POE2 disrespecting our time (Post-0.4.0)
|
That's basically the whole point of PoE, and it's what separates it from most other ARPGs.
A lot of games are "kill monster -> loot jackpot -> you're done". PoE goes "cool drop... now go finish it". Loot is the starting ingredient, crafting is the part where you actually steer the ship. Sure, ground loot should be better. Ideally it drops as "halfway there" or even "90% done" so you're not sorting through 500 identical sad rares to find one with a pulse. But there's a hard problem here - how is the game supposed to know what I'm playing and what I actually want? It can't. There are thousands (honestly, probably millions) of valid item permutations, and my "perfect" item depends on my exact build, plan, budget, and what I'm willing to trade off. Random loot has zero context. Crafting does have context, because I provide it. I pick the goal, I pick the direction, and I push the item toward that goal. That's the whole appeal. So "just make everything drop from the ground" sounds nice, but in practice it's like asking the game to read my mind and hand me the exact puzzle piece I need out of a warehouse full of near-infinite variants. Good luck with that. |
|
|
Campaign skip means speedrunning to kill your game.
You want this game to be like D4. From level 1 to max level, you farm helltides. You want this game to turn into that? Hell no. It kills the whole purpose. Developers also said they will never implement campaign skip so, you can talk about this 10 years more and it will never be changed. Because they are smarter and know what's up. | |
" 100% spot on just wish GGG would listen to the real players not the fake streamers that just ruin the game. |
|
" They also said they would never put in an auction house in the game, or gold in the game. Guess what we have now? Last edited by steven0006#1294 on Jan 13, 2026, 4:33:24 AM
|
|
" This statement right here is the problem, you clearly don't know what ARPG stands for. ARPG doesn't stand for pull this slot machine lever to maybe get a good item. ARPG doesn't stand for pull out your credit card to buy that 1 item you will never find. ARPG doesn't stand for sit in your hideout and play the AH snipe game. ARPG stands for ACTION role playing game. The role we are playing is a powerful exile that kills gods. The action part is running around destroying shit, there is no action in combos in which the devs want in the game. If we wanted a slow game we would go play regular RPG games like Skyrim cause that is slow combat. This will never work in POE2 but bless GGG little hearts for thinking they could reinvent the wheel. To bad no wheel will be better than the circle. I know for you it is hard to imagine items in the game actually dropping that you could use! OMFG the horror of it all! Jokes aside we don't want to pay the GGG Mafia to play the game we want that mafia to be destroyed and pushed to other games for them to destroy and to leave POE2 forever. Nobody should run a monopoly on a mirror tier item. Everyone should be able to find that same mirror tier item after 100ish T15 maps. It wont make the game stale only put the economy of items on equal playing field for all players not just the elitist group of asshats. |
|
" Never played Diablo 2, I presume? The game that more or less cemented the core mechanics of these type of games. The game that was known for requiring you to run the same content in an optimized fashion over and over again for +300 hours to drop that one unique from the rarest of them that you really wanted. The game where if you wanted to ensure you get the highest level rune, you needed to run the exact same boss for 25 000 times. And the game that inadvertly and unfortunately more or less invented real-money trading for video game gear. " You absolutely can do that and you can smash almost all content with fairly cheap gear with any of the weapon skillsets. " You know that TES games are commonly called ARPGs, right? For example, Wikipedia's entry on Skyrim starts with, "The Elder Scrolls V: Skyrim is a 2011 action role-playing game.." " Those drop. Of course, when you play trade, and you can get very good items for a couple of exalts, and a couple of steps down from the BiS items in terms of craft/find likelihood for a few divs, then those items that drop feel like nothin'. One of the many problems of unrestricted trade. " Uh.. Running a T15 map takes like 5 minutes. So in 8 hours, players should find - from drops - pretty much the best possible item for a given slot for a given build. You'd run out of stuff to grind for in a couple of days. And why would anyone craft anymore? |
|
" I still play diablo 2 to this day but we all know what happens when you assume. Diablo 2 is also almost 25 years old to compare this to POE2 is asinine. Never once have I had a problem getting shako or any other loot in the game. Even runes are easy to get by farming countess until you have enough mid runes to upgrade to high runes. But you would know this if you actually cared about the game but you don't you are using a game that is 25 years old like it has weight in a 2026 game. " No you cant this is a total lie. " Look below at all the awards none of which are for an ACTION Role Playing Game. All are for it being a RPG. Also go to steam page for Skyrim it is listed as an RPG not ARPG, then go look at POE2 page it is listed as ARPG so you are wrong. Below are both googles listing for the awards it won and the copy paste from steam. Googles AI Overview The Elder Scrolls V: Skyrim was a massive award winner upon its 2011 release, sweeping major accolades like Game of the Year at the 15th Annual D.I.C.E. Awards, the {Link: 12th Annual Game Developers Choice Awards, and the {Link: Golden Joystick Awards, with praise for its vast world, character system, and visuals. It also won Game Critics Awards for Best Console Game and Best RPG at E3 2011, securing over 200 perfect review scores and becoming a cultural phenomenon. Key Awards & Honors: Game of the Year (GOTY): Won across numerous prestigious ceremonies, including the DICE Awards, Game Developers Choice Awards, Golden Joystick Awards, and Spike Video Game Awards. Best RPG: Recognized as the best role-playing game by Game Critics Awards, Spike TV, and Golden Joystick Awards. Best Console Game: Awarded by Game Critics Awards at E3 2011. Studio of the Year: Bethesda Softworks received this honor at the Spike Video Game Awards. Best Design & Technology: Nominated and received recognition at the Game Developers Choice Awards. Japan Game Awards: Award for Excellence. Critical Reception: Praised for its immersive open world, character customization, visual design, and freedom of choice. Despite technical issues at launch, its expansive world and gameplay left a lasting impact, influencing future open-world titles. TITLE: The Elder Scrolls V: Skyrim Special Edition GENRE: RPG DEVELOPER: Bethesda Game Studios PUBLISHER: Bethesda Softworks FRANCHISE: The Elder Scrolls, Skyrim RELEASE DATE: Oct 27, 2016 " Couple exalts hahahah what fantasy world are you living in or what drugs are you on cause wow. " Not true at all I would grind harder because I know I can get items to support my next character/build. Instead of having to sell off 1 character to supply the next with gear. Then I could play with each character each season vs what most people play which is 1 build the entire season instead of anything being tested by the mass's. Your thinking is bound to what would happen with you and I am sorry your attention span is that short that you would get bored of doing what the game was made for and thats to kill shit and get loot even after you got the loot. " Make crafting be a 2nd option not the first option to get end game gear. The whole point of POE is to kill shit for loot. Sitting in my h/o crafting gear playing the auction house simulator is not what the game is about. Last edited by steven0006#1294 on Jan 13, 2026, 5:35:22 AM
|
|
" Just couldn't resist :) " So yeah, trust the source developed for personalized advertisement that makes you a time traveler I guess. |
|
" Yet Skyrim not on that list humm so what I said was right, my example was spot on, so thanks for confirming. |
|
" I am using it because you claimed that heavy RNG does not belong in ARPGs, yet the most pivotal game in the genre is heavy on RNG. How many runs of Countess do you, on average, need to get a Zod? How many hours of repeating Travincal for Tyriel's Might? Etc. The game was and I presume still is very RNG based. RNG is super important in ARPGs. " It isn't. You get T2 damage and levels rolls and some cast speed for like 0.2 divines, for example. That is enough for a wand/staff to do T15/T16s maps with good pace and to do the pinnacles. You can set up a silly Rend shapeshifter or a ED/Cont Lich or Shield Wall Titan that deletes content with like 20 divs tops. Anything after that just makes you go slightly faster, and slightly faster, and slightly faster. SSF players run screen-clearing builds within the week from league start. So you don't even need trade for it. " PoE1 also got an award for "original role-playing game". Does that mean that PoE is an "original role-playing game" and not an ARPG? I don't really care whether Skyrim has or doesn't have the ARPG tag on steam; that wasn't part of my argument. What I said was that "TES games are commonly called ARPGs", which is clearly true, and easy to verify. " Alright, here: T2 spell level, primary damage, and some crit chance & extra damage wand: https://www.pathofexile.com/trade2/search/poe2/Fate%20of%20the%20Vaal/BaYqJVLS8 Body armours equal to what I ran T15/T16 and pinnacles in last league: https://www.pathofexile.com/trade2/search/poe2/Fate%20of%20the%20Vaal/2KpyQ0npck Attack build rings with enough res and flat dmg to be OK for running T15/T16 and pinnacles: https://www.pathofexile.com/trade2/search/poe2/Fate%20of%20the%20Vaal/zb0dp6WvI4 " The game has been specifically designed to have crafting and trading, so clearly they are also what the game is about - but you don't have to do them. Thousands of SSF players successfully complete all content the game has within a couple of weeks of league start as it is. And if crafting was not a particularly good option, then trade would kinda not work very well, since the currency would have much less value. Essentially, to me, it sounds like you don't like trade being a thing. Which is totally fine as opinion, but I think it's unrealistic to ask GGG to change radically away from the trade-centric design; that's what has worked for PoE1 and seems to work for PoE2, so why would they change it? Also you get end game gear very easily at the moment, especially on trade. Even on SSF experienced players get it easy-enough. To me this again seems like thinking that the top 0,1% gear is the only real end game gear, while anything below is trash. Which is just not true. You don't need three T1 rolls on an item for the item to be end-game worthy. You don't need to have rare uniques costing +10 divines and go through corrupting them to have an end-game build. You don't need to score 3 sockets on your gear. Those things are nice and make builds more powerful, but 10 divs tops is all it takes for any weapon skillset to get going in a way where you clear T15/T16s in 5 minutes and where you can do all pinnacles. |
|





















