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Simplest solution: Do not respawn mobs on death, just refill the health of any that are damaged. Retain any untouched or otherwise incomplete non-timed mechanics (i.e. Expedition, if you've not opened the Breach/Mirror, if there's a boss), remove one portal, 10% experience loss, player can walk back in to the same map.
Done. If I wanted to have to deal with the constant tension of bricking my progression because of some random one shot (I love how many T15s I am doing that tickle me until out of absolute fucking no where I lose 80% of my 3200 life in the span of 10 god damn frames) I would play hardcore league. Standard should be softcore, no more punishment than experience loss. If there really is enough interest out there for a mediumcore that bricks maps, fine, add it in. I play for fun, not frustration.
I second that whole-heartedly.
If the problem is about farming monster respawns by dying (multiplying the amount monsters in a map by the number of portals), then don't respawn monsters in maps. Forcing the One Death concept on non-Hardcore leagues is just insane.
Respawns are a major change from PoE1. If your idea of balancing this new feature is to punish players for any single slip-up, bad rng, server lag or anything similarly out of the player's control, you're doing something wrong.
Last edited by Wormlore#1499 on Jan 24, 2025, 4:03:56 PM
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Posted byWormlore#1499on Jan 24, 2025, 4:03:44 PM
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There is nothing wrong with the One Death concept in Softcore mapping in PoE2.
The only issue is from players thinking it should work like in PoE1 while it's a new and different game with differents rules and concepts.
Stop comparing the two and accept PoE2 as something different. You have to change your mentality around it ; period.
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Posted bydwqrf#0717on Jan 24, 2025, 7:02:51 PM
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There is nothing wrong with the One Death concept in Softcore mapping in PoE2.
The only issue is from players thinking it should work like in PoE1 while it's a new and different game with differents rules and concepts.
Stop comparing the two and accept PoE2 as something different. You have to change your mentality around it ; period.
First: PoE2 is a 1:1 copy of PoE1, so what's your point. Are you seriously claiming more time stretch mechanisms and less loot and crafting options make this a 'new' game`?
You're the vocal minority OP was talking about. It's always the same 20 people claiming to represent a 'majority' and you are one of the most 'everything works as intended' spammers in these forums. You constantly devaluate people's opinion about punishments and flaws they have when playing an Early Access game and sharing their experiences that could make the game better. All the issues experienced by new players who enter this forum are blocked by you contentwise while you claim to be a majority, although the player count of this game has constantly dropped. So, tell us about why those people don't play this game anymore, because if it would 'work as intended' then people would have fun with the game, they would not leave it.
The amount of people posting frustrations about things in the game here in the forums is overwhelming. And although the sheer AMOUNT of topics is overwhelming, you are still insisting being a 'majority'. 300.000 Steam players left the game in just 7 weeks, that's more than the half. GGG do not actively seek for causes of the fluctuations, which is a HUGE mistake. Looking at the bad reviews in Steam, it's the people who reached the endgame who don't have fun, most positive reviewers didn't even REACH the endgame that is flawed so insanely. Not a single of your comments answers, why people are leaving the game in this stage. So, when are people like you able to get rid of your stubborness and face the facts that YOU are the vocal minority posting the same answers in a crazy amount all day on this forum to fabricate the illusion of being relevant?
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Posted byAngryGekko#0233on Jan 24, 2025, 7:51:03 PM
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There is nothing wrong with the One Death concept in Softcore mapping in PoE2.
The only issue is from players thinking it should work like in PoE1 while it's a new and different game with differents rules and concepts.
Stop comparing the two and accept PoE2 as something different. You have to change your mentality around it ; period.
First: PoE2 is a 1:1 copy of PoE1, so what's your point. Are you seriously claiming more time stretch mechanisms and less loot and crafting options make this a 'new' game`?
You're the vocal minority OP was talking about. It's always the same 20 people claiming to represent a 'majority' and you are one of the most 'everything works as intended' spammers in these forums. You constantly devaluate people's opinion about punishments and flaws they have when playing an Early Access game and sharing their experiences that could make the game better. All the issues experienced by new players who enter this forum are blocked by you contentwise while you claim to be a majority, although the player count of this game has constantly dropped. So, tell us about why those people don't play this game anymore, because if it would 'work as intended' then people would have fun with the game, they would not leave it.
The amount of people posting frustrations about things in the game here in the forums is overwhelming. And although the sheer AMOUNT of topics is overwhelming, you are still insisting being a 'majority'. 300.000 Steam players left the game in just 7 weeks, that's more than the half. GGG do not actively seek for causes of the fluctuations, which is a HUGE mistake. Looking at the bad reviews in Steam, it's the people who reached the endgame who don't have fun, most positive reviewers didn't even REACH the endgame that is flawed so insanely. Not a single of your comments answers, why people are leaving the game in this stage. So, when are people like you able to get rid of your stubborness and face the facts that YOU are the vocal minority posting the same answers in a crazy amount all day on this forum to fabricate the illusion of being relevant?
+1 Just ignore him. Don't feed the troll.
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Posted byFhrek#4437on Jan 24, 2025, 8:03:44 PM
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The main argument for having one death per map seems to be that you don't want people intentionally dying as a farming strategy. This seems like a real lack of imagination here, folks. This is not complicated.
Here, let me solve it for you:
1. Do not allow mobs, or mechanics you have activated (breach, delirium, etc), to respawn when you die.
2. On death, player respawns in hideout, and 1 portal has closed. Heck, make it two portals, if you want to limit it to 3 tries. If going that route, may have to consider voluntary trips to hideout not costing you a portal, though this could be left as is if you want to make that decision matter. If so, each trip costs 2 portals - one on entry, one on exit.
3. When player re-enters the map after death, it respawns them at the last checkpoint.
4. Once all portals are gone, THEN map is bricked and waystones/keys are lost. Could leave the xp loss as is, so every death still punishes (though, I'm still not clear why that is a good thing).
5. For multi-player, any player that dies returns to hideout, and costs the same portals. So you don't get "3 lives each" but a maximum of 3 deaths per map for the whole party. They still respawn at the last checkpoint. If at a boss, and area is locked out, then tough titty. If not they can re-enter.
Done. Easy. No abuse possible. Best players still maintain dominance on the ladder by not dying. Gives less harcore players an opportunity to still complete the content and not get so frustrated, while maintaining this quasi-hardcore feel that GGG seems to want in the softcore gameplay.
The number of portals could easily be tweaked to provide more attempts in earlier maps, and less at higher tiers. You could also add in some kind of "no respawns allowed" modifier/currency for better rewards as some additional content later.
This seems like a pretty simple fix, while still maintaining the "vision" of a more hardcore game. But one strike then you're out feels awful, and will 100% cost this game players over time. Fix it.
Only having 1 try in maps imo is fine, the maps are literally unlimited. Also, I for one was also rambling about that 1 death mechanic because I'm a melee and getting one shot or getting stuck was always my deathbed. But it got me into this kind of thing now of knowing what Maps I'm into and double checking the modifiers if it fits for me or the Map I'm going into. It instead made me know more about the Maps and its monster so I could know what mods I'm able to probably complete it with.
For example if the map is Abyss, of course I'm not throwing Extra Fire Damage in there because it will most likely benefit the mobs there, and so in that case I just throw a different kind of "Damage" map.
Okay. Now, about Juiced Up Waystone for your Maps that's also juiced up by towers.
My simple answer to that is "You know the risk"
I did genuinely hated that one death mechanic because it made it feels like between Softcore and Hardcore, but here I am still having fun.
And I don't use Cheese Builds, its actually tougher on my side.
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Posted byXeonah#3869on Jan 24, 2025, 8:07:39 PM
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Not hated by most players
The feedback section bubble of 99% complaint threads isn’t the majority of players
Truth.
Just trying to understand: how is it possible, that you're a 'majority', when more than half of the Steam players already left the game? Can you give me your mathematical calculations on how you get there claiming this?
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Posted byAngryGekko#0233on Jan 24, 2025, 8:12:56 PM
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One portal is good. Current balance is bad. Also most players are just really shit right now it's really not that hard to stay alive tbh.
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Posted byKashou#2868on Jan 24, 2025, 8:31:35 PM
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There is nothing wrong with the One Death concept in Softcore mapping in PoE2.
The only issue is from players thinking it should work like in PoE1 while it's a new and different game with differents rules and concepts.
Stop comparing the two and accept PoE2 as something different. You have to change your mentality around it ; period.
First: PoE2 is a 1:1 copy of PoE1, so what's your point. Are you seriously claiming more time stretch mechanisms and less loot and crafting options make this a 'new' game`?
You're the vocal minority OP was talking about. It's always the same 20 people claiming to represent a 'majority' and you are one of the most 'everything works as intended' spammers in these forums. You constantly devaluate people's opinion about punishments and flaws they have when playing an Early Access game and sharing their experiences that could make the game better. All the issues experienced by new players who enter this forum are blocked by you contentwise while you claim to be a majority, although the player count of this game has constantly dropped. So, tell us about why those people don't play this game anymore, because if it would 'work as intended' then people would have fun with the game, they would not leave it.
The amount of people posting frustrations about things in the game here in the forums is overwhelming. And although the sheer AMOUNT of topics is overwhelming, you are still insisting being a 'majority'. 300.000 Steam players left the game in just 7 weeks, that's more than the half. GGG do not actively seek for causes of the fluctuations, which is a HUGE mistake. Looking at the bad reviews in Steam, it's the people who reached the endgame who don't have fun, most positive reviewers didn't even REACH the endgame that is flawed so insanely. Not a single of your comments answers, why people are leaving the game in this stage. So, when are people like you able to get rid of your stubborness and face the facts that YOU are the vocal minority posting the same answers in a crazy amount all day on this forum to fabricate the illusion of being relevant?
The vocal minority is, by definition, the handful of people complaining, refusing reality, and asking for it to be changed to cater to their needs.
I'm not doing that.
I'm actually trying to educate you. You can either grow up and realize deaths penalties are a good thing for PoE2 (leading you to either enjoy the game as is, or leave the game to play something else you prefer), or you can keep complaining and forcing yourself to play a game you hate to the core while believing you are in majority because you are surrounded by your vocal minority, when nothing will probably change to that design.
Meanwhile, the silent majority enjoying the game is, by definition, silent ; and really, really, really doesn't care about the death penalties, as they can deal with it : by playing better/accepting defeat/or going to play something that fit better to them. If only a few of us ever show up here, it's because we surely can't let a good thing be ruined by only a few loud and angry players. And we know the devs won't fall for it anyways, they already chose to make PoE2 much more punitive than the 1 by design.
It's up to you.
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Not hated by most players
The feedback section bubble of 99% complaint threads isn’t the majority of players
Truth.
Just trying to understand: how is it possible, that you're a 'majority', when more than half of the Steam players already left the game? Can you give me your mathematical calculations on how you get there claiming this?
Oh, I stopped playing too. Was it because of the penalties ? Surely not. Was it because I've seen what the game has to offer so far and instead of burning myself out in the useless Endgame loop I'm reserving myself to have a lot of fun to play Templar or the next league ? Yes, as usual in PoE's games, like most normal people.
The game is great. I can't wait to play some more of it and get my ass kicked when I try to chew too much. Do I need to play more of it now ? No, I don't.
Last edited by dwqrf#0717 on Jan 24, 2025, 9:03:18 PM
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Posted bydwqrf#0717on Jan 24, 2025, 8:54:58 PM
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man i love reading so many people saying "its the same 20 people in every thread"......while ALSO being the same 20 people saying that same line in every thread.
God I can name all these folks as sure as they can probably name me.
The same folks that still think they "speak for the majority" while posting over and over again the same wrong crap in every single negative thread. It's funny that the other posters being shot down by this crowd are the ones that don't even try to speak for the majority: rather, they say the majority are just playing the game and not posting at all. Which is absolutely true
Speaks volumes about these folks with their heads buried in their own muck and hatred of the game systems.
Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 24, 2025, 9:38:55 PM
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Posted bycowmoo275#3095on Jan 24, 2025, 9:37:25 PM
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I call bs, no one "likes" getting penalized for dying, at most you are ambivalent about it likely due to an inflated ego making you think you won't die and therefore this doesn't apply to you. Lessening the death penalties or removing them altogether will not detract from anyone's enjoyment of the game while at the same time it will relieve a great deal of stress and frustration for a great many players.
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