Simple solution to the One Death mechanic that is clearly hated by most players

1 portal is staying, was said in the interview.

Mash the clean
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kamiknx#1162 wrote:
"MOST" players are playing the game, they're not here.

Therefore 1 portal is better.



Yeah, cus in your own little delusion playing the game = loving one portal.
People play the game because the game is good overall. Those people still hate one portal.

I swear to god, if GGG makes a poll on this. I will message every single one of you stockholms and remind your of your words.
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1 portal is staying, was said in the interview.



Its staying until its not. ;)
Hated by most players? What's your source? Have you made a poll or smth? Do you have reliable statistics to back up that claim?

I for one like the punishing deaths, and considering the amount of "git gud" replies i assume the groups are pretty equally divided.
I like one death per map and multiple retries on pinnacle bosses as it is currently.

Personally, I enjoyed the game more when I was dying and losing maps during early mapping. It forced me to work on my gear and play more strategically. Since my warrior is now over-geared and I rarely die in maps, I am enjoying it far less. Maps are now becoming boring and repetitive.
One death mechanics in endgame need to be taken out back and shot. Full stop. 10% EXP penalty on death is far more than enough punishment for failure.

If you personally enjoy higher stakes gameplay (this includes Jonathan and Mark), I have this to say to you: There is already a feature in Path of Exile that fully satisfies this. It's called Hardcore. I don't want its mechanics shoved down my throat when I purposefully did not click "Hardcore" when I created my character.

I say this as someone who's made it to maps in the most recent Gauntlet event, and played Hardcore exclusively in PoE 1's 1.X patch series.
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I like one death per map and multiple retries on pinnacle bosses as it is currently.

Personally, I enjoyed the game more when I was dying and losing maps during early mapping. It forced me to work on my gear and play more strategically. Since my warrior is now over-geared and I rarely die in maps, I am enjoying it far less. Maps are now becoming boring and repetitive.


I feel like this is an excellent example of the self-defeating nature of how punishing the current Atlas is.

As I've said before, if the punishment for failure is too high, all it does is encourage players (those who have not quit) to run over-levelled / OP / meta builds to ensure victory...but then the game becomes boring and repetitive. 😕

The risk-vs-reward of Atlas needs to be adjusted, because right now there is far more risk than reward.
Last edited by Rorvik#2816 on Jan 24, 2025, 3:26:56 PM
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1 portal is staying, was said in the interview.
The Q&A was Jonathan saying "I've yet to be convinced to budge on One Death, we should try changing other things before coming back to this question". With the game balance now, One Death is terrible. GGG has the right to try re-balancing the game so One Death feels more fair. Players have the right to declare they've run out of patience and walk away until it's gone.

Jonathan also said a balance shake-up needs some new content to go with it to encourage players to come back and try something new.
Last edited by Schverika#2698 on Jan 24, 2025, 3:47:01 PM
Simplest solution: Do not respawn mobs on death, just refill the health of any that are damaged. Retain any untouched or otherwise incomplete non-timed mechanics (i.e. Expedition, if you've not opened the Breach/Mirror, if there's a boss), remove one portal, 10% experience loss, player can walk back in to the same map.

Done. If I wanted to have to deal with the constant tension of bricking my progression because of some random one shot (I love how many T15s I am doing that tickle me until out of absolute fucking no where I lose 80% of my 3200 life in the span of 10 god damn frames) I would play hardcore league. Standard should be softcore, no more punishment than experience loss. If there really is enough interest out there for a mediumcore that bricks maps, fine, add it in. I play for fun, not frustration.
1 death per map is dumb and jonathan is wrong.


There were already 1 attempt mechanics in PoE1, that is what the league mechanics are for. Fail your ritual? no redo. Fail your syndicate? no redo. Fail your heist? no redo. Fail your Abyss? no redo. Fail your Breach? no redo.

Jonathan needs to get off his high horse and stop messing around. I havent played in 2 weeks because the game is just demoralizing unfun garbage due to his 'visions'. It wasn't broken until you broke it.

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