MF is fine.

"
_ZLoBny_#7128 wrote:
MF is fine they said.
https://www.reddit.com/r/PathOfExile2/comments/1hlzax1/loot_from_an_11breach_300_increased_item_quantity/

This stat should not exist. Period.


WHAT A FUCK?!



417 rarity, and all drop 1 ex and 2 chaos??!
Last edited by L1gardes#0711 on Dec 31, 2024, 4:32:33 AM
-1 MF needs to be removed.
Why not cap MF, increase the base loot for higher tier content, everyone would be happy, average players and hardcore who spent 24/7 at the game...
It's not fine. Get rid of it from gear.
According to GGG, it's fine, no adjustments needed, because blue orb is just as valuable.
Im not gonna lie, after interview i was disappointed on mf. Im not sure if i want to play this mf game, it reduces enjoynment by like 30% for me, it feels so bad like some lootboxes. Its a bit weird that they want it so badly.

Well i guess we will have mf.. and few broken mf builds with it.

I dont know, ggg will have to do a lot better job at convincing people.
No, it creates like 17 issues for no benefit, just move it to map modifiers/tier
It feels bad having to play with MF gear because of FOMO.

I have 150% or more on gear and I'm pretty strong and can do all content.

However, I have items that are better and I'd be even stronger, but I can't use them because of MF.

It feels bad.

I'd love for MF to be moved to relics stored in hideout inventory.
1. Removal of MF would be healtier for the game because drop rates would be more consistent and easier to balance.

2. I don't think MF is fine because in the current state it's pretty much mandatory stat. It's not fun to have only 5 affixes to play around with. Once again, if it has noticeable impact, it becomes mandatory. If it does not have a impact, it's pointless.

MF in poe 1 has some niche use but it's closer to being pointless honestly.
Fromy my thread https://www.pathofexile.com/forum/view-thread/3692802

One of the problems with MF is build imbalance promotion.
Two situations

1. You have a build that requires more different stats/ mods to be good.
- It's harder to find gear for this build
- You don't have space for MF mods.

2. You have a build that requires less different stats/ mods to be good.
- It's easier to find gear for this build.
- You have mod space for MF mods.
More MF So you not only find gear even easier,
but also win in the trading buisness.

-

What can be done to change that?
1. MF only on maps and tablets.
2. Orb that gives additional MF to content you choose
(you can upgrade a strongbox, a ritual, delirium etc.)
3. Special item slot for a MF item*
4. Mix of any of the first three.

*Someone suggested a figurine and I like that idea.
Here is my take on that:

There would be 6 types of figurines.
1 for each stat, and 1 for each double stat.
So their implicit modifier would be to be +X% to find gear related to that stat.
As any other item it could be magic or rare with up to 6 mods on it

Some of the possible mods:
- +X% to general magic find (lower value than specific finds)
- +X% to waystone find
- +X% to weapon related to a stat
- +X% to weapon type
- +X% to armor related to a stat
- +X% to armor with mods for armor/ evasion/ ES
- +X% to item with a certain stat (like resistances)
- +X% to jewelery
- +X% to jewels
- +X% to rarity of currency

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