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Actually the 10% XP loss isn't that bad ( To me because of D2 Reasons).
But then again because I am a D2 Veteran, so when we loss XP on Softcore, it is not 10% . It is a lot more and the time to grind it back is horrendous. Maybe that's the reason why, I didn't feel much XP loss when I die.
I'm somewhere in the middle, as there's no recovery here, what's lost is lost and that's it.
For me personally, I'm not getting younger either, so I can't grind any more the same way I was grinding back then, I'd appreciate a little leniency for that :P.
Since it's an "one and done" situation here, I'd prefer a middle ground and just lose the xp gained during the map played for example, but that's it, don't touch the rest of my bar, if you please.
Point being, I'd be better with losing my "progress" without pushing me backwards though as well.
That's pretty much it though, it's an unfortunate steeper grind to do, but if that's what needs to happen, then it needs to happen...
But that's exactly what it is, you are losing your progress towards the next level. You are not being pushed backwards, you can never lose a level that you have earned.
Systems like this exist for a reason, because games where it is quick and easy to achieve everything are games that are dead.
Yup u can never loose a lvl nor can u cheese ur way to a higher lvl without having a build that can actually do the content without dying multiple maps in a row. So yes systems like this exists for a reason.
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Posted byMrPedez#4934on Dec 28, 2024, 11:43:43 AM
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Then leave pls if u think its so bad, and while ur at it pls leave forum too so we can put an end to your miserable endless rant.
Its EA ffs nothing is set in stone yet (except xp loss on death) and half the content is missing/not released. We are many that actually enjoy this game and ur so called "objective fact" is neither a fact nor very objective at all and definitely not constructive feedback. Its just and endless rant about core design features that every arpg veteran takes for granted and would be a massive step backwards if they were ever removed
Lol what arpg veteran enjoys exp loss? It's such an anti-fun mechanic. And its in no way a "core" mechanic, it can change any day and people would forget it was ever in the game. A simple toggle in the settings for it would fix all the issues people have with it.
And what kind of argument is "leave the game"? That's not very good for the game's future, which I care about. No, I'll give my valuable feedback on how I think the game can be improved, by deleting pointless death penalties or making them optional at least. This is what the feedback forum exists for.
And during EA nothing is set in stone, this is the best time for iteration and massive changes. Ofc many people will voice that they dislike exp loss. Hopefully GGG finally moves on and removes this clearly outdated mechanic nobody wants.
you fail you pay dude...this is not sesameestreet online
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Posted byWilmots#7633on Dec 28, 2024, 11:44:17 AM
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Yup u can never loose a lvl nor can u cheese ur way to a higher lvl without having a build that can actually do the content without dying multiple maps in a row. So yes systems like this exists for a reason.
Nobody cares about any of that, lvl100 isn't some grand achievement. The average player just wants to have fun in a game without their time being wasted. Just make it optional, and if you enjoy losing your exp and time so much then go ahead and keep it enabled. The people who do not, can opt out and disable it. Everyone wins.
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Posted byToforto#2372on Dec 28, 2024, 11:47:46 AM
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Yup u can never loose a lvl nor can u cheese ur way to a higher lvl without having a build that can actually do the content without dying multiple maps in a row. So yes systems like this exists for a reason.
Nobody cares about any of that, lvl100 isn't some grand achievement. The average player just wants to have fun in a game without their time being wasted. Just make it optional, and if you enjoy losing your exp and time so much then go ahead and keep it enabled. The people who do not, can opt out and disable it. Everyone wins.
If level 100 isn't the achievement, then why do you care about the exp loss?
Farming salt on the forums since 2024
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If level 100 isn't the achievement, then why do you care about the exp loss?
Because all the hours I spent gaining exp are wasted for no reason. That is all.
I played for 4 hours for no reason if I die and lose it all.
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Posted byToforto#2372on Dec 28, 2024, 11:50:17 AM
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Still waiting for somebody to tell me what is the purpose of XP penalty.
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Posted byVinsdvalh#0247on Dec 28, 2024, 11:53:42 AM
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Still waiting for somebody to tell me what is the purpose of XP penalty.
I think that it's been told multiple times, it just seems to be ignored. So I'll give it a try as well.
Actions have consequences, that's the purpose, as simple as that.
If you like that or not, that's a different story.
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Posted bymrxkon#5764on Dec 28, 2024, 11:57:14 AM
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While I don't like the 1-portal implementation, mostly because of VERY expensive boss fragments and "one try" on these bosses without knowing anything about them, I think I can live with it, sadly at the cost of some fun. That's just how it is.
What I don't really understand, is that we have several game modes that are all aimed to give a harder, more challenging experience. And most of the people defending the 1-portal system and increased XP penalty are often people that don't seek these more difficult game modes, yet make fun of people that don't want these systems in softcore.
The most used reasons for not playing HC, is that players value their time, don't want to lose progress, don't want to overthink everything and have fun. The same exact reasons can be used against the 1-portal system, just not as severe.
I will probably be playing PoE 2 in the future no matter what happens to the portal system. But if this is a slippery slope kind of deal, where all future league mechanics are based around this "one try", semi-HC concept, I'll probably head over to something else.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Posted byPhrazz#3529on Dec 28, 2024, 11:57:34 AM
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Still waiting for somebody to tell me what is the purpose of XP penalty.
paying for failing...this
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Posted byWilmots#7633on Dec 28, 2024, 11:58:01 AM
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Doesn't matter what YOU think is good or bad.
Feelings of individual players don't matter, but overwhelming reoccuring feedbacks do.
If a lot of people say a thing is bad and they don't want it, then the thing becomes objectively bad.
Now, the developers don't HAVE to react or change anything, but if they want their players to like their game, they'd better make some changes.
I'm just stating the obvious but apparently this ancient knowledge has been so lost that you needed to make this thread.
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Posted byMandra1601#6641on Dec 28, 2024, 11:58:01 AM
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