MF is fine.

Right now the most played builds are the one able to sacrifice affixes for MF because you are nerfing yourself for not running MF.
The difference is NOT just a few % it is absolutely titanic!

It has to go but there has to be other ways to juice maps so it actually makes sense to improve your character once he can farm T16
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MaxW81#9965 wrote:
Right now the most played builds are the one able to sacrifice affixes for MF because you are nerfing yourself for not running MF.
The difference is NOT just a few % it is absolutely titanic!

It has to go but there has to be other ways to juice maps so it actually makes sense to improve your character once he can farm T16



If memory serves MF is just one of the loot multipliers. Throw in breech, juice the map to high heavens, have the right tablets in towers, favorable Atlas, clear speed I don't normally have in PoE1 [lol!], ...

That combined winds up giving people massive hauls per hour with breech seeming to be esp. juicy when you get 3+ in maps properly juiced.
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Joe93187#6838 wrote:
Except it's not fine at all. It doesn't need to exist. Drop rates should be based on the difficulty of content you're doing.. Not how much Rarity you can jam into your gear IF you can even afford it.


Agree with this. Right now I'm sure I would make more currency running low level maps with MF. That is stupid. I want to run T15 and 16 maps and I should always get more for doing those.
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If memory serves MF is just one of the loot multipliers. Throw in breech, juice the map to high heavens, have the right tablets in towers, favorable Atlas, clear speed I don't normally have in PoE1 [lol!], ...

That combined winds up giving people massive hauls per hour with breech seeming to be esp. juicy when you get 3+ in maps properly juiced.


I have been running tier 17-18 maps for several hours the last couple days and have gotten zero Divines. I juice maps as far as I can - alch + vaal, irradiated + breach tablets with rarity - yet I only have 56% MF. Someone with 400+ MF is going to have a much better time, and therein lies the issue.

We shouldn’t have to solve for resists, life, defenses and damage and then stack MF on top of it just to make mapping worthwhile. It’s indefensible stupidity that only serves to ensure that the rich will continue to get richer.
Last edited by Blasphemous84#2190 on Dec 30, 2024, 5:47:45 PM
417 rarity, 13-23 gmt+3. 1 divine. Are rarity mechanics already turned off?
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AverBeg7#1689 wrote:
In PoE1, rarity doesn't effect or stack with mechanics. Running mechanics was the way to make currency for low-rarity builds. It worked, because the rarity people would find the stuff like Headhunters, etc, on juiced maps without mechanics, then buy necessary things from people who ran mechanics.


They didn't port over what worked from PoE1. Rarity works with mechanics, including the rares in breach (which is the only worthwhile thing to farm, because everything else is just badly implemented and has poor rewards).

All players are now in direct competition with rarity farmers. If your first build wasn't a CI build that can fit a tonne of rarity in, and if you weren't doing that in the first few weeks, you are now pretty much screwed until a reset, or when they nerf CI so they can't easily get 5x the rarity of everyone else.
Good morning to all

can anyone answer me what the hell was going with rarity? i have a 417 rarity in gear, and for 10 t-15 maps earned 21 exalt. (with 0 divines certainly). how this should work?
MF is fine they said.
https://www.reddit.com/r/PathOfExile2/comments/1hlzax1/loot_from_an_11breach_300_increased_item_quantity/

This stat should not exist. Period.
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MF creates FOMO. FOMO pushes players to adjust their builds to include MF as a mandatory affix. Depending on your defenses, you may easily have space to fit MF or not at all, which is a major problem. Life/Armor builds can't really fit it, but ES builds easily can. MF is not balanced in multiple ways.

I feel like it should just be removed if they can't balance the affixes properly, let us scale it via difficulty on waystones or maybe something in Atlas passives (already has some nodes there).


its not fomo.

it becomes a requirement. drops have to be balanced with the highest possible MF in mind.

ggg has to ensure players are rewarded for having MF.

on the flipside this includes making drops shittier for those who do not.

the ones who are NOT complaining about MF are very likely using overperforming builds where they can just slap on a map with the most difficult mods, then just blast thru and get rewarded.

the one who COMPLAIN, are usually weaker players.

both have valid opinions where MF is fine if you are playing a certain way, and is not fine if playing another.

i m biased so that i would say MF is a cancer to diablolikes. its also why i hated the fact that you could roll maven invites in poe1. the fact that you could means its always more worth it to only run them if you can handle fully juiced out maps.

if you werent that strong, the better thing to do is sell the invites (back when they were tradable).

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