Massive nerf for most build - GIVE ME SLOW BUT IMPACTFUL POE2 EXPERIENCE

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Sakanabi#6664 wrote:
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Mordgier#6997 wrote:

GGG will cater to whoever comes back league after league and buys the supporter packs.

PoE has never made an effort to cater to "tourists".

Unfortunately in your example Johnny quits after a league because the "new discovery" feeling isn't there the 2nd time around.
Every league in PoE 1, they put in new gems and new uniques to get Johnny back. And a Johnny playing ordinary hours cannot explore everything in one league anyway. Johnny may quit one month into a league, but one day daydreams of some other build that Johnny didn't feel like levelling another character for. Then a new league comes in with something that'd be just right for that concept and Johnny is back.

Never mind that league content itself is a "new discovery" feeling. If anything, Johnny is a little more likely to buy supporter packs than Spike. The latter doesn't need MTX to feel good. The former cares about artistic expression so buys MTX to finish the feel of their creations.


And sometimes even Johnny dreams about killing those pinnacle assholes with his hand-crafted build. In new shiny MTX.
Technically that point is expressed as "real people don't perfectly conform to these psychographs". Someone may be 80% Johnny, 20% Timmy on their first league. Then after exploring things on their own for a few leagues, they decide next league they're going to git gud and aspire to be 70% Spike, 30% Timmy. They expand their knowledge, then go back to being 60% Johnny on the league after, thinking along the lines of "This will be my league starter build but then I'll see what crazy uniques drop".

Or they were 80% Johnny but stumble on one tip that makes their build 3x better and suddenly they want to try going for pinnacle content. Real people change over time.
no one wants to play Dark Souls level of momemrntum in this type of game after dumping 50+ hours into a character. Be serious. If you're at end game and have invested hours into a character to gear them etc, you want to be rewarded for that. And faster more action orientated gameplay is the main hook to spending a lot of time trying to min/max. Without that then why aspend time progressing a character if you're not going to clear quicker..
Last edited by Icesinnox#6517 on Jan 24, 2025, 7:54:02 PM
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The people who paid for PoE2 to be developed are PoE1 players, not weird masochists like the OP. Follow the logical progression of how this is going to go.



The people who bought early access paid for it. Also don't act like all POE 1 players want it to be exactly like the first game. I enjoyed 1 but I want to try the new gameplay. Not just play 1 all over again.

Nothing weird or masochistic about liking the new gameplay that involves more than one button and actually fighting instead of blindly mashing the one button while sprinting through a map.
Last edited by StrykerxS77x#8221 on Jan 24, 2025, 7:19:09 PM
if they slow the game down its dead

its an ACTION rpg

no one wants tedious slow boring crap.

the campaign is already miserable enough. just keep replaying that if u want slow. just skip the end game all together
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no one wants to play Dark Souls level of momemrntum in this type of game after dumping 50+ hours into a character. Be serious. If you're at end game and have invested hours into a character to gear them etc, you want to be rewarded for that. And faster more action orientated gameplay is the main hook to spending a lot of time trying to min/max. Without that then why aspend time progressing a character if you're not going to clear and kill **** quicker..


You will kill shit quicker though, that's not what people are asking for. Well at least not myself. What we want is for the skills to actually matter, for the combo's to be combo's. I want it to take me 5 minutes to kill my first uber boss then 1-2 once I am more geared. That is perfectly fine.

What I don't want to see is 2 entire screens of monster packs exploding and my character zooming across the map like the flash. I still want to use my skills. I want the buttons I press to actually matter. Also once I am geared I want little chance of death against regular joe mobs, we gear for speed and max aoe because mobs = death if you don't clear them before they swarm you.

Fix defenses properly, make skill combo's actually matter. I am not talking this builder/spender rubbish that D3/D4 tried. PoE has proper skill combo's in it. Already. To be fair the Quarterstave Herald of Ice/Thunder combo is one of them, the gear just allows it to go over the top.

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if they slow the game down its dead

its an ACTION rpg

no one wants tedious slow boring crap.

the campaign is already miserable enough. just keep replaying that if u want slow. just skip the end game all together


A lot of us don't want to be running over the map at breakneck speed exploding not even looking at what we are fighting. If I wanted to do that I would go play Halls of Torment or Vampire Survivors.

A lot of people purchased into Early Access because they were sold on the more slower deliberate gameplay that it was advertised as. They never liked PoE 1 zoom fest and didn't like being spoon fed builds in D3/D4.

If you came into this expecting a PoE 1 clone after the advertising GGG did then YOU are the problem not the "New Players".
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no one wants to play Dark Souls level of momemrntum in this type of game after dumping 50+ hours into a character. Be serious. If you're at end game and have invested hours into a character to gear them etc, you want to be rewarded for that. And faster more action orientated gameplay is the main hook to spending a lot of time trying to min/max. Without that then why aspend time progressing a character if you're not going to clear quicker..
It's dangerous to use absolutes like "no one". You can certainly argue "I believe the core audience that will stick with this game doesn't want slow gameplay in endgame".

As for being rewarded, again clear speed isn't the only way to make a player feel they're rewarded: e.g. fighting bigger, deadlier things as ordinary mobs - tanky things that don't go down fast as player actions speed up. You can certainly argue "other ways aren't going to feel as good as faster clear speed". But don't pretend they don't exist.
This is what kept me away from PoE1's end game, after open beta.
It's all about developing and gearing your character, but once I saw how that end game looked like, I just lost motivation.
Why would I put that effort into something that I already know I don't want?

What is the point in "clearning" a map in 2 minutes, using 2 buttons while thinking about what to do for dinner?
So yes, I absolutely fit into the basket of "people who bought PoE2 because it promised to NOT be like PoE1". And for the duration of the campaign, I have absolutely not been disappointed.
Afterwards... I hope they have a variety of avenues for the end game come official release. Zoomy maps like they are now might as well be part of that. I won't have to play them if there's alternatives.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
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What is the point in "clearning" a map in 2 minutes, using 2 buttons while thinking about what to do for dinner?


Afterwards... I hope they have a variety of avenues for the end game come official release. Zoomy maps like they are now might as well be part of that. I won't have to play them if there's alternatives.

So let's clarify what you want as there are people who can't understand the "do not want zoom" mindset. If a zoomy build in the current EA means "whole screens die as I press one button and the map is over in 2 minutes", what would look comfortable and rewarding for you?

1) white mobs die by the screenful after 4 button presses, yellow mobs require a different set of buttons to take down in about 6 seconds and maps clear in 3 minutes.

2) white mobs on appropriate-tier maps can't be wiped by the screenful, they do pop fast but the AoE is localised. You may be pressing 1 button to clear the white mobs but you can see what they are. You need to react intelligently if the right formation of melee/ranged shows up to hurt you if you target the wrong group first. Maps clear in 10 minutes.
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Leilu#6611 wrote:
« Now I'm just obliterating everything everywhere and you don't have all those like story events breaking up your flow of gameplay. It's just like map kill everything map kill everything map kill everything map kill everything, which people love »

This is a quote from Jonathan (GGG) during the Q&A.

We, whom like slow paced and combo based gameplay, don't exist.

While GGG promised a gameplay based on combos during the various class showcases we saw at Gamescom, this gameplay doesn't survive Act 2, as the effectiveness of one-button builds with passives like Heralds takes over.

I wanted to see POE2 move away from the gameplay of POE1.
Act 1, especially played without help (reroll, trade) is the best act in the game.

To those who would reply that the one button AoE clear screen gameplay is mandatory in every HnS, I would point you to the cases of Victor Vran, Titan Quest and especially Diablo 1 and 2.
It's quite funny when you consider how often the advocates of fast paced « obliterating everything everywhere » gameplay claim that POE is the successor to Diablo 2.

Thanks man, i knew what i heard, im glad i decided to not trying to reasonable with those ppl , i would be unreasonable myself, also wow, make a post yesterday, wake up with 9 pages to read the next day, holy shiet xD
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EffKayZA#1861 wrote:
IMHO the solution to this problem of wanting slower and more intricate and more challenging gameplay is to play the game that way.

And not to compare yourself to others.
And not to worry over "efficiency" and "farming rates" but to play that way because it's more fun for you.

And if others want to Zooom the game and one-shot all pinnacle content with one press of the button.... then let them play their way.

And you play your way.



This isn't a solution. GGG needs to pick a lane. Either push POE 2 gameplay or just go full POE 1. This game is an identity crisis. Playing a bad character is not a solution.


So true man, if they just go full POE 1 style , with new story , new graphic , more class , oh man im still happy af
If they go ham on the new POE 2 style they promise , ill be even happier

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