Listening to the community too much is what ruined PoE 1 for many of us.

If PoE is such small potatoes, so unworthy of GGG's time and resources, why don't they just shut it down entirely? Because, I would frankly prefer that they do so honestly, if their intent actually is to let it die, rather than that they string us along in the hopes that PoE will eventually be supported again. ='[.]'=
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If PoE is such small potatoes, so unworthy of GGG's time and resources, why don't they just shut it down entirely? Because, I would frankly prefer that they do so honestly, if their intent actually is to let it die, rather than that they string us along in the hopes that PoE will eventually be supported again. ='[.]'=



Well, if you want the answer, look under your own name.

They have no reason to officially kill it off when there are still more people that will keep giving them money for it. They already have the servers. Maintaining those servers is just printing free money.
You can't kill what is already dead. A hyper focus on satisfying POE1 streamers "killed" POE1.

Go ahead and release a new amazing POE1 league. The POE1 streamers will tell their followers that the league is boring after a week and those followers will stop playing.
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ShadyC#1006 wrote:
...

Champ...

People already pointed out that warframe is far from an obscure game, its mainstream and comparing to it is a very good thing

Also, if you take your steam chart and look at the story of poe over the last 3 years, youll see that standard poe number is a peak of 150k(wich, by the way, even if its transitory, its a wild number, most of the top 100 most played dont have that number at all time peak) and stays at 60k during the first month of the league. Thats a number that places poe on top 20 most played. At its lowest is 20k, wich seems a small number if you look in a vacuum, but its still enough to place the game on the top 50 most played on steam
In fact, until poe2 came out, poe was one of the oldests game that consistently ranked among the top 50

Youre not gonna like to hear it, but a game dont stay on that list for that long if people didnt enjoyed it

And saying Terraria dont have any updates is wild. That game have an official modding content called tModLoader that recieves regular updates, in fact, that game's developers bring highlights of upcoming content, cool stuff that players did and other news on the game and on the title as a whole(they are preparing a tabletop game) EVERY MONTH, no exaggeration, the devs release word every month, so talking about the game like its a static title is utter cluelessnes

Also clueless: You dont know anything about the gaming scene if the place of CS surprised you. That game have one of the biggest pro-scene and has held one of the largest player count since launch. FPS are notoriously popular, much more than almost any game genre, you only need to peek at the sheer amount of multiplayer FPS on the market, a good number of the most hyped titles on the AAA industry on every platform are FPSs. CS is an outlier among the masses of titles belonging to one of the most popular gaming genres along mobas and open world
"
If PoE is such small potatoes, so unworthy of GGG's time and resources, why don't they just shut it down entirely? Because, I would frankly prefer that they do so honestly, if their intent actually is to let it die, rather than that they string us along in the hopes that PoE will eventually be supported again. ='[.]'=


PoE1 isn’t dead, it’s not being abandoned, and there are zero signs that GGG intends to shut it down. The servers are online, leagues are still being developed, and events like Legacy of Phrecia are still happening. On top of that, there's a new league already on the way.
That alone should be enough to dismiss this “they’re letting it die” narrative.

Let’s get real about what’s actually happening, GGG is currently focused on getting PoE2 out of early access. That’s where the majority of development resources are going right now, and for good reason.
They’ve made it clear that once PoE2 reaches a stable state, the goal is to cycle between the two games with alternating leagues and content patches. But that system only works when both games are fully operational. Right now, PoE2 still needs heavy development, so that’s where the attention is being placed. It’s not abandonment. It’s prioritization.

This is also GGG’s first time managing two full-scale, live service games at once. For over a decade, they worked exclusively on a single title, PoE1. Handling two games under one roof is an entirely new challenge for them, and naturally, there’s a learning curve involved. Expecting a flawless balance between both games immediately is just unrealistic.
They’re figuring it out as they go, and that takes time.
There’s no surprise it’s taking time to find the right balance. That doesn’t mean they’re dropping PoE1, it means they’re doing what’s necessary to bring PoE2 up to the same standard as PoE1.

A game isn’t “dead” just because development slows down temporarily. That’s a normal part of any multi-game studio’s workflow. When one product is in critical development (like PoE2 in early access), it’s common sense to shift focus until that project stabilizes. Slower content cadence on PoE1 doesn’t mean it’s been dropped, it means the team is doing what’s necessary to ensure the future of both games.

If GGG had any intention of killing off PoE1, they wouldn’t still be releasing quality leagues, running community events, and putting time into improvements. Past leagues like Crucible, Sanctum, and Trial of the Ancestors were far from half-baked. And all of that happened while PoE2 was already looming. That speaks volumes about the continued commitment to PoE1.

So no, GGG isn’t stringing anyone along. They’re working within the limits of their current capacity, prioritizing the product that needs the most attention right now, and setting up the long-term infrastructure to support both games properly.

The doomer takes just don’t match the reality, and pretending PoE1 is on life support is ignoring every piece of actual evidence to the contrary.
"
POE became the greatest and sitll is the best action rpg through player feedback. Funny that OP has no supporter packs and post some bs like this, those of us who play 1000hrs and many supporter packs love POE 1 and are happy they listen which is why it's the top ARPG!

I love GGG and there response to feedback! I've played this game for over 10 yrs and still enjoy it. POE 2 has lot sof work to do but if they ignore player feedback it's not going to be solid full game like POE 1.


I have no supporter packs so the quality of my input somehow suffers from that?

No one ever said that listening to the community is wrong, the sentiment is that listening to the community *too much* and giving too much input to loyal players who are not well-versed in game design (which is an incredibly sophisticated art) took PoE 1's soul away.
Last edited by Acaste7#4977 on Apr 14, 2025, 11:54:45 PM
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Acaste7#4977 wrote:


Do you even read what you're replying to?

I said the data your side brings up lacks quantifiable information, why are you questioning me about data?

Your side says that loot drops are too low, so your side should provide proof of it being so.

Honestly, do you even read what you reply to or are you just looking to argue?


Yes i did, it was some boring slog about you being right and all other being wrong because they don't have quantifiable data. You yourself are above such concerns clearly, your side doesn't need data, it is divine.

Also who is we? I called you out on your bullshit, i'M on noones side. There are no real sides anyway. GGG themselves patched in a guarantued rare drop from bosses in the campaign, this is already a strong indicator that their loot model is undertuned. Have fun with you 2h mace witch.

There are hundreds of pictures on current pilfering rings with provided timeframes that show to currency is low.
No that i actzually go to play, i have to say that with juiced t13+ maps and rarity the drops slowly get better, but are not even at a 1/10 from 0.1 (which was oversaturated as hell so not really that much of an indicator)

Another thing is the div/ex fraction, we're at 80:1 in SC currently showing that ex are rare, really rare. rare enough that people may not juice their waystones with it.

But why bother, as long as you don'T get some form of excelsheet provied by GGGs backend, you yourself will stand strong against all comers, you don't need data, the others do.

hilarious.


It's not about whether my side (of the argument) requires quantifiable data or not, my friend.

My side is just not the one that has an issue with the status quo. Meaning that my side does not find the game's current balance or economy problematic at all, outside of minor changes that are already expected.

Why would I provide data - to prove to you that I have no complaints and that I'm having a swell time?

If you complain about a leakage in the pipes, show us where the leakage is located so that it can be patched up.

With respect, it's as simple as that and no amount of uno-reverse-mental-gymnastics and forced "gotcha!" moments are going to change that.

Last edited by Acaste7#4977 on Apr 15, 2025, 12:07:06 AM
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feike#6684 wrote:

People already pointed out that warframe is far from an obscure game, its mainstream and comparing to it is a very good thing



Ok, so read my post this time.

1) PoE and WF are in totally different... ... ... leagues. (lol.) They don't compare in that way, so don't say "comparing to it is very good."

2) This also shows that you didnt' read my post, because my point is proven just by looking at the PoE stats alone. (And I say this twice.)




Talking about PoE 2 is weird here. We're not talking about PoE 2. In fact, PoE 2's best stats are better than PoE 1's. The all-time peak for PoE 2 is more than 2x bigger than PoE 1's all-time peak. And for how much you all like to claim that PoE 2 is a trashy disaster, you would THINK these stat comparisons would emphasize how bad PoE 1 is. But alas, you guys are so deep in your own narrative.

And, hey, I'm not bashing anyone for genuinely loving PoE 1. I'm just saying that you guys need to zoom out a bit, and realize you're in a tiny echo chamber. If Standard is truly a dead concept in PoE, and Leagues are the life of it, then so be it. But EVEN THEN, your OWN diehard fanbase stops playing a new League 2 months into it releasing. So if GGG says "screw this," it seems TOTALLY reasonable to me.

Do you understand??????????
"
ShadyC#1006 wrote:
"
feike#6684 wrote:

People already pointed out that warframe is far from an obscure game, its mainstream and comparing to it is a very good thing



Ok, so read my post this time.

1) PoE and WF are in totally different... ... ... leagues. (lol.) They don't compare in that way, so don't say "comparing to it is very good."

2) This also shows that you didnt' read my post, because my point is proven just by looking at the PoE stats alone. (And I say this twice.)




Talking about PoE 2 is weird here. We're not talking about PoE 2. In fact, PoE 2's best stats are better than PoE 1's. The all-time peak for PoE 2 is more than 2x bigger than PoE 1's all-time peak. And for how much you all like to claim that PoE 2 is a trashy disaster, you would THINK these stat comparisons would emphasize how bad PoE 1 is. But alas, you guys are so deep in your own narrative.

And, hey, I'm not bashing anyone for genuinely loving PoE 1. I'm just saying that you guys need to zoom out a bit, and realize you're in a tiny echo chamber. If Standard is truly a dead concept in PoE, and Leagues are the life of it, then so be it. But EVEN THEN, your OWN diehard fanbase stops playing a new League 2 months into it releasing. So if GGG says "screw this," it seems TOTALLY reasonable to me.

Do you understand??????????


This will always be an issue with grind heavy games without add ons. There is a point where your character is just done with all content and what then?

That's why Kripp and Chris came up with the idea of repeating league cycles.

No one would even return to an ARPG if they don't completely wipe the progress and make changes to their core game.

These type of games have been one and done before PoE
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Acaste7#4977 wrote:


It's not about whether my side (of the argument) requires quantifiable data or not, my friend.

My side is just not the one that has an issue with the status quo. Meaning that my side does not find the game's current balance or economy problematic at all, outside of minor changes that are already expected.


As i said, the divine right ;)
In the original post you made many claims without any data to back it up.
that is a fact, no amount of going round your argument will change that.

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Acaste7#4977 wrote:

Why would I provide data - to prove to you that I have no complaints and that I'm having a swell time?


How did you say it? ah yes:

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Acaste7#4977 wrote:

You are mistaking your subjective experience (probably caused by lack of adaptability and general mechanical skill) for objectivity.


Thats not data, thats an opinion my friend, and you have nothing more.

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Acaste7#4977 wrote:

If you complain about a leakage in the pipes, show us where the leakage is located so that it can be patched up.


I see no need to parrot everything I post 20 times, you are clearly not interested in any data that can be clearly seen and is already presented. Hence my comment about you needing a spreadsheet authored by GGG on all data to accept a viewpoint not your own. And even then I'm quite sure you would argue.

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Acaste7#4977 wrote:

With respect, it's as simple as that and no amount of uno-reverse-mental-gymnastics and forced "gotcha!" moments are going to change that.


The funniest part about this is, that you think anyone has to prove something to you, when your viewpoint has only one argument: I was here first!
Sorry but that's not an argument, just the first subjective ;) experience.

TLDR: nice opinion, have fun with it, but please, don't present it as some kind of fact.

Last but not least:

LIGHTNING SPEAR AWAY!
(because clearly the majority of players enjoy the challenge hahahahahahahaha)
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