. Most people don't. That doesn't mean that your viewpoint on it is correct.

We can have both! The option to turn it on or off.
Last edited by Akedomo#3573 on Dec 25, 2024, 7:52:58 PM
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dwqrf#0717 wrote:
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Dxt44#4050 wrote:
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What do you not understand?

He just doesn't know how to leave conversation he lost.


The only people -losing- are you.

I don't have enough fingers to count how many time you said you -lost- your time playing this game, on top of -losing- your mind over core features.

Meanwhile, I'm having fun playing the game and not feeling like -losing- my time.

Somehow.

I'd just wish you could enjoy things from time to time.




Yes, game is fun. The purpose of THIS POST is to, once again discuss unfun aspects of the game. Imagine, to give feedback and IMPROVE the game.

I feel like you are missing the point we are talking about isolated issue of the game, and not the game as whole.
The forums need more moderation, banning obnoxious people and deleting repeat topics.
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dwqrf#0717 wrote:
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Dxt44#4050 wrote:
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What do you not understand?

He just doesn't know how to leave conversation he lost.


The only people -losing- are you.

I don't have enough fingers to count how many time you said you -lost- your time playing this game, on top of -losing- your mind over core features.

Meanwhile, I'm having fun playing the game and not feeling like -losing- my time.

Somehow.

I'd just wish you could enjoy things from time to time.


And you'd have the exact same feeling without the exp-loss.
People complain about xp loss 24/7 because it is a shit mechanic no one enjoys. If no one enjoys it, remove it. It is a detriment to the game, only the top 0.1% who pretend that anyone cares for their "leveling speed balance" defend it. No real arpg fan enjoys it.

All xp loss does it punish players for doing what a rpg wants, experiment and grow a character. XP Loss is a huge reason people follow guides because anything else could lead to a build that has troubles in end game and fixing it requires tons of xp loss, how enjoyable that must be. To some people a single death could elimiate the progress of an entire day worth of their playtime, the game will bleed players like crazy once the casual playerbase reaches endgame.

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I remember one of GGG leads on some interview said that exp penalty is still needed in poe2 because they don't want players winning the race events by bruteforcing glasscannon dps:)

Fine, keep your penalty in race events, but I have yet to hear how GGG employee explains why penalty has more pros than cons in generic softcore.

Based on the known facts so far, the only reason penalty is omnipresent is to stroke egos of top 1% of players who are willing to both research and grind for unkillable borderline exploit gimmicks. Visual clarity and mob dps spikes are only slightly better than poe1, average deathtime in poe2 is still very low.

Make some badges and hideout totems for those who really cares about how often they die, and leave the rest of players in peace.


This shows how out of touch GGG are in terms of making a game, no one gives a shit about the people racing to 100. It's not seen as an achievement, people genuinely could not care less because they hate trading and interacting with others. ARPG's are primarily single player games.
People should be able to either:
Toggle death penalties for extra rewards (so racing means toggling should be optimal + drop rate bonuses)
or
Toggle some kind of race to 100 legitimate character enabling these.

Punishing softcore casual players and forcefully making them participate in this nonsense is asinine. Barely anyone cares and if given the choice would opt out immediately as it makes the game objectively more fun.
Last edited by BK2710#6123 on Dec 25, 2024, 7:57:38 PM
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I remember one of GGG leads on some interview said that exp penalty is still needed in poe2 because they don't want players winning the race events by bruteforcing glasscannon dps:)

Fine, keep your penalty in race events, but I have yet to hear how GGG employee explains why penalty has more pros than cons in generic softcore.

Based on the known facts so far, the only reason penalty is omnipresent is to stroke egos of top 1% of players who are willing to both research and grind for unkillable borderline exploit gimmicks. Visual clarity and mob dps spikes are only slightly better than poe1, average deathtime in poe2 is still very low.

Make some badges and hideout totems for those who really cares about how often they die, and leave the rest of players in peace.


Exactly, move all these special death penalties to official races and events and keep them out of softcore. The average player doesn't care about ladders lol
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Akedomo#3573 wrote:


Yes it is feedback. Stop arguing with your emotions. Use your brain.

You might like the mechanic. Most people don't. That doesn't mean that your viewpoint on it is correct.

We can have both! The option to turn it on or off.


insulting me and telling me to stop arguing with my emotions in one line. 10/10

the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that
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AintCare#6513 wrote:
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Akedomo#3573 wrote:


Yes it is feedback. Stop arguing with your emotions. Use your brain.

You might like the mechanic. Most people don't. That doesn't mean that your viewpoint on it is correct.

We can have both! The option to turn it on or off.


insulting me and telling me to stop arguing with my emotions in one line. 10/10

the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that


Ah yes, I need a mechanic to know death is bad. Because losing portal, loot and having common sense is not enough. 10/10 game design.
Last edited by DarkNoob216#0558 on Dec 25, 2024, 7:58:46 PM
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Toforto#2372 wrote:
The average player doesn't care about ladders lol


but average player need to hit lvl100 with minimal effort? interesting
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AintCare#6513 wrote:
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Akedomo#3573 wrote:


Yes it is feedback. Stop arguing with your emotions. Use your brain.

You might like the mechanic. Most people don't. That doesn't mean that your viewpoint on it is correct.

We can have both! The option to turn it on or off.


insulting me and telling me to stop arguing with my emotions in one line. 10/10

the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that


Ah yes, I need a mechanic to know death is bad. 10/10 game design.


well it seems we need more ways to show you that... somehow

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