Player power is too big again exactly as I suspected.

"
To the people that say "play SSF". I essentially did till middle of kingsmarch.... everything was a joke till then as well.

I've literally played with negative resistances in some places and it was no problem.

To those that say "blah blah you play meta op".. I've literally played wolf and Varashta thing after. Are they both meta after just coming out? Should I specifically go out of my way to play the weakest not-new things or what? Insane.

That aside, even if you were right and I would've played whatever meta thing you think I've played or used trade from level 1 somehow when you have no currency lol..... why would it be acceptable that player power is so high that buying a somewhat decent item completely trivializes the content? Why would it be acceptable that balance is so out of whack that some builds are vastly more powerful then others??

And again, on my werewolf boy, I didn't trade for absolutely anything and I got him to 56.... in a complete breeze, one-shotting bosses.

Just stop regurgitating the same bad arguments already. It's tiring.



Was Deadeye meta just after coming out? Was it huntress? Yes.
Should you inform yourself what META means? Yes. You should.

It is not acceptable, but people which have no problem on campaign and are lucky, either with gear or currency drop have an advantage. Combined with these unbalanced slog.

"And again, on my werewolf boy, I didn't trade for absolutely anything and I got him to 56...."

GZ? Is that supposed to be an argument for anything? If a guy in real life tells you that he made it to get to be 100 years old while most don't, what would it make a difference for your situation? Nothing, except that he might have been luckier, depending if you see it as a fortune or a grudge to be that old. In an ARPG this to be the case but is problematic and only shows that the balance is off, since people like yours which are just lucky a jawn over the content while others have problems progressing.

"Just stop regurgitating the same bad arguments already. It's tiring."

Then stop doing it yourself? You are part of the problem, not a solution.

Also what exactly does it tell you if 18% of player base is shaman and another 18% on pathfinder, 13% on oracle and the next, sorc is at 6%? Either it is hype for the class or it actually just that crazy strong...

Last edited by Ondrugs#1147 on Dec 17, 2025, 7:30:02 AM
"
"
Ondrugs#1147 wrote:
Next time use LA Deadeye and be sad about monsters in your screen vaporising cause your clear is to good.

I don't think I'll ever play LA Deadeye. That style of play doesn't appeal to me.I might play Deadeye to create a Projectile caster or similar offbeat build. What I enjoy doing in the game is trying to make nonstandard builds work. For example, Gemling Legionnaire is the least-played ascendancy in the current trade league, according to PoE2 Ninja.


GZ?
"
Shmaizer#7041 wrote:
Look, the truth is, just as the game shouldn't be balanced around someone that plays 20 hours per league, it also shouldn't be balanced around someone that has 1800 hours in PoE2 alone, never mind PoE1. If they balance the game around the former it becomes D4, if they do it around the latter, there will never be a new person joining in. The current system is unironically good as a concept.
You've fought a boss 800 times already? Play SSF and try to do it with 1/4th the damage and 1/2 the defenses. You might get 1 best in slot item per league, you might not.
This is your first time? Buy gear until you squeak out a win.
The problem is that the safety net of trade is currently luck based, so you have quite the fickle time span for acquiring the gear you'd need to just bulldoze through on pure numbers, leading to people complaining that there's no loot. If anything I feel like there should be some sort of a pity system, that guarantees a certain amount of divines based on pure number of completed maps, so people don't feel like they've hit a wall that's purely luck based, rather than just lowering the difficulty ceiling.


+1

Thank you!
Last edited by Ondrugs#1147 on Dec 17, 2025, 7:34:23 AM
"
saashaa#5518 wrote:
I guess


POE 2 will have just THE SAME player base as poe 1 as GGG just doing everything to faster and please zoomers. 0.4 is even more trivalized and faster. Without trading and with blue random gear all bosses was not a problem for my 2 werewolf builds



GGG for now should clearly communicate "THEY DONT WANT ZOOMING" and return to 0.1 difficulty to make player base return and to get rid of zoomer community which is to loud as people who liked slower gameplay just leaved and stopped playing on 0.2/0.3 with all the buffs and fastering gameplay.


Show me how you deal all campaign with magic items... otherwise keep that bullshit for yourself please and if you can do that, you are not the standard and should prolly play HCSSF.
Real bosses in the game are Shade Walker abyssal mobs (esp when you are melee)
PoE1 nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
---------------------------------------------------
RiP PoE2 [December 9, 2024 - August 29, 2025]
"
Ondrugs#1147 wrote:

Was Deadeye meta just after coming out? Was it huntress? Yes.
Should you inform yourself what META means? Yes. You should.

It is not acceptable, but people which have no problem on campaign and are lucky, either with gear or currency drop have an advantage. Combined with these unbalanced slog.

"And again, on my werewolf boy, I didn't trade for absolutely anything and I got him to 56...."

GZ? Is that supposed to be an argument for anything? If a guy in real life tells you that he made it to get to be 100 years old while most don't, what would it make a difference for your situation? Nothing, except that he might have been luckier, depending if you see it as a fortune or a grudge to be that old. In an ARPG this to be the case but is problematic and only shows that the balance is off, since people like yours which are just lucky a jawn over the content while others have problems progressing.

"Just stop regurgitating the same bad arguments already. It's tiring."

Then stop doing it yourself? You are part of the problem, not a solution.

Also what exactly does it tell you if 18% of player base is shaman and another 18% on pathfinder, 13% on oracle and the next, sorc is at 6%? Either it is hype for the class or it actually just that crazy strong...



Gods help me with this one...

Do you realize that you think you're arguing with me, but you're actually agreeing with me ?

Player power and item power go hand in hand. I don't care about explaining to people like you why this is a problem to balance and why we keep having these experiences.

Also those PoE ninja nonsense stats again... another one of those tired arguments... Some of the most broken cheap builds these league are under 4% on there so whatever you're trying to mumble, it matters none.

You're taking your username quite seriously.
"Sigh"
Last edited by IonSugeRau1#1069 on Dec 17, 2025, 8:41:36 AM
"


...You're taking your username quite seriously.


I lol'd

Perhaps it is the secret to maintaining sanity in this forum.
For bosses to be actually hard you need way better mechanics. The problem wiht POE2 and bosses is that the mechanics are a bit unreliable. Its more like well dark souls fights. Dark Souls Mechanics arent mechanically heavy its just hard to dodge and need good spatial awareness.

But they are not like MMORPG bosses.

The Dark Souls way works in Third person, but the eprspective we have in POE2 requires a different style. More MMORPG like i think.

If we look at Lost Ark we see what POE2 can do to improve. Lost Ark has some of the best Boss fights with this perspective. POE2 seems to try to combine the two types of fighting Dark Souls and MMOR raids. It fails at that a bit. Doesnt the fights are bad.

On Maps its a another issue. On Maps you have the problem that bosses get so buffed you often just die by one hit or take a lot of dmg. The solution to that is more dmg and just one shot the boss.
“The bird of Hermes is my name, eating my wings to make me tame.”
"
karsey#2995 wrote:
"


...You're taking your username quite seriously.


I lol'd

Perhaps it is the secret to maintaining sanity in this forum.


Maybe it's the secret of maintaining samity in PoE in general 😬
"
stkmro#2432 wrote:
"
The boss reveal in the teaser videos looked cool and exciting... in my mind I though.. "wow.. I wonder what these bosses do"

I'll keep wondering what they do because I keep vaporizing them before they get to do anything...

I literally have no clue what that architect guy does.
Just tried him for the first time at lvl 69 (no pun intended)

It feels like such a massive waste on your part to put all this effort in them just to be fucked over by huge balance issues.

Heck... bosses in vampire survivors probably last longer...

playing a normal league with trading is like playing the game on easy mode.

trading makes the game so easy that it's almost like cheating.

this is almost like a full grown ufc champion beating up a 5 year old kid.

when you can purchase from the market some gear to max out your resistance for just a few exalts. when you can buy a relatively decent weapon with good dps for just a few exalts. you are almost guaranteed to beat the game.

you can even buy essences and orbs to craft semi-deterministic gear.

with trade, everything becomes easy and nothing is difficult.

that's why i have often advocated to ggg that they need to remove trading from the game.

they also need to remove all forms of rarity and increased quantity in the game, especially in gear and in multiplayer party.

they also need to remove all forms of rarity bot and they need to remove those unique items like gravebind that enable the functioning of a rarity bot.



Maybe in POE2 this is the case, but POE1 has solved that issue: T17, 8 mods, deli maps, risk scarab/s, titanic (before nerf).

The point is, a juiced endgame requires immense amount of currency, 3.27 mostly took that away making the game trivial again.

POE1/POE2 need ways to scale difficulty/reward to the point that it truly feels impossible to complete.

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