Speed is too heavily rewarded

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Shurne#0114 wrote:


go watch the first poe2 trailer and tell me what they meant poe2 to be.

www.youtube.com/watch?v=mcd9BfVw7hQ&


GGG must have forgotten that exilecon completely



Bro i've been here almost 7 years, trust me, I watched all of it in real time~

What new players don't realize is GGG promised a million things over the past 5 years, and most of them turned out to be complete lies.

Starting from LITERALLY not even being a separate game, just a new optional campaign that we didn't even HAVE to do, we could choose the old 3 hour campaign if we wanted -- that's where it started. It was never supposed to be POE 2, it was supposed to be Patch 4.0 for POE 1. POE 1 is on patch 3.26~

And it very slowly awkwardly and painfully turned into what we have now.

So sadly over the course of years, everything they said has been changed completely and entirely.

EDIT: Just wanted to say, having made that exact point many many times, it was a little annoying being told the same thing i've been preaching hahah <3

I am hopeful for the future of POE 2 still. Making the maps smaller is quite nice... It was so much nicer for me specifically, i'm quite happy with that ONE change.
Last edited by Rakie1337#5746 on Oct 3, 2025, 9:26:48 AM
I see where you're coming from. My current off meta build actively uses 5 abilities in combo, but doesn't even approach the clear potential or dps of the meta builds and as melee gets destroyed in juiced 15s and 16s if I make one wrong move with rare giga roided out abyssals, vs the meta builds clearing the map like it's nothing.

Realistically, I am OK with this, as I understand my off meta builds won't be up to par with others and it makes the gameplay more engaging, however, what does hurt the off meta builds are nerfs to the current meta builds, which can totally torch many players' off meta builds, which leads to my assumption that the reason nerfs aren't being spammed is because they recognized this and to promote build diversity backed off.

I'd personally like to see buffs to make more builds viable, but easier said than done with the build potential haha. But yea, speed is definitely heavily rewarded, so I'd like to see delve brought back (by far my favorite, love the aesthetic and it's not focused on speed like you're talking about) or something similar at least.

TLDR: I agree that speed is heavily rewarded but unfortunately like you said it's part of the game and human nature to want to be faster, and they'll have to bring in other mechanics like you're talking about or delve to get some focus away from speed (probably at least).
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RV128I#6865 wrote:
I see where you're coming from. My current off meta build actively uses 5 abilities in combo, but doesn't even approach the clear potential or dps of the meta builds and as melee gets destroyed in juiced 15s and 16s if I make one wrong move with rare giga roided out abyssals, vs the meta builds clearing the map like it's nothing.

Realistically, I am OK with this, as I understand my off meta builds won't be up to par with others and it makes the gameplay more engaging, however, what does hurt the off meta builds are nerfs to the current meta builds, which can totally torch many players' off meta builds, which leads to my assumption that the reason nerfs aren't being spammed is because they recognized this and to promote build diversity backed off.

I'd personally like to see buffs to make more builds viable, but easier said than done with the build potential haha. But yea, speed is definitely heavily rewarded, so I'd like to see delve brought back (by far my favorite, love the aesthetic and it's not focused on speed like you're talking about) or something similar at least.

TLDR: I agree that speed is heavily rewarded but unfortunately like you said it's part of the game and human nature to want to be faster, and they'll have to bring in other mechanics like you're talking about or delve to get some focus away from speed (probably at least).



I believe if they get rid of the overabundance of +skill modifiers they'll be able to buff the lower performing skills and the overpowered skills will also settle down, as they grow exponentially in power.
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Shurne#0114 wrote:
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POE 2 was meant to be as Soul-like as humanly possible. They failed spectacularly, but it WAS the goal leading up to release, and after they flew in streamers to try it.




go watch the first poe2 trailer and tell me what they meant poe2 to be.

www.youtube.com/watch?v=mcd9BfVw7hQ&


GGG must have forgotten that exilecon completely

Dude, I totally get where you are coming from. And I would be upset if the developer showed something they promised and didn't deliver. But this https://youtu.be/0VZsq_vJjGk?si=N2gQqeZZe3rsCOSS is what us new players saw. And this is still up on the page dude! This was what we were expecting when we pressed submit for whatever we chose to pay to support these guys. How is that okay!? That trailer is 5 years old and was an announcement. This is literally the store front page video that people are paying for people are buying this game RIGHT NOW under the impression that this is the combat they should be expecting. They don't show a single instance where there are more than 10 enemies on the screen! If a single other person buys this game early access right now expecting this video and getting something else, HOW IS THAT OKAY!?

Okay I take the number of enemies thing back. There are a few moments where they are melting low level white mobs.
Last edited by Mav2125#5750 on Oct 3, 2025, 2:20:33 PM
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the game does not have meaningful combat, it never has, that was a marketing lie.

POE 2 is even easier than POE 1, it's insane.

IMO the game is weird. League start is painful as you scrounge up garbage off the floor and desperately try to get any build that isn't LA or Minions working.

But once you get a good weapon in early maps, even just via trade, like 80% of the difficulty just evaporates and you can remove like half your skill rotations and just focus on a good 1-2 combo.

You also don't really have a choice. Like that crazy 5 skill combo that takes 8 seconds to setup might work in the campaign against some zombie hoards but it will absolutely not work on 60 coked up breach monsters that move at the speed of sound.
Last edited by Weaver#3527 on Oct 3, 2025, 2:23:14 PM
Honestly I'm glad the game isn't built or balanced around 8 second, 5 combo builds. That would start to feel like you're playing World of Warcraft from a different camera angle, or Runescape. If endgame turns into that, I would quit, because that's so painfully slow and annoying.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Honestly I'm glad the game isn't built or balanced around 8 second, 5 combo builds. That would start to feel like you're playing World of Warcraft from a different camera angle, or Runescape. If endgame turns into that, I would quit, because that's so painfully slow and annoying.


there is a difference between beeing build around combo play, and simply allowing it. player speed is so high here that your best tactic to survive most content is to be fast enough, then you have content like breach and deli that you cant even engage with if you play even a bit slower.

in d2 you could do a trav run in <1min, with WR being something silly like 15s sustained over few min. now imagine devs looking at that and saying- ok <1min is a good baseline, lets despawn council after 1min.

you could do a baal run and one shot packs, but there was this 'slog' of a wait time between the spawns right? imagine that beeing gone and all packs spawn at the same time just because some players could one shot those packs. this is poe

Last edited by AintCare#6513 on Oct 3, 2025, 3:03:15 PM
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the game does not have meaningful combat, it never has, that was a marketing lie.

POE 2 is even easier than POE 1, it's insane.


I agree with this heavily.

As i stepped into poe2, some of the gameplay is made for kids, literarily hand holding you along the way.

The boss and rare icons where my 1st. "wow" factor and hand holding.


Speed on other hand should be capped, despite negative opinion.
Playing POE since 0.9.0
Last edited by Metalica24#7846 on Oct 4, 2025, 3:22:07 AM
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It’s not quite clear what you mean by “meaningful combat.” Is that some concept you came up with yourself, and now you’re upset that things aren’t the way you imagined?


"meaningful combat" = some vague idea of his personal opinion with absolutely no ability to think that he might be the minority.

dude is at a steakhouse wondering why they don't serve mostly salad.
it would almost be funny if the fact that he's probably allowed to drive wasn't so terrifying.
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It’s not quite clear what you mean by “meaningful combat.” Is that some concept you came up with yourself, and now you’re upset that things aren’t the way you imagined?


"meaningful combat" = some vague idea of his personal opinion with absolutely no ability to think that he might be the minority.

dude is at a steakhouse wondering why they don't serve mostly salad.
it would almost be funny if the fact that he's probably allowed to drive wasn't so terrifying.


He's at a steakhouse that promoted serving mostly salad 10 months ago. These disingenuous retorts would be comical if they weren't a tragic reflection of the meta slave population.

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