Listening to the community too much is what ruined PoE 1 for many of us.

"
"
If PoE is such small potatoes, so unworthy of GGG's time and resources, why don't they just shut it down entirely? Because, I would frankly prefer that they do so honestly, if their intent actually is to let it die, rather than that they string us along in the hopes that PoE will eventually be supported again. ='[.]'=


PoE1 isn’t dead, it’s not being abandoned, and there are zero signs that GGG intends to shut it down. The servers are online, leagues are still being developed, and events like Legacy of Phrecia are still happening. On top of that, there's a new league already on the way.
That alone should be enough to dismiss this “they’re letting it die” narrative.


I mean, sure, Phrecia happened and all, but there are various other signs of an intent to stop supporting PoE 1:
- the fairly obvious fact that we've been almost an entire year straight without a new league;
- GGG's admission that they pulled every single developer from PoE 1 to PoE 2;
- the server issues have been going on since PoE 2's new league and not a single thing has been said or done about them by GGG;
- GGG's lead game designer publicly mocking PoE 1 multiple times despite knowing that the community is worried about PoE 1's state at the moment.
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Acaste7#4977 wrote:


It's not about whether my side (of the argument) requires quantifiable data or not, my friend.

My side is just not the one that has an issue with the status quo. Meaning that my side does not find the game's current balance or economy problematic at all, outside of minor changes that are already expected.


As i said, the divine right ;)
In the original post you made many claims without any data to back it up.
that is a fact, no amount of going round your argument will change that.

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Acaste7#4977 wrote:

Why would I provide data - to prove to you that I have no complaints and that I'm having a swell time?


How did you say it? ah yes:

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Acaste7#4977 wrote:

You are mistaking your subjective experience (probably caused by lack of adaptability and general mechanical skill) for objectivity.


Thats not data, thats an opinion my friend, and you have nothing more.

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Acaste7#4977 wrote:

If you complain about a leakage in the pipes, show us where the leakage is located so that it can be patched up.


I see no need to parrot everything I post 20 times, you are clearly not interested in any data that can be clearly seen and is already presented. Hence my comment about you needing a spreadsheet authored by GGG on all data to accept a viewpoint not your own. And even then I'm quite sure you would argue.

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Acaste7#4977 wrote:

With respect, it's as simple as that and no amount of uno-reverse-mental-gymnastics and forced "gotcha!" moments are going to change that.


The funniest part about this is, that you think anyone has to prove something to you, when your viewpoint has only one argument: I was here first!
Sorry but that's not an argument, just the first subjective ;) experience.

TLDR: nice opinion, have fun with it, but please, don't present it as some kind of fact.

Last but not least:

LIGHTNING SPEAR AWAY!
(because clearly the majority of players enjoy the challenge hahahahahahahaha)


My answer to this is:

OK.
I also feel that the combat was the worst part of poe1. I'm on team engaging combat, but the way ggg have implemented difficulty in poe2 is just bad. Most of the difficulty of mobs in poe2 is stacking nemesis modifiers. They are just repeating the same problem rares had in poe1 with stacking modifiers. The only way to combat them is to get more stats. There isn't any counterplay, therefore it isn't engaging.

There are a few examples of we'll designed mobs that they should pivot towards. For example the quadrilla's and grim reaper mobs. They have attacks that you should have to react to. They should beef up the damage on those types of attacks, and give them immunity while they are doing those dangerous attacks.That way you can't one shot them before they have the opportunity to get damage off. That's actual meaningful combat, and this parry mechanic they're hyping up would actually have a use case.

A bad example of this is the shield mobs. They force you to change your play pattern, but the balance is way off. Imo the reflect should be way more dangerous , but if you get behind them, they should die before they can turn around. Currently they are so tanky, the counter play is to stack more damage so you can one shot them. I can also shoot the shields 20+ times with a crossbow and never be in threat of dying. Instead of litterally reflecting damage that can be completely nullified by your defenses,they should do a percentage of your maximum hp/es on hit.



In my eyes there are two directions this game could go.

1. Tripple down on nemesis modifiers and turn it into poe 1.5.

2. Completely shift the direction away nemesis modifiers, and focus on individual mobs attacks being threatening. Most of the trash can be one shotable. The threat being if you don't kill them quickly enough, they surround you and kill you. Then throw in a couple of dangerous big boys like the quaddrilla that you have to dodge, active block, or parry. Or a "reflect" mob that forces you to position yourself before attacking, and for some builds swap to a different skill that doesn't deal aoe damage to the shield.
Last edited by xDARKKNIGHTx09#9267 on Apr 15, 2025, 2:06:22 PM
Speaking of the "engaging combat" part, imo you either have engaging combat or a loot system where less than 1% of dropped loot is useful.

You can't have both without it essentially being prolonging the game for the sake of the game just being longer.
wtf is all this talk about engaging combat people are playing the wrong game lmao go play dark souls or some other similar shit if you want to kill monsters slowly and methodically
Combat doesn't have to be slow to be engaging. All we are asking for is counter play in the combat loop. The problem right now is most monster aren't designed to be counterable, there designed to be outscaled.

In other words, we have a game that has a bunch of skills that want to achieve counter play through combat. But the mobs are designed to be countered through stats. That is a major problem, and will result in a game that caters to nobody.

That 150k concurret players stat is misleading. I bet the majority of those players are still in the campaign, or haven't hit the wall in t15's yet.I could be wrong on that, but I really doubt it given the current state of the game.
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It's always those that have something to complain about that are loud and vocal, but the rest of the community who are liking the product are just quietly enjoying it - that's just the truth.

I urge GGG to not forget that.


1000 times this.

I'm trying to be vocal about the fact that I like the game. It's honestly really hard though because the feedback on the forums is instantly very negative OR it's just complete silence. Often times if you post any valid and well thought out points then people just stop responding immediately. It's honestly just incredibly demoralizing.

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Even rogue exiles melted like butter when, in the past, encounters like Haast were genuinely difficult. The last time I played PoE 1 - I oneshot Haast with my build without even seeing him implode. This is not engaging gameplay. What am I even playing if I can oneshot something that genuinely terrified me years back from off-screen without even seeing it? That particular moment felt so underwhelming and lame that I just quit the game.


Whenever I see people pay PoE 1 I just feel incredibly turned off. It honestly looks like vampire survivors that you have to put 100s of hours into instead of 30 minutes on your phone while waiting for the bus.

"
I'm sharing this so the devs can hopefully read it and not forget that the average player is not well-versed in game design theory at all. They think they have all the simple solutions, but they don't understand that simple solutions don't exist in this field of work. They fail to understand the full implications of changing isolated elements when every system is interconnected.


Thank god it seems like Mark and Jonathan have a really good grasp on this from all the interviews they have done so far!

I think if they just keep trying to make a game they like it's going to be a game that I also enjoy immensly!
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Combat doesn't have to be slow to be engaging. All we are asking for is counter play in the combat loop. The problem right now is most monster aren't designed to be counterable, there designed to be outscaled.

In other words, we have a game that has a bunch of skills that want to achieve counter play through combat. But the mobs are designed to be countered through stats. That is a major problem, and will result in a game that caters to nobody.

That 150k concurret players stat is misleading. I bet the majority of those players are still in the campaign, or haven't hit the wall in t15's yet.I could be wrong on that, but I really doubt it given the current state of the game.


That's because they changed the whole character animations, speed of your antihero with attacks and spells. Check the 2021 reveal video, they took the wrong turn in development somewhere and yet didn't adapt the rest of the game to this pace
Yes alienate your audience is gonna land u in a better place is what this post is trying to say.

The Mostly Negative recent steam reviews is an illusion Exile, the Copium is strong kek.
The scam posts are the reflection of the decrease of the overall intelligence of humanity
“Oh I fucked up and I’m gonna let everyone know about it”
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wtf is all this talk about engaging combat people are playing the wrong game lmao go play dark souls or some other similar shit if you want to kill monsters slowly and methodically



I agree, but also it's a bit of a Schroedinger's argument right now.

It's being used by people supporting PoE:

1) PoE has engaging combat, and if you don't like it, don't try to take it away, and please leave.

2) PoE doesn't have engaging combat and isn't supposed to, so don't try to make it have that, and please leave.

And then it's also being used by people against PoE:

1) PoE doesn't have engaging combat, which means it's a bad game, please give it engaging combat.

2) PoE has engaging combat, but ARPG's aren't supposed to, so please make it not have engaging combat.

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