Massive nerf for most build - GIVE ME SLOW BUT IMPACTFUL POE2 EXPERIENCE

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galloper#2354 wrote:
number is arbitrary.

Liar.
If you held this conviction in earnest, you would not be posting in this POE2 thread.
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The true definition of "Slowly" in POE2 endgame means still one shotting mob but move very slow instead of blinking around via skill or temporalis.


"True" definition is how POE2 was advertised. Go look at those videoclips. Where you put traps, where you have time to use combo skills to amplify your damage, or to break armor first, because nothing works against armored enemies, where you have time to understand what enemy is infront of you, how it attacks and prepare to deal with it in a right way and all along those lines.



Totally agreed, i want the game to force me using all these new mechanics , new utilities, what is the point of these new mechanics if we are back to square one ?
I much prefer the slower pace of the campaign to some of the current extremes (bugs? Balance?) in the endgame.

However, I really don't want PoE2 to become a souls-like or No Rest for the Wicked either.

There is a delicate balance to be found where PoE2 can stand on its own from PoE1.
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i dont play poe1

are you aware YOU can play slowly? you dont have to play like everyone else. play ssf and play as slow as your little heart desires

YOU are playing fast,.,. then complaining you are going to fast.. makes no sense.

YOU are your own problem

you probably built the top tier screen clearing build then are here crying about zooming lol. there are literally support gems that make skills slower.. go use those lol


The game does not allow for you to play at the slower pace, if you did that then you would get nothing done and most likely be dying in higher tier content.

You cannot complete breaches at that level of play. You cannot complete rituals, delirium, hell even expedition in the higher tiers requires massive aoe destroy everything in a single button or die.

Secondly, you may not beleive this but for a larger portion of the playerbase the game revolves around an economy which means balanced builds being able to farm currency at relatively the same pace.

Pretty much 8/10 players I interact with through trading or other forms are playing a Gemling with Pillar of the Caged gods equipped because it is the most efficient character for farming currency at the moment and is well beyond almost every other build even with mediocre gear equipped.

And once again, the game was advertised as having more complex combat system than PoE 1 and having skill combinations matter, a lot of us are just asking for this to be the case and not having a hold down 1 button combat system.


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However, I really don't want PoE2 to become a souls-like or No Rest for the Wicked either.

There is a delicate balance to be found where PoE2 can stand on its own from PoE1.


No Rest for the Wicked is a disaster where you fight 5 min with 1 white mob and 10 hours with a boss. No one asks for that. Everybody (except zoomers who measure game only in Divs Per Hour) agrees that Act 1 is the perfect pace already. This is where the game is most interesting. You have time to understand mobs, to see their animations and Ai, to use several skills to make damage more efficient (if you like) - simply because there is time room for that. This, at least as an option, should be possible in the endgame, ofc with appropriate rewards (no one wants to go slow pace and never see any drops just because of that).
No dont do it and don't cater to elitists. You'll lose most of your customers
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LeFlesh#9979 wrote:
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galloper#2354 wrote:
number is arbitrary.

Liar.
If you held this conviction in earnest, you would not be posting in this POE2 thread.


Sorry what? What did you call me? Where did I "lie"? My conviction is that I worry for this game taking a wrong turn due to new kids being too loud.

PoE is PoE, the only game that feels fun in this day and age while every other game in the genre is trying to be one of the soulslikes for I masochists or w/e. The "new crowd" is trying to force devs to change PoE into something it is not and I hope never will be. Game is fun as it is. Every day I see threads like this one pop up on the forums. It would be okay if they were "nerf them, buff me" threads, but all I see now is "nerf everyone (and bring down to my level)" which is quite sad TBH.

You guys either don't understand what true ARPG genre games are about (LEWT & killin MONSTA HORDES) and just want something else or you trollin hard.

I'm over 500+ hours spent in the game so far and it still feels great, I did try out minions, got up to 91 on witch, did try warrior and sorc with different builds and now pushing to 100 on a gemling with widowhail, IMO much more effective than that pillar build. And I do it cus it's fun. Just few lvls left. F.U.N.

Instead of asking devs to nerf people like me, maybe just play the game the way you like? Nobody is forcing you to do anything, you can invent your own "meta" and play at your own pace, it's a single player game - play SSF, play Hardcore, play however you like and excel in it.
It's a very strange argument to look at other people all the time and be like - "but they have it better". Like.... what????

One thing is to say "my build sucks, make it better" and offer some constructive suggestions. Whole other thing is to ask to destroy all good builds that many people are enjoying, cause they are too good (in your opinion). Ask to buff monsters or for monster diversity or w/e - that'd be more useful. Just the other day I saw a thread from some new player asking to nerf/remove CI, MoM and some other passive skills cause they are too good. It just shows that people making such requests have really zero knowledge what PoE is/was for the last 10+ years and have zero respect for the game, they just want it to be like something they know, maybe like D4, cause D4 was made by the love of their life company and they will fawn over it no matter what crap the said company will produce next. GGG were always going their own way with PoE and I'm happy to see that PoE2 has PoE1 DNA still, despite all my previous fears.
It kind of makes sense for campaign to be slower and more methodical, but then progress to some type of zoom boom in endgame. Campaign stops being a banal, irrelevant borefest to run through, but there's still tru powah to achieve. It's still an rpg - what's the point of progress if your relative strenght stays constant or gets lower the further you get.

Not saying they are there now with balance etc, just saying I see the point, assuming that is the point heh. Might just as well become best of both worlds if pulled off.

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