MF is fine.
" WHAT A FUCK?! 417 rarity, and all drop 1 ex and 2 chaos??! Last edited by L1gardes#0711 on Dec 31, 2024, 4:32:33 AM
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-1 MF needs to be removed.
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Why not cap MF, increase the base loot for higher tier content, everyone would be happy, average players and hardcore who spent 24/7 at the game...
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It's not fine. Get rid of it from gear.
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According to GGG, it's fine, no adjustments needed, because blue orb is just as valuable.
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Im not gonna lie, after interview i was disappointed on mf. Im not sure if i want to play this mf game, it reduces enjoynment by like 30% for me, it feels so bad like some lootboxes. Its a bit weird that they want it so badly.
Well i guess we will have mf.. and few broken mf builds with it. I dont know, ggg will have to do a lot better job at convincing people. |
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No, it creates like 17 issues for no benefit, just move it to map modifiers/tier
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It feels bad having to play with MF gear because of FOMO.
I have 150% or more on gear and I'm pretty strong and can do all content. However, I have items that are better and I'd be even stronger, but I can't use them because of MF. It feels bad. I'd love for MF to be moved to relics stored in hideout inventory. |
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1. Removal of MF would be healtier for the game because drop rates would be more consistent and easier to balance.
2. I don't think MF is fine because in the current state it's pretty much mandatory stat. It's not fun to have only 5 affixes to play around with. Once again, if it has noticeable impact, it becomes mandatory. If it does not have a impact, it's pointless. MF in poe 1 has some niche use but it's closer to being pointless honestly. |
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Fromy my thread https://www.pathofexile.com/forum/view-thread/3692802
One of the problems with MF is build imbalance promotion. Two situations 1. You have a build that requires more different stats/ mods to be good. - It's harder to find gear for this build - You don't have space for MF mods. 2. You have a build that requires less different stats/ mods to be good. - It's easier to find gear for this build. - You have mod space for MF mods. More MF So you not only find gear even easier, but also win in the trading buisness. - What can be done to change that? 1. MF only on maps and tablets. 2. Orb that gives additional MF to content you choose (you can upgrade a strongbox, a ritual, delirium etc.) 3. Special item slot for a MF item* 4. Mix of any of the first three. *Someone suggested a figurine and I like that idea. Here is my take on that: There would be 6 types of figurines. 1 for each stat, and 1 for each double stat. So their implicit modifier would be to be +X% to find gear related to that stat. As any other item it could be magic or rare with up to 6 mods on it Some of the possible mods: - +X% to general magic find (lower value than specific finds) - +X% to waystone find - +X% to weapon related to a stat - +X% to weapon type - +X% to armor related to a stat - +X% to armor with mods for armor/ evasion/ ES - +X% to item with a certain stat (like resistances) - +X% to jewelery - +X% to jewels - +X% to rarity of currency |
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