PoE's ultimate issue is the Beta never stopped
" Well, no offense, but every time somebody says a lot of skills are endgame viable, there is always somebody coming out with "but conversion trap! But Vigilant Strike! " (There is HC viable Vigilant Strike build steelmage did, just saying. I think it has some Replica Quetcholi or smth ^^) There is no way in the universe to balance every combination of skills, class, tree, and gear to be the same. Your comparison is not a good one, btw. If you go to a race, you build the fastest machine possible and not some interesting funny concept whining next to the racetrack that it is unfair because your car isn't as fast as the winners. You want to be competitive? Take a competitive build. You want to play the game, do maps and endgame bosses? Build one of thousand possible combinations. Yes, the definition of viable is kinda "vague". But your idea of every combination being equal is pure fantasy. | |
It's worse than "fantasy". It's bad for the game. For choice to matter, there has to be bad choices mixed in with the good ones. Players can show off skill by "winning" with the bad choices. If all the skills were equal, there would be no point in choice. If a random approach to the skill tree worked as well as a planned one, there would be no reason to plan.
The fact that people publish their successful builds and people copy them is why you're getting the idea that only those builds could be successful. |
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" While I think you are overwhelmingly right on this, I think Phrazz is talking about active skill gems. In a perfect world, you cannot make a bad choice by just choosing the wrong gem. The gem is for playstyle and yes, there are already things that cannot be balanced. A strike is different from a aoe Spell. You should be able to scale each gem in it's own way and that is already true for a lot of them imho. Still we wait for GGGs interval of catching the absolute best to bring it closer to the rest and raise the worst to enable new clever builds that might become really good. While I think a lot of gems are viable, the best ones didn't change for a while now, with the exception of aurastackers and spectres. This expansion didn't shake the meta as expected. But that can already change in a few weeks when we hear about the new league mechanic. Last edited by R3b00t on Mar 22, 2021, 12:26:33 PM
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" No offense taken. But no offense, everytime someone cries out about "less viable builds", there's always one guy that has to reference a streamer, playing 8+ hours a day, and been playing the game for 10 years. " Now, on the other hand, I do take offense, because now you just put a whole lot of words in my mouth - and that is very rude. I never used the word "equal" once, and I agree with you that perfect equilibrium is - and will always be impossible in PoE's environment. Does that mean they should stop closing the gaps? We all know Blade Vortex is ("exactly") 341 times better than Double Strike - and has been since it got added to the game. Should they make them equal? No, because that is impossible. But why not decrease the gap to, lets say, 300? 250? 200? It's not about making stuff equal, it's all about decreasing the gaps to a point where you don't feel like you're severely putting a handicap on yourself by choosing a certain skill. If the gaps were a little bit smaller, you don't have to reference this "one guy" that did this "one build" - "once". Do you ACTUALLY feel that Strike Skills - as a whole - are in a good enough place? If yes, I think you are very wrong. If no, then why debate/defend the situation? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Mar 22, 2021, 12:40:28 PM
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" Nah, I like it when people push boundaries and experiment with new ideas. They started out from nothing, have become moderately popular, are redoing the game engine, and will probably become even more popular. Why stop? What is the value of my own life when it is taken from others so easily?
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" I mentioned some of your arguments in my latest answer and I think I understand what you are trying to say, even if I somewhat disagree. I mentioned the rebalance cycle and I'm hoping for some new combinations too but.. As somebody who played Flicker Strike this league and killed everything* (Not the feared, not Uber-Atziri, but not because I felt too weak) with it I don't know what you mean. Double Strike, your example, literally erases every boss in seconds, I used it for Maven where Flicker isn't possible. I think Strike skills are not good for clearing(except Flicker ofc) but you can overcome this by either adding additional strike targets via gear and tree and combine it with melee splash. Will it clear like BV? No. Will it erase Bosses a lot faster than BV? yes. Is Double Strike in a good place, top tier wise? I have no clue, possibly not. Does that bother me? No, I'm not a racer. Last edited by R3b00t on Mar 22, 2021, 12:56:36 PM
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I once had stacked the most dexterity on a scourge arrow character in an entire league...
a year later the timeless jewel for that build does nothing because the entire passive tree is a different shape and honestly its kind of hilarious when you think about it. Delirium ended...
But the Voices never did. | |
tbh i rather always be in a beta and always have new content then never having any new content. wouldn't have played more than a year and now i'm still playing.
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D | |
" And that's the way GGG, Chris and the consulting firm want it - you log in the first two weeks, buy MTX then leave, reducing server costs Path of Exile was based off of everything you could do in Diablo 2, including buying items off the internet That is now gone, but all the other structure that relied on that for the balance issues the game shipped with, are still there. The game was based on finding exalted orbs fairly regularly, easily one before maps, and often time many before mapping That has been nerfed but the underlying system that was tethered to the exalt drop ratio hasn't ben rectified. Finally, the game was based around a fairly common drop of Eternal Orbs Those have excised from the game, but all the other underlying structure around imprinting slamming slamming using the imprint is still there. GGG literally only ever nerfs and never rectifies, at all. You can bet your bottom dollar that all the systems and uniques that got hit by the nerf bat coz of Harvest won't be re-turned to viability. |
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" Do you honestly believe they can add new content without balancing the game around that new content? Or when someone finds an unintended interaction that breaks the game, that it should not be balanced? Those balance changes are a big part of a game being supported by a developer and someone will get angry at losing that unintended interaction. There are countless possibilities in this game due the layers of convoluted things. Imagine some of the broken things in the past that came out of those countless possibilities; now imagine if they had not balanced them accordingly. Like I said, you need a Nintendo. You will never see your choices balanced again. Last edited by Nubatron on Mar 24, 2021, 6:11:37 AM
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