Player based will leave and this game will die out if they don't remove the XP Penalty

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Listen, for the last time - the devs (GGG) already said, in the past, present and would say it again in the future - THE EXP PANELTY WILL STAY.

That's not a topic they have now idea about, or no data about, or no insight or is something they want to consider - it's done. Set in stone.

If you say "No, no. I respect their decision", but you want it still changed when they told you their decision - that's not respecting them.


I haven't seen that response from them. Can you help a brother out and show me their statement?
You can argue opinions all you like, just go look at the stats for the people playing, considering how little time the game has been out the numbers have dropped severely.

Even GGG in the last few sentences said they needed to get players back. You can find this for yourself, go look.

Get rid of 1 portal per map and fix the endgame mapping system, which sucks, and the game will see lots return. Oh and a map stash tab!!!!
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"


Listen, for the last time - the devs (GGG) already said, in the past, present and would say it again in the future - THE EXP PANELTY WILL STAY.

That's not a topic they have now idea about, or no data about, or no insight or is something they want to consider - it's done. Set in stone.

If you say "No, no. I respect their decision", but you want it still changed when they told you their decision - that's not respecting them.


I haven't seen that response from them. Can you help a brother out and show me their statement?


This is known through out all of the years, but I won't listen to every single interview to get you their stance, but you can listen to this for example:
https://youtu.be/8QcfWqTVUBs?si=tRgRWj4rkpFgfXm1&t=5553
It's with a timestamp.
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You can argue opinions all you like, just go look at the stats for the people playing, considering how little time the game has been out the numbers have dropped severely.

Even GGG in the last few sentences said they needed to get players back. You can find this for yourself, go look.

Get rid of 1 portal per map and fix the endgame mapping system, which sucks, and the game will see lots return. Oh and a map stash tab!!!!


You could also say it's because people don't like summer and the passing of time is stopping them from playing.

It's as relevant.

People aren't going to play a league-based game every single hours of every single days once they already reached their goals in a not even half-finished game.
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dwqrf#0717 wrote:

You could also say it's because people don't like summer and the passing of time is stopping them from playing.

It's as relevant.

People aren't going to play a league-based game every single hours of every single days once they already reached their goals in a not even half-finished game.


True.

I myself and most in my guild are really sweaty and play A LOT PoE, but most of them already did everything they wanted to do and just wait until new content drops.

Most ppl are already "finished" with PoE when we are 2 months in, that's normal.
So they do something else.
I played "Path of Achra" for example. A great game if you want "explode your screen with one button".
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outlander19900#0213 wrote:

There is a balance in everything. Things can have the same effect and outcome with or without xp loss. Is a balance issue. For xp loss to stay many things need to change. For xp loss to go maybe only a few things may need to change to be balanced but the current combination of features don't work together and create a terrible experience for most players.

And the players who are ok with it would also be ok with it being more balanced so stop killing the game with combative, troll comments is what I would say to all the early game deffenders.

Let ggg fix it so they can make more money and keep more people engaged.


Ok, sure... I stop "trolling".

I guess you, yes YOU, know better than the literal founder of "Path of Exile" and GGG's decade long experience. My bad.
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This is known through out all of the years, but I won't listen to every single interview to get you their stance, but you can listen to this for example:
https://youtu.be/8QcfWqTVUBs?si=tRgRWj4rkpFgfXm1&t=5553
It's with a timestamp.


I rolled back a few minutes to get fuller context - this was not the statement that you portrayed it to be (about XP penalty being set in stone and crucial for their design). He's not even talking about POE 2.
Last edited by SpankyKong#9805 on Feb 7, 2025, 1:00:25 PM
"
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This is known through out all of the years, but I won't listen to every single interview to get you their stance, but you can listen to this for example:
https://youtu.be/8QcfWqTVUBs?si=tRgRWj4rkpFgfXm1&t=5553
It's with a timestamp.


I rolled back a few minutes to get fuller context - this was not the statement that you portrayed it to be (about XP penalty being set in stone and crucial for their design). He's not even talking about POE 2.


DUDE... it's from 2021 in a PoE league interview, why would he talk about PoE2?

I already told you - their stance is "EXP loss stays" and if you want to know why... idk... watch all interviews so you get the reasoning of WHY.

But my guess is, no matter their reasoning - you don't care.
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LaiTash#6276 wrote:
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Except the reason people are advocating for a change is because they DO enjoy the game and the severity of the death penalty is an active detriment to their enjoyment. This is money left on the table if GGG chooses to not respect their feedback and consider changes.


Well i and a lot of other people always respected GGG for not sacrificing everything for money. I mean sure they're running a business but this turned out to be a good business strategy.

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For real, last sentence completely eludes me, in what way is hardcore harmed whatsoever if softcore changes its death penalty? There are games with basically no softcore death penalty whatsoever other than you died that still have hardcore modes. Hardcore is irrelevant in this topic.


Hardcore IS relevant for the same reason SSF is relevant when talking about auction house. The game is balanced around Standard, and it's been like that since the beginning, which is understandable considering how difficult it is to balance a complex game like this one even around just one mode, let alone four. As a result any change that theoretically should only affect standard ends up affecting other modes in the long run.


Something tells me far fewer people would quit over lack of punishment versus people who quit for feeling it's too much. Not like we're talking about adding some P2W feature or going full mobile game Tencent approach.

And I fail entirely to see how any change to softcore genuinely impacts hardcore. Maybe you have some room to argue if they introduced a proper dedicated SSF with good drop rates against the trade league, but adjusting death penalties on softcore won't impact hardcore at all.
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Even GGG in the last few sentences said they needed to get players back. You can find this for yourself, go look.


That's their goal in every single league they release, the statement has nothing to do with how PoE2 is doing. Characters in PoE1 and 2 lasts about 2 to 12 weeks depending how hardcore you are and if you trade or not, that's the nature of ARPGS, 2-4 weeks is for streamers that zoom the game and 8-12 weeks is for SSF/very casual players.
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