Player based will leave and this game will die out if they don't remove the XP Penalty
" Why are you talking about a previous league ? Why are you talking about PoE 1 ? What does that have to do with PoE2 ? Do you realize you are replying on a topic talking about PoE2 here ? |
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The loss of experience doesn't bother me at all.
I would like to die less often (although not so often), but this is a completely different question. |
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I think what you really need is better defenses. Right now the only defensive stat that actually works is Energy Shield. If you are not running an Energy Shield build you will die far more often and that will give you more XP loss.
The current amount of XP lost per death is reasonable, and differs based on how far along in the level you are. That system is solid and has been around for many other games besides this one. What is not solid is the defensive stats in the Early Access version of this game....keep in mind it is Early Access, so early in fact that we only have half of the skills/classes/items to choose from. There's nothing wrong with the current XP loss, and anyone who has played POE in the past will not bat an eyelash over it. The defensive skills will hopefully be fixed in a future patch. |
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While I think people have their rights to post their feedback and I'm not here to say I'm against it or in favor of it, titles like that are kinda sad.
First, they feel like a threat, and we all know threatening is not the right way to get something. Second, they feel like a statement with 100% of certainty that will happen. At this point I think we need some kind of pool to see how the players are divided in these matters, like if its 60/40, 50/50, because of all these topics being brought to this forum like mf, xp loss on death, 1 portal per map, etc, there are people complaining but there are also people in favor of it, and it doesn't seem like the number in both sides is small. Last edited by Philvil#9636 on Feb 7, 2025, 11:50:56 AM
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" I enjoyed parts of the game. Other parts such as XP penalty that kicks in way late in the game - ruin the entire experience for me. If not for XP penalties, I would have wanted to work on other characters and ascendencies. I and many others aren't playing the game at all nor working on new playthroughs because we now know what's waiting for us on the other side. If the devs agree that there's nothing wrong with that, ok that's fine. God bless and good luck to them & the gatekeepers they'd be catering to. |
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" Not going to get anything accurate with pooling anything from the forums unfortunately. People use the feedback forums to vent their frustrations rather than really leave feedback Much like this post, the whiney ones get more attention while anything actually critical or helpful is sent to the bottom of the list People that enjoy the game usually don’t leave feedback for this reason. |
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" What we'd need would be a +%MAX LIFE Spirit Gem based of only Strength that would help the Strength/Armor builds by a huge marging. |
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" Except the reason people are advocating for a change is because they DO enjoy the game and the severity of the death penalty is an active detriment to their enjoyment. This is money left on the table if GGG chooses to not respect their feedback and consider changes. " Literally have proposed they introduce a "Mediumcore" league for that exact reason. Please do try not to put words in my mouth. " ... wat For real, last sentence completely eludes me, in what way is hardcore harmed whatsoever if softcore changes its death penalty? There are games with basically no softcore death penalty whatsoever other than you died that still have hardcore modes. Hardcore is irrelevant in this topic. |
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" That's really true. But hear me out, what if they created a pool feedback shown inside the game (redirecting the player to a webpage) and gifted every player who answered the pool with some kind of waypoint cosmetic, or a special pet, I don't know, something... I know this is not a gacha game (although it feels like one sometimes lol) but a few gacha games I played gathered feedback from players that way, through pools, the players would get symbolic rewards and many of the devs decisions were made based on those pools. They would even share the pool results on livestreams so the players could see what the majority of players think of certain game aspects. Last edited by Philvil#9636 on Feb 7, 2025, 12:07:07 PM
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" You know, THAT'S the kind of ppl nobody likes around. You not only voice something you would like to be changed - you demand it in exchange for your "niceness" and/or reason to play the game. Imagine you develop your own game. Your "vision", your mechanics, your play style, your difficulty, the time investment required, your challenges and so on, but THEN ppl want it to change because they don't like it - while you do. Not all, not half, not most - only a few. All the years you came up with your "vision" and stayed true to it, all the work you put in to make it the way you want. You wanted to create a deep, complex and sweaty game for even more sweaty gamers, but now you encounter ppl who want your vision to change. Would you change your vision for a few others instead of fulfilling your vision? For what? Money? Sure. Money is great, but if you have enough to keep going there is no pressure to obey. For a bigger player base? Sure. But if your player base is already good (working economy for example) you don't NEED more. HAVING more is great, but you already fulfilled the NEED. For non-sweaty gamers? Sure. Not everyone wants to 24/7 a game, but the game you wanted to make was for the sweatiest of the sweatiest. A game made for you and them, something you don't find often these days. What would you do? What would you think? Would you change your game for ppl who appear not interested enough in your game to deal with the thing they want to be changed? When do you stop to change things - if you cater to "their" needs? [Removed by Support] Last edited by JakkerONAIR#4902 on Feb 7, 2025, 12:09:16 PM
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