What We're Working On

i dont really like the patch but what ever... it not like it gonna change anything so keep nerfing... we can take it... hey im not gonna play in september anyway ...
"
lotting2782 wrote:
september anyway ...

And I even know why :)
✨ Beta tester Path of Nerf 👀
At least be men/women and own your changes. If you are going to nerf things and force people out just stick with it. Now you are walking back herald/spellslinger changes LMAO.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder
GoogleDiversityHire - L100 Necromancer

3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life.
No thanks
I won't be your beta tester again and again, because you don't know how to do your job.
To err is human, to persevere is diabolical
I'm personally fine with nerfs in player damage, and buffs to monster life, however things I'm not OK with are nerfing players' access to defensive mechanics and limiting build viability.

Things like monster regen heavily punishes low damage. I've had to skip normal rare monsters because they out-regen the damage I'm doing to the point that it takes almost 5 minutes of running around to kill them and I get absolutely nothing for the time invested. It feels bad when the best solution to deal with difficult encounters in the game is to avoid them and run away.

I get that the fear of giving players access to too much defense results in cheesing, but now there are just so many things in maps that we need to avoid.

No regen, reflect, curses, etc.

Yes, we can get things like reduced curse effectiveness and ailment avoidance on the tree and gear, but then that bites even further into our damage. This results in even lower damage, and also giving up defenses in other areas.

GGG created a meta where the best defense was to constantly move and kill monsters before they could hit you, because things like 'powerful crits' and 'extra damage as X' would always create the possiblity of being 1 shot no matter how strong a build was.

When you're reducing the player damage, and access to defensive options, but not reducing but even buffing monster damage in the process, it creates a really frustrating meta where you're disincentivized from running difficult mods and encounters, where map bosses are EASIER to deal with than powerful rares with mods like regen, reduced dmg taken + crit, extra fast etc...

I'm going to continue playing this league and giving it a shot, but I'm not happy with the way these nerfs were implemented. You want a slower game, so you lower player damage, but you don't lower the monster speed and damage which was created as a response to the speed that players have, you end up with a game where monsters are overtuned and players are just getting beaten down every map in 1 hit.

Is that the game you want? People just dying in 1 hit to everything or nothing?

I saw someone's post on here saying they only plan to run magic maps and avoid alching maps, I have to agree with the number of dangerous mods you can roll and the cost you'd have to pay to reroll maps with rippy mods, you'd probably get a better return on investment transmute/aug/alt crafting maps than using rares, I'd probably only run rares and vaal the maps just for completion bonus and continue to run blue after with chisels to increase the output.

The power level of these monsters is just absurd. Some of these encounters and boss fights are so dangerous that you exhaust your flasks by the time the fight is over, but with damage nerfs, you're going to run out of flasks and still not be able to kill the boss, and some of these fights do not allow you to open a TP out of the game, so you basically have to have a log out macro handy to refill your flasks and avoid dying.

So glad I decided to play softcore this league, I've already died so many times to absurd mechanics!!!

This reminds me of the 2.6-3.0 nerfs that happened, did you guys not learn from all the feedback you received during that period with how unhappy people were to avoid making these huge level of changes?

You have fast development cycles of around 3 months, which is enough time to make incremental nerfs and fixes to your game, why do you feel the need to cram in so many untested changes into a single release?

Overall, whichever game designers and developers pushed this change and ignored all of the other voices at GGG saying not to follow this approach needs to be benched and have their power reined in before they continue to do further damage to this otherwise wonderful game.
You can't just build a game to be super fast zoom zoom for 10 years and then one day just say, wait, players need to slow down. Because the game mechanics are all intertwined!
You put the boots on the ground and you have a different game playstyle, but there's still huge mob density, game mechanics where moving fast and positioning are key, using flasks when 50 mobs shoot at you and you can't even see if you have bleeding on or not, fast mobs with huge damage that are just not fun to play against when all you hear is "not enough mana" and get to a huge mob damage wall when you reach maps...
But i like the league mechanic and i hope it goes core.

Also, why copy the mobs resist to x element from D2?? You have a good game here, no need to keep on copying stuff that no one liked anyway!
where the boxes?
I agree with this sentiment, monsters resistance, reflect/ no regen/leech mods, and monster regen all need to be heavily toned down. Nobody likes it, it doesn't add depth or strategy, and it doesn't make the game better in any way.

If I'm wrong, someone please explain how the above results in POE being a better game than without it.
Bring back 3.13 please ...
Explain, how we can have FUN in this game if you nerf all things? You sure, that you now, that game's should bring FUN? If you make hardcore dieing simuilator in 2021 it wont work... Let us play on what we want, whats you problem. Ok just explain why you nerf, ALL phys skill( totaly unplayble), ALL bow skills( already was unplayble), ALL self cast spell (no dmg / survivobility/nerf even archmage))))). You have 295 active skill games, now think about have many of them playing righ now, ohhh only mines/trap, minions and totems.
Yes we want undiying build with giga dmg because IT FUN TO PLAY, BTW even in 3.13 you must farm 24/7 for 2 week's to get for good build... Oh you want us not to farm, i forgot sry, you want us quit the game so you can enjoy 40 min fight's with sirus (GL without immune BTW))))

I BEG YOU, JUST TRY TO LVL TO ACT 10 ON YOU OWN (ON MELE), BET YOU WONT EVEN PASS The Mud Flats.

PLS bring back 3.13 , just roll back servers / nefs. It will be you'r best decidion.

I have been donatin and playing in this game A LOT and you just CONSTANTLY SHITING ON ALL BUILD/CONTENT/COMUNITY, stop it YOU dont know what's better for the game, LISTEN TO US, YOU PLAYER BASE PPPPLLLLLLSSSSSS

[Removed by Support]

PLS bring back 3.13 [Removed by Support]
Last edited by Kane_GGG#0000 on Jul 26, 2021, 5:16:18 PM

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