I just quit POE2 because of lack of WAYSTONES.

not gonna lie. i've completed T8 like twice. since then i've just been running t1-t4.. lvling in those low tier maps is almost impossible. i spent more time chatting vs playing.

i don't have a ton of ex to blow on high tier maps.. guaranteed 1-2 same or higher tier maps drop during map run would be nice. even if it's just 1 drop per map run, it still keep you going...
"fuck around and find out"
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flclkun#0630 wrote:
Map drop rates are not really good for higher level sustain. I have 5 tabs filled with maps (with an okay number of 13-15's) but if im running T15 maps i dont want to see T13 and below on the occasion that a map does drop. The solution would be to buy maps but given the state of the market it wont be long before T14 and higher start costing divines (thus RMTers are really exposing themselves here in this discussion with the "hurrr im loaded with T15s and 16's hurrr. Yeah we get it you paid real money for exalts/divines to buy the gear you needed to steam roll maps for better drops).

Enough people are complaining about drop rates for it to at least be looked into. GGG and Tencent need to remember something extremely important: Map Sustain = Player Sustain; Player Sustain = Quarterly Earning Sustain.

Drop rates as a whole is just another massive issue along with a long list of other problems that WILL crush player numbers if not addressed.


Yes, blame your failure on other people and claim anyone that are doing things correctly are just cheating. That is sure to help solve your problems.
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I have 5k gold that allows me to buy a single WAYSTONE. I need 81 TIER1 waystones to combine them into TIER4 (my current tier).

MAPS do not drop waystones or drop them rarely even after I put 2 points into wayponts passive. I don't have exalts to upgrade my waysones so I simply ran out.

WAYSTONE drop should be GUARANTEED with your current stupid design (1 life only per map).

This is serious problem for new players, of course not for streamers that have millions of gold.







my multiple quad tabs of waystones say otherwise.


Have you considered doing a little research into why you're failing at something the majority of people are having no problem with? Quitting is ok too, but you're not doing something right ot have this issue. The only time the entire time ive played ive bought a map was grabbing tier 1's to throw in towers.


It's definitely not the majority. It's the top 1% of you people playing the top meta builds and using all the currently unpatched exploits, like maxing increased rarity of items found and running breaches over and over.

For people who aren't playing a top meta build and are having trouble with getting one shot in maps, it's very easy to run out of waystones.


I think I see the problem here. Instead of learning and overcoming your problem, you instead decide that everyone is cheating.

1. Meta build is not required to sustain, understanding how sustain works and not dying repeatedly is required.

2. No exploits are required, abusing exploits is a good way to get banned here.

3. Rarity has absolutely nothing to do with waystone drops. Only waystone drop chance, higher tier chance, and the ONE node that specifically says higher rarity for waystones have any affect on it.

4. Rarity is not an "unpatched exploit".

5. Breach is not required for map sustain, I ignore it most of the time because my build isn't fast enough to make it worthwhile.

6. Breach is not an "unpatched exploit".

7. If you're dying a lot, you need to figure out what is wrong with your build and fix it. You are correct that dying a lot will make sustain very difficult, as it should because you are obviously running content higher than you are ready to run.

I would suggest that instead of labeling everyone else cheaters because they can do something you cannot, you look at yourself and figure out how to improve. You could also ask for help, perhaps join a guild.
Same here. I'm back to T5 maps after enjoying T7 maps for a few times. Specing in the Atlas and juicing your maps doesn't hardly affect the drop rates. I got some T2 drops in my T7 maps - it's a joke. Now I run T5 maps and in the rare chance that a waystone drops, I hope it's a T6 one. And if so, I hope that a T7 one drops there. Chances are close to zero though. It's more likely that I will find myself in T3 maps soon. Why did they mess with a perfectly fine drop algorithm of POE1? Never had any major issues there.
Juice your maps with transmutes, augments, regals and check that your waystones actually provide 150% waystone drops.

Next bit is important: USE THESE JUICED WAYSTONES AT BOSS MAPS in lower tier maps when you can. They *practically* guarantee higher tier map drops.

You said you have 7k armor. As what class though? If that's a warrior, you need to up it even more because that's not as high as you think it is.

I do agree with one feedback though - the concept of how to sustain map drops isn't really friendly to new players (speaking in general terms here) and GGG needs to find ways to scaffold players' understanding to achieve this. For instance: for more casual players who just like to bonk, it may not be as quite obvious to them that they need to use the juiced maps in boss maps to get guaranteed drops. Because of the way the increased waystone drop is worded, it would seem like it just raises the drop in any map from any mobs.
Last edited by frankshmank#3123 on Jan 2, 2025, 3:06:17 AM
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Juice your maps with transmutes, augments, regals and check that your waystones actually provide 150% waystone drops.

Next bit is important: USE THESE JUICED WAYSTONES AT BOSS MAPS in lower tier maps when you can. They *practically* guarantee higher tier map drops.

You said you have 7k armor. As what class though? If that's a warrior, you need to up it even more because that's not as high as you think it is.

I do agree with one feedback though - the concept of how to sustain map drops isn't really friendly to new players (speaking in general terms here) and GGG needs to find ways to scaffold players' understanding to achieve this. For instance: for more casual players who just like to bonk, it may not be as quite obvious to them that they need to use the juiced maps in boss maps to get guaranteed drops. Because of the way the increased waystone drop is worded, it would seem like it just raises the drop in any map from any mobs.


I agree they could be a little more clear. The POE1 system where you had to run white maps magic to get the points did a decent enough job to show people you need to be doing that at a minimum.
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Valsacar#0268 wrote:
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flclkun#0630 wrote:
Map drop rates are not really good for higher level sustain. I have 5 tabs filled with maps (with an okay number of 13-15's) but if im running T15 maps i dont want to see T13 and below on the occasion that a map does drop. The solution would be to buy maps but given the state of the market it wont be long before T14 and higher start costing divines (thus RMTers are really exposing themselves here in this discussion with the "hurrr im loaded with T15s and 16's hurrr. Yeah we get it you paid real money for exalts/divines to buy the gear you needed to steam roll maps for better drops).

Enough people are complaining about drop rates for it to at least be looked into. GGG and Tencent need to remember something extremely important: Map Sustain = Player Sustain; Player Sustain = Quarterly Earning Sustain.

Drop rates as a whole is just another massive issue along with a long list of other problems that WILL crush player numbers if not addressed.


Yes, blame your failure on other people and claim anyone that are doing things correctly are just cheating. That is sure to help solve your problems.


You know... when you take a post that was not targeted at any one individual but instead at cheaters in general and then you act like you were personally attacked by the post, you really expose yourself.
Last edited by flclkun#0630 on Jan 2, 2025, 8:15:33 AM
I was having this issue until I switched to a different build. More defensive and better overall. Can easily complete t15-16 without dying all yellow modifiers. Even can easily complete the most crazy modifier t15s, can clear whole breach, rituals without dying at all.

Now I'm swarmed by waypoints, I even skip them, i'm full tab of t15 now. You just need to stop dying for that change build to more defensive one asap.
ran t10 corrupted and 8 mod waystone with boss. +470% waystone drop rate +17 irradiated bonus. cleared everything. drop 1 t1 white waystone. pretty good chance to sustain i think.
Same experience here, though it's definitely hit and miss, so RNG based likely. That said, seems to be more biased towards dropping lower tiers (than waystone level used for map)

If devs are reading - possible solution might be to have the tier drops within a range based on the tier you're running? I've personally had T2 stones drop running a T15 map (with or without corruption/irradiation) with waystone drop chance 200%+ - I can't imagine that's intentional, haha.

I do see the point of having the modifiers being added to challenge the player of course/incentivize the waystone drops. Just the RNG of the tier drop aspect seems a bit off to be honest, using example above.

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