Player based will leave and this game will die out if they don't remove the XP Penalty
" Maybe time is not valuable to you, but time is extremely valuable to others. When people say they don't feel like their time is respected, it's not just an empty phrase. It's about spending time as a valuable commodity and having negative progress to show for it. Time is something that is literally impossible to get back once you spend it. You also lose waystones and anything you used to juice it. You lose tower influence at that node. And you lose loot that you did not get a chance to pick up. Those are actual penalties; it's way more than "not being rewarded. " Last edited by SpankyKong#9805 on Feb 7, 2025, 10:44:06 AM
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" That doesn't follow at all. If someone dies in BG3, they reload the save; they still play BG3 cuz they enjoy it. If someone dies in LoL they respawn, if they lose a match they play another; they play LoL because they enjoy it. We play PoE2 because we enjoy the gameplay, but death in PoE2 softcore? Frustrating, demotivating, aggravating, even insulting. There is no save reload here, there is no just respawning or starting another match, we didn't merely "lose time". We lose experience progress, we lose incomplete mechanics, we lose drops already on the ground, we lose tower influence, and we lose the waystone itself. A death mechanic is rarely a core feature except in rogue-likes/lites, hardcore sandbox/PvP games where your loot drops, and optional game modes like one-life Hardcore or Ironman. Nothing about the death penalty is "core" to PoE2 anymore than plenty of other games I've played through the years that eased up on theirs. Having a penalty, sure, that's at least an ancillary part of the core of the game, but the severity is not. Punishment =/= Challenge, Challenge =/= Difficulty, Difficulty =/= Punishment. I could be the best player in the world but that won't save me from a rare suddenly doing 10-15 times more damage than every other rare on the same map I'm clearing without a single care and just because 200 hours was apparently not enough time to grind top mod tier Life and Strength on every piece of gear I have to get one-shot. The penalty is far too intense for a LOT of players. If that many truly still like it the way it is, then there's nothing wrong with having a third "Mediumcore" league. Or, they could reapproach the death penalties entirely, and make the death penalty more punitive based on how juiced the waystone was or any number of other factors. |
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" LOL BRO. Yeah, I admit, I didn't play the previous league of PoE2. That's true. And you know what else is true ? You didn't either. You want PoE2 to be PoE1, that's the issue right there. Have you noticed ; it's not the same game. Go back to the 1 if you like it so much, it's still there. Why do you force yourself to be there if you can't enjoy a game for what it is ? |
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" I'm referring to death penalty generally, more specifically the loss of waystone et al. As much as it starts to grate on me, the exp penalty I personally can tolerate (though others it is a different story). I fully support having SOME penalty, as no one should be allowed to succeed by head butting a wall hoping it crumbles before they concuss or bleed out. What I am NOT in support of is the current severity of the penalty. Not sure what I said to suggest I only care about the exp penalty and hate that specifically. |
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At the very least, just penalize the XP you earned when you went into a map? Taking away the XP from my last 5 completed runs is BS. Not to mention, it's a 4x penalty in many cases. Lose the juice on the map from your Precursor. Lose the juice from your waystone. Lose any loot that was on the ground. Lose your XP.
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" It IS an empty phrase. You're playing the game, it's a recreational activity not actually pulling a stone to the top of some mountain. As with any recreational activity, your time is either wasted or not depending on how you view gaming in general. And if you think you're time is being "stolen" or "wasted" by xp loss it means you don't really enjoy the core gameplay in the first place - because how on earth time you ENJOYED can be called "wasted" - in which case, why do you even bother? |
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" I can get on board with this. |
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" I'm pretty sure I never referred solely to the exp penalty, I am referring to death penalty generally, specifically the lost of waystone et al. I never said I am against ALL death penalties. I am arguing that the current state of it is too punishing and is anti-fun and disrespectful to players' time and effort. I sincerely doubt there is anyone actually out there advocating for NO penalty of any kind beyond the tiniest minority. The death penalty should feel fair and sensible. For softcore, it currently does not. |
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" It was really convenient for you to cut out my quote about negative progress after spending valuable time, wasn't it? Last edited by SpankyKong#9805 on Feb 7, 2025, 11:01:12 AM
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" People want their time to be respected. Entertainment time is no different. If I am not having fun, I may feel like my time was "wasted." Pretty simple concept. Shitty movie? Terrible comedian? Bad service and worse food? Unfair death penalties? All can be forms of "wasted" time. Forgive me for being blunt, but I am starting to think you can't see beyond your own nose here and are failing to actually consider other peoples' experiences and perspectives, as if yours and yours alone is the only one that's valid. |
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