MF is fine.
Basing the balance for this mechanic around the top 0.1% running obscene values for MF in t16+ is stupid. one could argue it should be toned down a bit at the higher end of that curve but all I see anymore are posts demanding it get removed entirely and reworked into something else. Or removing currency from being affected by it. MF needs to be useful in campaign, and low tier maps(which it wont be if nerfed) so people who aren't running giga OP builds can still compete in the market by getting decent trade-able drops or currency to buy what they need. It's not all about you neckbeards with 300+ hours to grind inside the game's first 3 weeks.
These items are also not just currency, they are crafting materials and you need alot of them along with decent bases to take your chances at crafting something good with them. They shouldn't be so rare that nobody wants to actually use them to craft items. especially for mid to early end game considerations. Nevermind the meme you'd be turning SSF into if those players can't even count on being able to boost their drop rates enough to make the mode playable. I'm not one of these players, but they do exist and they should be considered. As an added point on this, don't forget that Jeweler's orbs (perfect in particular) are also affected by this stat and I know many people even with a lot of hours in the game are finding them so rare that they haven't found a single one, let alone several. Exalted orbs, even divines to an extent, are a pretty basic level currency and absolutely necessary for crafting. We shouldn't be thinking about them as this S tier drop that needs to be nerfed just because top tier maps and high MF are rewarding enough of them to make the process worth it and the stat worth it to work into your build for that matter. Furthermore the game's economy is already flooded with these items because MF has already been used for several weeks. Unless you want GGG to implement a full on wipe what you're advocating for is giving RMT, and the top 1% even more power and control over your ability to play the game because that currency isn't going to just disappear if you make it harder for everyone else to obtain. Inflation is a thing, I get it, but if people have other tools at their disposal for being able to either compete in the market or find/craft their own at least they have that as an option if they can't afford to buy the extremely overpriced items that already rich players CAN and will afford when they want to buy something for their characters or alts. At the end of the day, it's the game's first month and a massive amount of people are playing it. Most of whom are following guides and videos suggesting what they should be looking out for in the market. This is the real reason the items you're after are overpriced. Simple supply and demand. I just want GGG to see that not everyone playing is in agreement about this topic. Cheers. Last edited by Grimnar92#7276 on Dec 30, 2024, 1:27:50 PM Last bumped on Jan 15, 2025, 4:22:27 PM
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Magic find can get nerfed while adjusting drop values for the rarest currency. It's not a binary. And yes, there should and probably will be a fresh start due to the trade economy being destroyed, which would hit the RMT market since the current characters would be left in their own league rather than wiped. And if it were only the top ".1%" of people doing this, the market wouldnt be flooded with exalts and divs. It's fundamentally poor design that hits both trade and SSF in extremely tangible ways.
Cool devil's advocate for no reason though. |
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" -1 MF NERF Now Making the same mistake twice doesn't necessarily show cleverness. |
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OP why did you not consider that they can easily just adjust drop rates after nerfing MF? I'm sure that is what everyone is expecting.
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MF is in a fine state atm, what is not fine is someone being able to have like 500 rarity and one shoting pinacle bosses. having rarity should mena you have to sacrefice something for it
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Except it's not fine at all. It doesn't need to exist. Drop rates should be based on the difficulty of content you're doing.. Not how much Rarity you can jam into your gear IF you can even afford it.
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" +1 |
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Yeah please do something with MF, casual players will die
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" +1 Just finished the cruel campaign on a new character. The strategy was... slap two gold rings, two golden charms (belt with +1 slot), X% movement speed boots and a mean high DPS weapon... rest of gear was MF + health... No resistances, no plus damage, no regen... just MF + Health. This character just made the double the currency more than the others characters combined. |
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" Id agree with this more than anything. Mash the clean
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