Massive nerf for most build - GIVE ME SLOW BUT IMPACTFUL POE2 EXPERIENCE

Not just builds. The itemization damage stats are stupidly high as well.

PoE1 was not always the way it is now either.

1) Yes there was more monster density but still around 1/20th of what the game has now. There were also far less AoE layering effects so you had to actually fight these monsters instead of smacking one and watching the screen explode.

2) Our Defenses actually worked. No, I don't mean Armor/Evasion. They've never been reliable. I mean Block, Dodge, Conversion, Flat DR and other means of protecting yourself. All of which are now nearly gone. My biggest clunker build from PoE1 had 850k Max hit vs everything.

I'm lucky to get 80k now and that's not counting rares can now penetrate and exposure.
"Never trust floating women." -Officer Kirac
"
Sakanabi#6664 wrote:
"
"
Mordgier#6997 wrote:

GGG will cater to whoever comes back league after league and buys the supporter packs.

PoE has never made an effort to cater to "tourists".

Unfortunately in your example Johnny quits after a league because the "new discovery" feeling isn't there the 2nd time around.
Every league in PoE 1, they put in new gems and new uniques to get Johnny back. And a Johnny playing ordinary hours cannot explore everything in one league anyway. Johnny may quit one month into a league, but one day daydreams of some other build that Johnny didn't feel like levelling another character for. Then a new league comes in with something that'd be just right for that concept and Johnny is back.

Never mind that league content itself is a "new discovery" feeling. If anything, Johnny is a little more likely to buy supporter packs than Spike. The latter doesn't need MTX to feel good. The former cares about artistic expression so buys MTX to finish the feel of their creations.


And sometimes even Johnny dreams about killing those pinnacle assholes with his hand-crafted build. In new shiny MTX.
Technically that point is expressed as "real people don't perfectly conform to these psychographs". Someone may be 80% Johnny, 20% Timmy on their first league. Then after exploring things on their own for a few leagues, they decide next league they're going to git gud and aspire to be 70% Spike, 30% Timmy. They expand their knowledge, then go back to being 60% Johnny on the league after, thinking along the lines of "This will be my league starter build but then I'll see what crazy uniques drop".

Or they were 80% Johnny but stumble on one tip that makes their build 3x better and suddenly they want to try going for pinnacle content. Real people change over time.
no one wants to play Dark Souls level of momemrntum in this type of game after dumping 50+ hours into a character. Be serious. If you're at end game and have invested hours into a character to gear them etc, you want to be rewarded for that. And faster more action orientated gameplay is the main hook to spending a lot of time trying to min/max. Without that then why aspend time progressing a character if you're not going to clear quicker..
Last edited by Icesinnox#6517 on Jan 24, 2025, 7:54:02 PM
"
The people who paid for PoE2 to be developed are PoE1 players, not weird masochists like the OP. Follow the logical progression of how this is going to go.



The people who bought early access paid for it. Also don't act like all POE 1 players want it to be exactly like the first game. I enjoyed 1 but I want to try the new gameplay. Not just play 1 all over again.

Nothing weird or masochistic about liking the new gameplay that involves more than one button and actually fighting instead of blindly mashing the one button while sprinting through a map.
Last edited by StrykerxS77x#8221 on Jan 24, 2025, 7:19:09 PM
if they slow the game down its dead

its an ACTION rpg

no one wants tedious slow boring crap.

the campaign is already miserable enough. just keep replaying that if u want slow. just skip the end game all together
"
BrainVs#6980 wrote:
if they slow the game down its dead

its an ACTION rpg

no one wants tedious slow boring crap.

the campaign is already miserable enough. just keep replaying that if u want slow. just skip the end game all together


arpg can be slow, you confusing it with hack'n slash
"
no one wants to play Dark Souls level of momemrntum in this type of game after dumping 50+ hours into a character. Be serious. If you're at end game and have invested hours into a character to gear them etc, you want to be rewarded for that. And faster more action orientated gameplay is the main hook to spending a lot of time trying to min/max. Without that then why aspend time progressing a character if you're not going to clear and kill **** quicker..


You will kill shit quicker though, that's not what people are asking for. Well at least not myself. What we want is for the skills to actually matter, for the combo's to be combo's. I want it to take me 5 minutes to kill my first uber boss then 1-2 once I am more geared. That is perfectly fine.

What I don't want to see is 2 entire screens of monster packs exploding and my character zooming across the map like the flash. I still want to use my skills. I want the buttons I press to actually matter. Also once I am geared I want little chance of death against regular joe mobs, we gear for speed and max aoe because mobs = death if you don't clear them before they swarm you.

Fix defenses properly, make skill combo's actually matter. I am not talking this builder/spender rubbish that D3/D4 tried. PoE has proper skill combo's in it. Already. To be fair the Quarterstave Herald of Ice/Thunder combo is one of them, the gear just allows it to go over the top.

"

if they slow the game down its dead

its an ACTION rpg

no one wants tedious slow boring crap.

the campaign is already miserable enough. just keep replaying that if u want slow. just skip the end game all together


A lot of us don't want to be running over the map at breakneck speed exploding not even looking at what we are fighting. If I wanted to do that I would go play Halls of Torment or Vampire Survivors.

A lot of people purchased into Early Access because they were sold on the more slower deliberate gameplay that it was advertised as. They never liked PoE 1 zoom fest and didn't like being spoon fed builds in D3/D4.

If you came into this expecting a PoE 1 clone after the advertising GGG did then YOU are the problem not the "New Players".
"
no one wants to play Dark Souls level of momemrntum in this type of game after dumping 50+ hours into a character. Be serious. If you're at end game and have invested hours into a character to gear them etc, you want to be rewarded for that. And faster more action orientated gameplay is the main hook to spending a lot of time trying to min/max. Without that then why aspend time progressing a character if you're not going to clear quicker..
It's dangerous to use absolutes like "no one". You can certainly argue "I believe the core audience that will stick with this game doesn't want slow gameplay in endgame".

As for being rewarded, again clear speed isn't the only way to make a player feel they're rewarded: e.g. fighting bigger, deadlier things as ordinary mobs - tanky things that don't go down fast as player actions speed up. You can certainly argue "other ways aren't going to feel as good as faster clear speed". But don't pretend they don't exist.
people are missing the biggest up-side of slowing the game pace down. there wont be the need for random one shots in maps. with screen delete builds you need to kill the player somehow, so its done by one-shots/insta gibs, if the former is gone the latter will be removed as well
This is what kept me away from PoE1's end game, after open beta.
It's all about developing and gearing your character, but once I saw how that end game looked like, I just lost motivation.
Why would I put that effort into something that I already know I don't want?

What is the point in "clearning" a map in 2 minutes, using 2 buttons while thinking about what to do for dinner?
So yes, I absolutely fit into the basket of "people who bought PoE2 because it promised to NOT be like PoE1". And for the duration of the campaign, I have absolutely not been disappointed.
Afterwards... I hope they have a variety of avenues for the end game come official release. Zoomy maps like they are now might as well be part of that. I won't have to play them if there's alternatives.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?

Report Forum Post

Report Account:

Report Type

Additional Info