Max Life scaling is fucked.
" yes but no At the end of 0.3 it has been a whole year with the current state of ES and nothing about it changed, so even if we think its bad ggg must think its good | |
" No see, cause Kerchunk, that's still 10,000-7,000 higher than THE APEX, the LITERAL HIGHEST of Life Stacking builds with mirrors worth of investment The comparison between players is relevant to this post in particular because it's calling for a nerf on something that's fractions on fractions as powerful as the alternative ES stack I point out the math because the numbers dismantle this call for nerfing that's harmful to a playerbase already suffering from a lack of power _______ Life needs a buff, not a nerf, and that's what the numbers represent. It's more than 5 times weaker than its counterpart. There's no "If"s, there's no "But"s, there's no "BUT WHAT ABOUT THE CHILDREN?" that changes that fact |
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" You didn't read the OP properly. |
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Let's put it into perspective even between our characters:
![]() ^---- This guy probably looks PRETTY damn tanky to you on first look, right? V----- Here's his EHP because life stacking just straight up isn't viable ![]() Can you really say there's nothing wrong with this, that we ought not to compare? |
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" "Life should just scale primarily on level. Exceptions such as % life on amulets or special mods should still exist of course. At least remove life prefixes from gloves, helmets, boots and body armours and increase life gained when players level up instead." My reading comprehension is fine. These changes would ultimately be a flat out nerf overall. These values need to be even higher if they're not going to be in the tree and that's just a fact. If you remove them but enhance the level scaling for life, both variants sit in the same place in disparity, but you remove the viability of Rathpith, Kaom's, Veil, and so on. That's all that that ends up doing. |
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" Meanwhile on a hybrid build I get ... ![]() ![]() If I get into trouble I just press Convalescence, which I can do twice.... If I get into trouble after Convalescence, I have MOM with mana remnants giving me 1929 extra life(solar orb costs 0 mana lololol).... I wont even get into my tower shield and afk recover ES back to full and laugh swap..... but heres what that looks like lololol ![]() You have stun threshold based on ES% all over the god damn tree that you can just have a tower shield get out of jail free card resonating shield spam(With a support that helps with EVEN MORE stun threshold and ailment threshold) until you get back to full ES We have like identical life, but lmfao the disparity is just stupid unfair. Mash the clean
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Agree with Mathias. Life needs better scaling (more options), not less.
The 20% of hit damage to life taken over time timeless passive is really nice for them. More stuff like that maybe. Last edited by AverBeg7#1689 on Sep 26, 2025, 1:43:09 AM
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" One thing I will say you ought to do is be a little bit more skeptical of the numbers you see on poe2.ninja and especially in PoB. Neither seem equipped at the moment to deal with PoE2 mechanics with any degree of accuracy. Like, the in-game display says my Explosive Grenades & Shot w/ Ballista should be doing < 125k DPS together. PoB allows some tweaking to represent more realistic conditions so it says I'm at ~280k. Here's my most recent KitM kill which appears to be just north of 650k... https://www.youtube.com/watch?v=loObiO279bI PoB and poe2.ninja both completely ignore multiple grenades AND secondary explosions (PoB lets you up the 'count' but not accurately - 3 grenades and 90% secondary activate chance = 5.7 average explosions so I have to pick 5 or 6). Neither offer any way to indicate that I'm short-circuiting the fuse timers on my explosive grenades with explosive shot. So they are estimating DPS on a 3s fuse timer instead of a 0.6s attack time (plus a little bit of projectile travel time that I reduce with projectile speed). Meanwhile, they both give 100% credit to every single millisecond of cooldown reduction as if you are never going to do anything but fire every grenade you have as often as mathematically possible... I know we're talking about defenses and not DPS but my point is these tools are not as sophisticated as people give them credit for. They're making insanely wild guesstimates and completely ignoring mechanics that are fundamental to certain builds. It's safe to assume they might be doing something similar defensively given how rapidly things are changing. Last edited by Kerchunk#7797 on Sep 26, 2025, 2:17:24 AM
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" ? I didn't say to kill life on uniques lol. |
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