MF is fine.
+1 MF is fine
Please don't buff it, I still have ptsd from kalandra trash culling league |
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MF is useless. It does nothing. Just one more obligatory affix to have.
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"IF it does nothing then why add it? |
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" Illusion of choice go brrrrr |
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Posted this before, I'll post it again every time I see a MF post.
Given how many classes/builds can barely spare a single affix, it's bad. Given that some classes/builds can run around barely caring about more than 3 or 4 affixes per piece of gear and can stack magic find and still clear faster than what should be entirely viable classes/builds needing most gear to have 5 or 6 specific affixes per piece of gear makes it completely unbalanced. Furthermore, given that not everybody likes playing "magic find" builds is reason enough for it to be gotten rid of entirely. Magic find should be a natural process that isn't tied to gear and should be redone to be implemented in part or in whole in the following ways: 1. Provide a buff to magic find as you play (character by character basis with an offline timer of 15 minutes as disconnect protection, but remaining in-game it doesn't run out). This buff should increase per magic, rare, and boss enemy killed. The buff should cap out reasonably quickly and the cap increases with each completed act, say reaching 60% at the end of campaign. 2. Building on 1, completing maps should also increase it in a cumulative fashion. Each map tier adds 1% per tier up to tier 10 with a 1% flat increase per tier, 5 completions of the appropriate tier reaches the cap of that tier, so tier 1 adds 5% after 5 completions, tier 2 is worth 2% capping at 10%, all the way to 10+ adding 10% per completion capping at 50%. Completing a 10, a 9, and 3 8's would bring the buff to 43%, doing 4 more tier 10+ maps would bring it to 50% 3. Content focusing should also increase MF for that content. Beat a boss? Next boss you fight has an extra 10% MF, increasing 10% per boss up to a cap of 50% for boss kills only. Beat a breach and completed the map? Next Breach you open, all breach mobs and hands have a 10% MF, adding 10% per completed breach up to 50%. Corrupted map? 10% MF on Corrupted creatures. Delirium? Expedition? Same deal. This rewards players that like or focus specific content. 4. ALL waystone mods should contribute to magic find, the more potentially dangerous the higher the MF, and still have the MF mod roll. 5. Every atlas passive tree node should increase MF at least slightly, with a branch focused exclusively on pumping base MF. 6. One/limited use items to add to the Traverse "inventory" when setting a waystone. Alternatively or additionally, purchase temporary MF from Doryani. The amount you can purchase is based on how many map tier quests you've completed, maybe starting at 25% after completing Tier 1 and increasing some small % per completed quest tier. This would cost gold (or a new currency) and that gold cost would increase along with the increase in MF, so it could be a great gold sink other than gamble. This frontloads magic find, builds it naturally through normal gameplay each game session, while still giving a nice boost to it the deeper into maps and the atlas passive tree you go. It is now homogenized in a way that is sensible and fair, is influenced by player actions, and builds up simply by playing the game. Last edited by CPTBRUMBL3Z#3146 on Jan 15, 2025, 7:00:37 PM
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