Exp loss on death topics are getting out of hand.

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iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.

This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.

Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.

To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.


Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.

FYI, lvl95 and still having fun.


While i agree that xp loss on death in endgame should not be removed. Nothing else on this post makes sense at all
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iMirageX#4580 wrote:
Stay with me on the facts? I should be one asking you if you truly understand the topic of this thread. It's not insult but a suggestion because lecturing someone when you are doing the opposite is a bigger insult that what you are suggesting.


Dude, you really need to calm down. You obviously can't make any argument, you're still making insults on repeat. Have a nice time.
"
"
iMirageX#4580 wrote:
Stay with me on the facts? I should be one asking you if you truly understand the topic of this thread. It's not insult but a suggestion because lecturing someone when you are doing the opposite is a bigger insult that what you are suggesting.


Dude, you really need to calm down. You obviously can't make any argument, you're still making insults on repeat. Have a nice time.


Like wise.
"
Tencent and GGG wanted to widen the audience of PoE2, the exp loss is by far the wrongest decision to do so. I wrote a positive review on Steam and i will change it.

Because while playing PoE2 it becomes very clear that the 'vision' is to raise player metrics over player's efforts and fun. The choices Chris Wilson made to enpower longer playtime are insane: slower walking, bigger maps, 1-dead-map-gone, exp loss, casino crafting, not enough currency to casino craft, the insanely blown up trials and so on. These are tools to artificially stretch playtime. By reducing the fun for players. Reducing fun for the profit.

This is what Bobby Kotick would do. With PoE2 Chris Wilson just went full Kotick. And you never go full Kotick. Cause this is contrary to a community driven entitlement.

I left PoE1 years ago just BECAUSE of the completely unnecessary exp loss. It was not challenging, it was just annoying, deleting my time. Now, GGG bring it to the next iteration, to 'widen' the audience. Many people in this forum, on reddit and on Steam give multiple, plausible reasons to exclude this mechanic. And GGG will HAVE to. Cause in 2024 noone will accept this torture of wasting valueable time for a misplaced game director's 'vision' to profit. I'm totally convinced, GGG would earn more when keeping people motivated.



Actually the 10% XP loss isn't that bad ( To me because of D2 Reasons).

But then again because I am a D2 Veteran, so when we loss XP on Softcore, it is not 10% . It is a lot more and the time to grind it back is horrendous. Maybe that's the reason why, I didn't feel much XP loss when I die.
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Regards
"
Itsmez#3805 wrote:
"
iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.

This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.

Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.

To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.


Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.

FYI, lvl95 and still having fun.


While i agree that xp loss on death in endgame should not be removed. Nothing else on this post makes sense at all


If nothing else makes sense in this post then why are you replying here? Isn't that more weird?
D2 came out what 30 years ago more or less? Is that really the game a “next gen” arpg should be taking cues from? Lol. Most players of poe2 weren’t even born then. Why aren’t mmorpgs using the systems of the early aughts mmorpgs if the past is where the future lies? Why even make the game 3D maybe we should go back to MUD or something.

My god man come to your senses. The reason mechanics were left by the wayside was that people despised them and they didn’t sell well. This isn’t some hobby project it’s big business and takes investments of 10s to 100s of millions of dollars to create. Smart businessmen (should) run these companies not gamers stuck in the past trying to foist their rose tinted childhood memories onto new audiences.

The game as it is today is not an evolution it’s a devolution and the forums full of angry and traumatized fans who desperately wanted to love it proves that they did something very wrong. The structural issues are unfortunately too large to quickly fix so either this game stays in EA for 2 years or it’s going to be a case study they teach in business school
Last edited by maquino85#7657 on Dec 28, 2024, 11:28:29 AM
What is the added value of XP penalty ?
Why is it so special ?
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D2 came out what 30 years ago more or less? Is that really the game a “next gen” arpg should be taking cues from? Lol. Most players of poe2 weren’t even born then. Why aren’t mmorpgs using the systems of the early aughts mmorpgs if the past is where the future lies? Why even make the game 3D maybe we should go back to MUD or something.

My god man come to your senses. The reason mechanics were left by the wayside was that people despised them and they didn’t sell well. This isn’t some hobby project it’s big business and takes investments of 10s to 100s of millions of dollars to create. Smart businessmen (should) run these companies not gamers stuck in the past trying to foist their rose tinted childhood memories onto new audiences.


Exactly, this game hyper-focusing too much on D2 nostalgia could be the death of it. A live service f2p game relying on mtx purchases can't really survive if its audience is way too niche. Let's hope that doesn't happen though.
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Toforto#2372 wrote:
"
iMirageX#4580 wrote:


Its not "malicious design" since you are responsible for your playtime. Its kinda amusing how you linked "this issue" to shareholders meeting. Tell me, do you even know what was the agreement made between Tencent and GGG when the deal happened? I mean clearly, you didn't know because, if you did, you won't construct something like what you said above.

Lets face it and be absolutely blunt and critical,this (the quote below)

"
Toforto#2372 wrote:

A game blatantly disrespecting the player's time as PoE 2 does atm is completely unacceptable in the year 2025 lmao


Is something of a user issue and is no way a game design flaw. It's a choice if you want to be better on the games that "you like". The direction of your logic and therefor your reason is what I call regression. Instead of trying to improve yourself, you chose the other way around. You disrespect your own time invested by choosing not improve.


No, it's the game that's badly designed. That's an objective fact. And if a game is badly designed, I click the uninstall button and never look back. And I'm not the only one who will do this lol

I ain't gonna play this boring chore of an endgame to get 2 steps forward then go 5 steps backwards cus of death penalties that are cringe,outdated,archaic mechanics. I hate having my progression lost even a bit. It's a waste of time and serves 0 purpose, all that time spent getting exp is for nothing then. I played for nothing. And do you know what that makes people do? It makes them quit the game. That is the game's fault then for making them quit and not being fun.

This game right now is a bad hamster wheel of death penalties coupled with a non-existant "crafting" system that's just a badly disguised gacha.


It's not that people "don't want to improve". It's that the game never gives them that chance, so they leave because they respect their own free time. Quite simple.
Then leave pls if u think its so bad, and while ur at it pls leave forum too so we can put an end to your miserable endless rant.
Its EA ffs nothing is set in stone yet (except xp loss on death) and half the content is missing/not released. We are many that actually enjoy this game and ur so called "objective fact" is neither a fact nor very objective at all and definitely not constructive feedback. Its just and endless rant about core design features that every arpg veteran takes for granted and would be a massive step backwards if they were ever removed
Last edited by MrPedez#4934 on Dec 28, 2024, 11:28:12 AM
"
chosk80#3649 wrote:
Actually the 10% XP loss isn't that bad ( To me because of D2 Reasons).

But then again because I am a D2 Veteran, so when we loss XP on Softcore, it is not 10% . It is a lot more and the time to grind it back is horrendous. Maybe that's the reason why, I didn't feel much XP loss when I die.


I'm somewhere in the middle, as there's no recovery here, what's lost is lost and that's it.

For me personally, I'm not getting younger either, so I can't grind any more the same way I was grinding back then, I'd appreciate a little leniency for that :P.

Since it's an "one and done" situation here, I'd prefer a middle ground and just lose the xp gained during the map played for example, but that's it, don't touch the rest of my bar, if you please.

Point being, I'd be better with losing my "progress" without pushing me backwards as well.

That's pretty much it though, it's an unfortunate steeper grind to do, but if that's what needs to happen, then it needs to happen...
Last edited by mrxkon#5764 on Dec 28, 2024, 11:32:24 AM

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