Exp loss on death topics are getting out of hand.

"
Players hate difficulty mechanics until the totally complete the game and wish they had more to do.

They serve a purpose and imposing them later into the game is fair.


Man, I play Minecraft almost every day since it came out. The game isn't even remotely difficult. It's just fun, creative gameplay, exploration.

Games don't need difficulty to keep players interested. They just need to be good.

Seriously sick of seeing your half-baked takes. Make the game better, the stupid mechanic isn't needed. If people like you want it. They can make it optional. Simple as that.

Last edited by Akedomo#3573 on Dec 28, 2024, 2:30:05 PM
If everyone likes the Exp loss so much I suggest they make it REAL and if you die at level 100 you go back to the start of level 99. Heck you should be able to lose levels at any point.

As it is now (in POE1) many players get carried from level 95 (or so) to level 100 and then they start raiding Ubers. If Exp loss is such an important mechanic, level 100 players should have to deal with it also.

The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.

So far I love POE2. The game was challenging my first play though the acts. A few times I was unable to defeat a boss an had to get better gear before moving on. This all happened with no Exp loss. The campaign is proof that a challenging game can be made without Exp loss.

Now that I'm into red maps I avoid hard maps/nodes until just after I level. Again what's the point?
Last edited by dakoexile#7461 on Dec 28, 2024, 2:34:33 PM
"
Akedomo#3573 wrote:
"
Players hate difficulty mechanics until the totally complete the game and wish they had more to do.

They serve a purpose and imposing them later into the game is fair.


Man, I play Minecraft almost every day since it came out. The game isn't even remotely difficult. It's just fun, creative gameplay, exploration.

Games don't need difficulty to keep players interested. They just need to be good.

Seriously sick of seeing your half-baked takes. Make the game better, the stupid mechanic isn't needed. If people like you want it. They can make it optional. Simple as that.



if people like you dont like it. They kan play another game. Simple as that.
"
Akedomo#3573 wrote:
"
Players hate difficulty mechanics until the totally complete the game and wish they had more to do.

They serve a purpose and imposing them later into the game is fair.


Man, I play Minecraft almost every day since it came out. The game isn't even remotely difficult. It's just fun, creative gameplay, exploration.

Games don't need difficulty to keep players interested. They just need to be good.

Seriously sick of seeing your half-baked takes. Make the game better, the stupid mechanic isn't needed. If people like you want it. They can make it optional. Simple as that.



It's optional.
You don't have to play the endgame.
Or the game, for that matter.
"


The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.



the fact that you dont understand risk vs reward doesnt make the mechanic disrespecting. in poe everything is risk vs reward, thats the core of the game. if you dont like it, maybe play something different or deal with it.
"
"


The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.



the fact that you dont understand risk vs reward doesnt make the mechanic disrespecting. in poe everything is risk vs reward, thats the core of the game. if you dont like it, maybe play something different or deal with it.
+1
"
"
Akedomo#3573 wrote:
"
Players hate difficulty mechanics until the totally complete the game and wish they had more to do.

They serve a purpose and imposing them later into the game is fair.


Man, I play Minecraft almost every day since it came out. The game isn't even remotely difficult. It's just fun, creative gameplay, exploration.

Games don't need difficulty to keep players interested. They just need to be good.

Seriously sick of seeing your half-baked takes. Make the game better, the stupid mechanic isn't needed. If people like you want it. They can make it optional. Simple as that.



if people like you dont like it. They kan play another game. Simple as that.


Same can go for you. If you don't like the feedback and direction of PoE 2. You can go play PoE 1.
"
"


The point here is its a STUPID mechanic that frankly disrespects the time players invest in the game. Over the many years of POE I have frequently been at 50% thru a level and get keys for a few bosses and have to wait till I finish off the level before trying the bosses. How can this be a good mechanic? I still don't lose exp from deaths but just have to wait to play the game I want to play.



the fact that you dont understand risk vs reward doesnt make the mechanic disrespecting. in poe everything is risk vs reward, thats the core of the game. if you dont like it, maybe play something different or deal with it.


I reiterate if the "risk vs reward" here is important. Exp loss should cause players to lose levels. Exp loss is a poor and lazy choice for risk. GGG can do better.
"



Same can go for you. If you don't like the feedback and direction of PoE 2. You can go play PoE 1.


im not the one of us complaining about xp loss
ENd game is not about XP but gear and the fun we have along the way.


Don't like XP loss? Don't die so much and blame the game and not realize its a skill issue.

Report Forum Post

Report Account:

Report Type

Additional Info