Something is terribly wrong with Shaders since 3.27
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I just noticed that during lags, DX12 barely uses GPU or CPU, but uses 8GB of RAM instead of the usual 5-6GB. This only happens on DX12. And "DRIVE" maxed out ofc.
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bump
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I'm having the same issues with shaders and drive as well as the constant crashing. cannot play at all. games tanks down to 20 fps after ~10 minutes of playins.
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bump
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Okay, I talked to Support and they told me that a post was needed in another section of the forum. If you have a similar problem, please post there with screenshots, hardware descriptions, and so on. Thanks!
https://www.pathofexile.com/forum/view-thread/3878128 |
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- Still unplayable when encountering affliction that the map is absolute lost due to basically no fps at all then kills the entire game render, having to restart the game one or two times to somewhat stabilize it for later on textures fail to fully load when opening any window
- Constant memory leak - Stutters worse than it was back on legion or delirium leagues This is the game performance until next year ( 4 months from now ) if they don't start looking at this now "Parade your victories, hide your defeats. Mortals are so insecure."
"The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world." Take me back when poe was the actual focus. |
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I back after I give up beacouse I realized that I didnt check DX11, beacouse few leagues ago something was terrible wrong with it and i was forced to play on DX12 or Vulcan. And on DX11 is much better ofc I still have to weak CPU but my weak GPU 1050 is now fine with lowest setting on HD. Game is playable now...
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+1
No clue what happened to shaders but they can't just leave the game in this state forever. Something has to happen, sooner or later. |
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" Thank you. At least it's playable on dx11. Like you, I was sure that dx11 was broken, like in the last league, and I didn't test this option. |
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