Player based will leave and this game will die out if they don't remove the XP Penalty
" Only you call XP loss a problem. I don't. So I don't need a solution to a non-problem. Not all games are made for everyone. The people that can't play this game shouldn't ask the game to be made easier so they can play it : that'd kill the game. And that's a entitlment problem. So my solution there is to tell them the hard truth : play something that suits you. |
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" You know, I like the "1 death per map", but I think this is actually too punishing for new players as it is right now. They should still be stopped from "Brute-Forcing" (corpse-running maps for better loot), BUT the punishment should be a little bit more forgiving. By default an "empty" map should have 6 portals to use (on death), BUT with every mechanic added to the map you lose one portal (minimum 1 portal obviously). For example, if you have 1 thing (Breach) on it you get 5 portals total, if you have 4 things (Breach, Expedition, Ritual, Boss) you have 2 portals total, if it is corrupted and has 4 things - you get 1 portal. So they only get punished when they juice maps to the moon when not ready for it. The problem with this idea is - party play. So you are not able to play with friends in higher content because of the portal limitation. My solution would be - make it an "Atlas Passive Keystone Node". You want more portals (on death)? Get the node. You are strong enough to run it without the node? Unspec it. [Removed by Support] Last edited by JakkerONAIR#4902 on Feb 7, 2025, 8:29:26 AM
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" Yes. It literally is the solution. If you cannot handle a basic mechanic of the game thus you don't like it enough to play it (and overcome the mechanic) - it's not for you. If you don't like turn-based combat for whatever reason and don't want to play a game with it - you don't play "Baldur's Gate 3". If you don't want a game with a competitive nature - you don't play LoL, Dota, CS. It's actually that simple. [Removed by Support]
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" This must be projecting; I'm just a solo hobby gamer that wants the bare minimum appreciation from the devs (a.k.a. don't steal my XP bro) in exchange for spending my valuable time. Last edited by SpankyKong#9805 on Feb 7, 2025, 8:33:52 AM
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" Removing the EXP penalty doesn't mean the game is already made for everyone(facepalm). So if it's not a problem for you then why put too much effort defending it? I mean you're pretty confident nothing will change right? You see, the people are ABLE to play this game, it's not that they can't but their progression is halted each death and that demotivates them to not continue the game. Your "solution" is what's happening right now. I'm surprised that you're okay to lose players on a game that you enjoy. Last edited by shiraha19#6298 on Feb 7, 2025, 8:37:19 AM
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" If your time is that valuable then why are you wasting it in the game that does not respect it? |
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" Hello, the game is in beta. I'm now playing other games, but I'm giving the devs feedback on how they can bring many back. |
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" Well then GGG should NOT remove XP penalty because otherwise people will reach 100, become unable to progress any longer and leave. Level 100 was never meant as a participation trophy. It's an achievement. I never reached it, and it didn't stop me from playing for almost a decade. XP loss is also NOT hostile to casuals. It equals the playing field between skillful casual players who know what they're doing and some dude who simply has too much time to spend in momma's basement. If you're both a casual and lack the skill well then yeah you're screwed big time IF you care about your place in the ladder because otherwise there's absolutely nothing special about max level. Last edited by LaiTash#6276 on Feb 7, 2025, 8:48:36 AM
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" Your time is NOT valuable enough to change the game and screw the player base. Have you ever considered that the removal of the EXP-loss would waste "your time" more than keeping it? And no, the argument "I don't care, I play SSF" doesn't count, the game is balanced around "Softcore Trade". So, how would it be more harm than good to you? If you remove the EXP penalty you undo a nerf to the top-end of players. In short, for YOU, as someone who is not the top-end, it would seem great on the surface, but in practice, your game experience would become worse. Without the EXP-loss, the top-end can zoom even faster and brute-force everything they want, whenever they want. You would left behind in progress so fast, it would be laughable. Do you get a "good" item to sell? Nobody cares, they already have the highest and best content on farm-status, so whatever YOU get - devalues faster thus you don't get enough resources to catch up. Sure, the top-end does not suffer from the EXP-loss itself because they rarely die or don't at all, BUT they would not get slowed down either anymore when the penalty is removed. The top-end already knows how hard they can push a thing and when to avoid the penalty thus getting slowed down indirectly by the EXP penalty. The bridge between top and low would get even bigger and the low-end would left behind even more. Every item you find, every improvement you make would have lower value. [Removed by Support] Last edited by JakkerONAIR#4902 on Feb 7, 2025, 8:48:39 AM
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Don't stop giving feedback. People who attack people for disliking thing will love the game regardless if changes are made or not. People who seriously don't enjoy features will definitely not be back if changes aren't made. Its essentially for ggg to know the issues. They need to figure out how to make difficulty challenging and rewarding instead of punishing. Doing difficult end game content is rarely even rewarding and feel like a massive waste of time. If you actually got rewarded for most of the challenging content the risk wouldn't be nearly as much of a problem. Lots of adjustments to be made for deff, damage to drops. But its not a rewarding experience in end game and ggg need to know so they can fix it. Last edited by outlander19900#0213 on Feb 7, 2025, 8:48:46 AM
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