Endgame Dev comments on Portals.
On the Dev interview with Ghazzy and DM today they touched on the Endgame Waystone one portal situation.
So they want to keep the one portal but people that are attempting to learn the game are having issues with the lost of all the loots from the waystone, lost of experience points and unable to learn because they lose the ability to reenter the maps. Here is a thought, why not have 6 portals for T1-T3 maps, 4 for T4-T7 maps and 2 for T8-T11 maps and 1 Portal for T12 Plus maps? That would give new players the ability to become accustomed to the climb in difficulty without the altering the end game goal of punishing us. Last bumped on Jan 13, 2025, 1:41:45 AM
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Nope they have stood firm. 1 portal
Can tune other things mark said before ever touching the portal system. You get 6 for pinnacle bosses though. Mash the clean
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They were pretty clear in their answer.
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most stupid one shots with combined insane mods happen on high tier maps with no way to even react.
they are progressing on it over time. players won't be around with this dogshit system unless the game gets waay easier to get tanky |
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Nah just give us 6 portals and be done with it.
~ Seph
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thats a good solution. xp loss on death is trash.
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" Not the first time they've been wrong regarding balance decisions and it certainly won't be the last. Jonathan at least acknowledging that it would feel better if the content didn't vanish from the map on a second attempt, but can't because of abuse cases, is certainly amusing though. Gotta love self inflicted wounds of design. | |
Because of that and some of the other responses I had to turn off that stream.
The leads know all of the potential issues and problems with 1 portal, but just flat out ignore it. Not to mention that after 2 hours not a single question about the Trials. The ONE thing that the community has been screaming about constantly. Your idea is good though. So I am certain that the leads will do everything they can to keep that from happening. |
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" Thats more of a problem of fixing instadeath bugs and bs oneshots than making death less punishing. |
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" They didn't mention a lot of things that need to be fixed urgently. They're going to keep betting on "THE VISION" of the game being 90% Soulslike and 10% ARPG Looter. We're stuck with one-shot maps, oneshots, loss of loot and XP. And MF continues to be a problem. In the end, I'll play another game. |
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