Player based will leave and this game will die out if they don't remove the XP Penalty

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a lot of people complain about EXP loss and a lot of them also leave because of it.

Now what's your solution to the problem? Tell them to go on a different game? Amazing!



Yes. It literally is the solution. If you cannot handle a basic mechanic of the game thus you don't like it enough to play it (and overcome the mechanic) - it's not for you.

If you don't like turn-based combat for whatever reason and don't want to play a game with it - you don't play "Baldur's Gate 3".

If you don't want a game with a competitive nature - you don't play LoL, Dota, CS.

It's actually that simple.
[Removed by Support]
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dwqrf#0717 wrote:

So that's the core of the issue. You want to show off your progress in the game by just having spent time while not making any personal efforts to be a good player. You think being entitled to the rewards just because you are here. Participation trophies.

What about playing the game -for you-, not to show off ? Playing the game so you face challenges and you feel your own pride for overcoming them yourself ? Can you do that ?


This must be projecting; I'm just a solo hobby gamer that wants the bare minimum appreciation from the devs (a.k.a. don't steal my XP bro) in exchange for spending my valuable time.
Last edited by SpankyKong#9805 on Feb 7, 2025, 8:33:52 AM
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dwqrf#0717 wrote:


Only you call XP loss a problem. I don't. So I don't need a solution to a non-problem. Not all games are made for everyone.

The people that can't play this game shouldn't ask the game to be made easier so they can play it : that'd kill the game. And that's a entitlment problem. So my solution there is to tell them the hard truth : play something that suits you.


Removing the EXP penalty doesn't mean the game is already made for everyone(facepalm). So if it's not a problem for you then why put too much effort defending it? I mean you're pretty confident nothing will change right?

You see, the people are ABLE to play this game, it's not that they can't but their progression is halted each death and that demotivates them to not continue the game.

Your "solution" is what's happening right now. I'm surprised that you're okay to lose players on a game that you enjoy.




Last edited by shiraha19#6298 on Feb 7, 2025, 8:37:19 AM
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dwqrf#0717 wrote:

So that's the core of the issue. You want to show off your progress in the game by just having spent time while not making any personal efforts to be a good player. You think being entitled to the rewards just because you are here. Participation trophies.

What about playing the game -for you-, not to show off ? Playing the game so you face challenges and you feel your own pride for overcoming them yourself ? Can you do that ?


This must be projecting; I'm just a solo hobby gamer that wants the bare minimum appreciation from the devs (a.k.a. don't steal my XP bro) in exchange for spending my valuable time.


If your time is that valuable then why are you wasting it in the game that does not respect it?
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Sakanabi#6664 wrote:
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dwqrf#0717 wrote:

So that's the core of the issue. You want to show off your progress in the game by just having spent time while not making any personal efforts to be a good player. You think being entitled to the rewards just because you are here. Participation trophies.

What about playing the game -for you-, not to show off ? Playing the game so you face challenges and you feel your own pride for overcoming them yourself ? Can you do that ?


This must be projecting; I'm just a solo hobby gamer that wants the bare minimum appreciation from the devs (a.k.a. don't steal my XP bro) in exchange for spending my valuable time.


If your time is that valuable then why are you wasting it in the game that does not respect it?


Hello, the game is in beta. I'm now playing other games, but I'm giving the devs feedback on how they can bring many back.
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"


It's not a fucking harm, it's a boon.

Gaming is all wasted time. Learning you need to improve your build or skill to progress is a gift in spending your time in this game more enjoyably. If you can't see that you're just looking for easy mode, well there are plenty of crappy games for that already - that's what gutted means.


Losing EXP is a boon? lmao. The masochism is hard on this one.

You can't really convince the people who quit to learn and improve their build and expect them to come back. That's just telling them "git gud".

People leave if they can't progress any longer and that will never change.



Well then GGG should NOT remove XP penalty because otherwise people will reach 100, become unable to progress any longer and leave.

Level 100 was never meant as a participation trophy. It's an achievement. I never reached it, and it didn't stop me from playing for almost a decade.

XP loss is also NOT hostile to casuals. It equals the playing field between skillful casual players who know what they're doing and some dude who simply has too much time to spend in momma's basement. If you're both a casual and lack the skill well then yeah you're screwed big time IF you care about your place in the ladder because otherwise there's absolutely nothing special about max level.
Last edited by LaiTash#6276 on Feb 7, 2025, 8:48:36 AM
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This must be projecting; I'm just a solo hobby gamer that wants the bare minimum appreciation from the devs (a.k.a. don't steal my XP bro) in exchange for spending my valuable time.


Your time is NOT valuable enough to change the game and screw the player base.

Have you ever considered that the removal of the EXP-loss would waste "your time" more than keeping it? And no, the argument "I don't care, I play SSF" doesn't count, the game is balanced around "Softcore Trade".

So, how would it be more harm than good to you?

If you remove the EXP penalty you undo a nerf to the top-end of players.
In short, for YOU, as someone who is not the top-end, it would seem great on the surface, but in practice, your game experience would become worse.

Without the EXP-loss, the top-end can zoom even faster and brute-force everything they want, whenever they want.
You would left behind in progress so fast, it would be laughable. Do you get a "good" item to sell? Nobody cares, they already have the highest and best content on farm-status, so whatever YOU get - devalues faster thus you don't get enough resources to catch up.

Sure, the top-end does not suffer from the EXP-loss itself because they rarely die or don't at all, BUT they would not get slowed down either anymore when the penalty is removed.
The top-end already knows how hard they can push a thing and when to avoid the penalty thus getting slowed down indirectly by the EXP penalty.

The bridge between top and low would get even bigger and the low-end would left behind even more. Every item you find, every improvement you make would have lower value.
[Removed by Support]
Last edited by JakkerONAIR#4902 on Feb 7, 2025, 8:48:39 AM
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LaiTash#6276 wrote:

Well then GGG should NOT remove XP penalty because otherwise people will reach 100, become unable to progress any longer and leave.


I would have continued working on other ascendancies, other classes, & experimenting with other skills/builds. XP penalty killed my desire to do that.
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LaiTash#6276 wrote:
"
"


It's not a fucking harm, it's a boon.

Gaming is all wasted time. Learning you need to improve your build or skill to progress is a gift in spending your time in this game more enjoyably. If you can't see that you're just looking for easy mode, well there are plenty of crappy games for that already - that's what gutted means.


Losing EXP is a boon? lmao. The masochism is hard on this one.

You can't really convince the people who quit to learn and improve their build and expect them to come back. That's just telling them "git gud".

People leave if they can't progress any longer and that will never change.



Well then GGG should NOT remove XP penalty because otherwise people will reach 100, become unable to progress any longer and leave.

Level 100 was never meant as a participation trophy. It's an achievement. I never reached it, and it didn't stop me from playing for almost a decade.


XP penalty is for player retention, it's very obvious.
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dwqrf#0717 wrote:


Only you call XP loss a problem. I don't. So I don't need a solution to a non-problem. Not all games are made for everyone.

The people that can't play this game shouldn't ask the game to be made easier so they can play it : that'd kill the game. And that's a entitlment problem. So my solution there is to tell them the hard truth : play something that suits you.


Removing the EXP penalty doesn't mean the game is already made for everyone(facepalm). So if it's not a problem for you then why put too much effort defending it? I mean you're pretty confident nothing will change right?

You see, the people are ABLE to play this game, it's not that they can't but their progression is halted each death and that demotivates them to not continue the game.

Your "solution" is what's happening right now. I'm surprised that you're okay to lose players on a game that you enjoy.



None of what you say makes sense.

I've seen many games turn to sh*t because of a toxic vocal minority hating X and Y and asking for changes to suit their entitled need. I don't want that to happens to PoE2 either. And I think it won't happen because the devs commit to their vision, but seeing how popular is the game, they also attracted a huge bunch of babies and that's putting a lot of pressure, which they surely aren't used to.

So it's up to a few of us to try to teach this new playerbase to either git gud OR move on. Which they have a hard time doing, because gitting gud requires efforts (they can't provide) and moving on requires humility (they don't have).

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