Player based will leave and this game will die out if they don't remove the XP Penalty
" This is simply wrong. I was level 94 in classic d2 that was top50 or something in the ladder and a death would take away weeks of pure playtime. You compare it to LoD, which is a kind of spoiled baby version of D2, where any Mephisto Bot was able to reach level 100 in HC without any issues. This is obviously not what the devs talk about when they say it is influenced by D2. Also remember the outrage that happened when they tried to raise the difficulty again in D3 and people went nuts because they actually had to fight rares for a few minutes. So they made the spoiled baby version again with a HC-mode where you were able to die up to two times within 5(?) minutes without really dying. That works fine and that is what the fanbase expects the game to be. This decisions would simply kill the whole base of PoE. These are different games and while I accept that less people are interested in challenges I highly doubt that poe2 would survive for a long time at all when adapting to the D4 difficulty. Last edited by cavexs#4102 on Feb 7, 2025, 7:49:47 AM
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" It just like the campaign in PoE1. Even bosses hp dosen't reset after player death. I actually like it. GGG should bring this back in PoE2 |
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" This is such a bad faith response. I've been a gamer for decades; why would you suggest I don't understand the harder difficulty in later levels? We want the bare minimum to show for the time and effort spent. It would not even be as egregious if they just remove XP that's earned in that map but it goes beyond that - you end up with negative progress in so many cases instead of no progress. Also still waiting on an explanation how it the game would be "gutted." |
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" Bare minimum for the time and effort spent? You don't want to put in the bare minimum effort to deal with a basic mechanic of the game. Instead of "The game does not respect my time" you could start to "respect the game". Again, the EXP-loss is there to prevent you from brute-forcing, so you THINK what to do to progress further. Run less juiced content, upgrade your gear, level your skills, invest more in defences, improve your skill and so on. When you remove the EXP penalty you will gain "Levels" no matter how often you die. One time? A thousand times? Doesn't matter. You would still get rewarded with a "Level Up" and thus get stronger (Atlas Points, Access to Gear, Stats) and could overcome things you should NOT overcome in the first place because you were too weak. Do you think attempting a boss 5 times and failing should reward you with the boss loot at the end because you spent the time failing 5 times? [Removed by Support]
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" Removing one penalty doesn't make the game easy mode. There are still at least 4 other fairer penalties in place & either way - you'd still need a stronger build to advance higher. |
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" I think if a company wants fans to continue to support them, they need to appreciate that time is extremely valuable to regular humans. The current system does not. Last edited by SpankyKong#9805 on Feb 7, 2025, 7:56:53 AM
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" Losing EXP is a boon? lmao. The masochism is hard on this one. You can't really convince the people who quit to learn and improve their build and expect them to come back. That's just telling them "git gud". People leave if they can't progress any longer and that will never change. |
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" Time is valuable because there is things you can do and things you cannot. If you are not willing to put in the time you don't deserve the rewards. You aren't getting paid at work for checking in, but by working the whole day. |
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" Then go play a game where dying doesn't matter and we will see you shortly back here after your realize it's a bore fest to not have challenge. |
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" No, no they don't. YOU have time to spend and YOU choose how to spend it. If the time you need to spend does not align with YOU, YOU don't spend it, instead to force the thing to take less time. The new mantra from some ppl "The game needs to respect my time"... yeah, imagine respecting the game for what it is. Many, many ppl want a complex GRINDING game with risks to take. Is it a game for everyone? No. Does it have to be? No. It's not hard to see that GGG has this philosophy... they are called GRINDING Gear Games. Ppl who want the EXP penalty removed sound to me like "Quantum" talking about "Elden Ring". [Removed by Support]
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