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the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that
Am I missing something? Where's your argument? Your bring nothing to conversation.
On Probation Any%
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Posted byDxt44#4050on Dec 25, 2024, 7:59:18 PM
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Yes it is feedback. Stop arguing with your emotions. Use your brain.
You might like the mechanic. Most people don't. That doesn't mean that your viewpoint on it is correct.
We can have both! The option to turn it on or off.
insulting me and telling me to stop arguing with my emotions in one line. 10/10
the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that
A mechanic existing to make players hate it is the most horrible idea I've ever heard. No, that's just gonna make the players hate the game lol
Sorry but everyone hates the death penalty, and the game would instantly be objectively better and more fun if there was just a checkmark in the settings to turn it off. And 99.9% of people would turn it off, by the way.
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Posted byToforto#2372on Dec 25, 2024, 7:59:41 PM
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The average player doesn't care about ladders lol
but average player need to hit lvl100 with minimal effort? interesting
The time it takes to farm the exp, already excludes the vast majority of players. And that's without slapping the cancerous exp-loss on top.
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Posted bymrfox123#7595on Dec 25, 2024, 7:59:57 PM
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the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that
Am I missing something? Where's your argument? Your bring nothing to conversation.
that's because you removed the post i replied to lol
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Posted byAintCare#6513on Dec 25, 2024, 8:00:28 PM
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The average player doesn't care about ladders lol
but average player need to hit lvl100 with minimal effort? interesting
The time it takes to farm the exp, already excludes the vast majority of players. And that's without slapping the cancerous exp-loss on top.
do you need lvl100 to complete a build you found on poeninja? i'm baffled man. WHY DO YOU NEED LVL 100?
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Posted byAintCare#6513on Dec 25, 2024, 8:01:48 PM
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that's because you removed the post i replied to lol
I didn't know I am moderator now.
On Probation Any%
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Posted byDxt44#4050on Dec 25, 2024, 8:02:02 PM
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People complain about xp loss 24/7 because it is a shit mechanic no one enjoys. If no one enjoys it, remove it. It is a detriment to the game, only the top 0.1% who pretend that anyone cares for their "leveling speed balance" defend it. No real arpg fan enjoys it.
All xp loss does it punish players for doing what a rpg wants, experiment and grow a character. XP Loss is a huge reason people follow guides because anything else could lead to a build that has troubles in end game and fixing it requires tons of xp loss, how enjoyable that must be. To some people a single death could elimiate the progress of an entire day worth of their playtime, the game will bleed players like crazy once the casual playerbase reaches endgame.
thats really not true at all. xp loss is no punish for growing, its the opposit. it tells people that their build isnt good enough and makes reaching high levels mean something other then dying constantly through the maps. and stop talking about casuals. the moment xp loss starts hurting is 93+. if somebody reaches lvl 93 in 2,5 weeks, its far from being a casual. on top of that, not a single content is gates behind reaching lvl 95 or 100. the game isnt better with lvl 100 and its not worse with lvl 90. there is nothing behind it.
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Posted byPl4t1numX#4325on Dec 25, 2024, 8:02:05 PM
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Yes it is feedback. Stop arguing with your emotions. Use your brain.
You might like the mechanic. Most people don't. That doesn't mean that your viewpoint on it is correct.
We can have both! The option to turn it on or off.
insulting me and telling me to stop arguing with my emotions in one line. 10/10
the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that
Your argument is extremely poor, if something in a game is meant to invoke feelings of frustration you are a terrible game designer. Penalties need workarounds and safeguards to make the player experience good.
More than 1 life before penalties tick in so you can learn what even kills you, death recaps so you can actually learn what happens since getting cc'd by random unseeable attack in the clutter into death really makes you want to avoid dying huh.
It's not failing, people want to win at a game so they avoid dying because that is the natural thing to do, it requires no mechanic. Just losing waystones would be more than enough punishment since those require a lot of investment to be really strong. Map mechanics loss is probably already too much.
You should always design a game so the challenges are enticing. Currently you get fucked in the ass by failing and get spit in the face by winning. All death penalties ought to be optional for great extra rewards.
It rewards confidence in your build making skills/character, gives the player good feelings for beating the challenge and satisfaction with extra rewards. That's what the "git gud" people want anyway.
No reason to force those who do not want into it, it has no effect on you who wants to either. It's a simple fix, requires barely any time.
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Posted byBK2710#6123on Dec 25, 2024, 8:02:22 PM
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Yes it is feedback. Stop arguing with your emotions. Use your brain.
You might like the mechanic. Most people don't. That doesn't mean that your viewpoint on it is correct.
We can have both! The option to turn it on or off.
insulting me and telling me to stop arguing with my emotions in one line. 10/10
the mechanic is suppose to be disliked- that its purpose. and fact you don't like it it means its working, problem is that it suppose to teach you to avoid death. and fro some reason its failing at that
I never insulted you. I pointed out your hypocrisy. Telling others to leave because they're giving criticisms that you don't like is hypocrisy 101. Especially when this game is Early Access, and that is the entire point of it.
If you took that as an insult, Then my point is even more valid. You're thinking emotionally.
There's a dozen ways they could make deaths more punishing, without straight up removing XP.
Last edited by Akedomo#3573 on Dec 25, 2024, 8:05:59 PM
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Posted byAkedomo#3573on Dec 25, 2024, 8:03:53 PM
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thats really not true at all. xp loss is no punish for growing, its the opposit. it tells people that their build isnt good enough and makes reaching high levels mean something other then dying constantly through the maps. and stop talking about casuals. the moment xp loss starts hurting is 93+. if somebody reaches lvl 93 in 2,5 weeks, its far from being a casual. on top of that, not a single content is gates behind reaching lvl 95 or 100. the game isnt better with lvl 100 and its not worse with lvl 90. there is nothing behind it.
All the exp loss does is the game saying "Fuck you". There simply is and will be too many variables in the game to not get randomly one-shot here and there no matter the build. A concept you people so conveniently and disingenuously ignore.
Last edited by mrfox123#7595 on Dec 25, 2024, 8:05:20 PM
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Posted bymrfox123#7595on Dec 25, 2024, 8:04:12 PM
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