100k left your game GGG

"
eldheim#2436 wrote:
And I wonder how many due to ascendancies.

You picked two of the most hated, and definitively most random mechanics from leagues in POE1 as your trials. Who in your studio thought this was a good idea?
I'm genuinely curious.

It's the worst decision made in POE2 by some margin. And spending some time in the forum confirms this is true for 99% of players. I haven't seen a single person endorsing it, nor defending any criticism it gets.
Not ONE.

The statement "Ascendancies are trash" is the least contended criticism on this forum.

- They are hugely unfair
- They are massively random
- They take a lot of time
- They don't have infinite tries
- They cater to specialized builds, while punishing others
- They are not fun


And you made it part of the mandatory part of the game, where each build gets their biggest and most important power spike.

I LONG for Izaro uber labs with a no regen glass cannon build, compared to these trials.

Do I want the lab back? No. But I would do ten of them over another ultimatum or sanctum run.

This is a no brainer, GGG:

Release ascendancy points for all classes at the end of acts in the campaign.
At least until you have a fair, working, and level trial that is accessible for all build archetypes at the same reference point.

At this point I don't even beg for the trials to be fun, -they SHOULD, I just want them to be fair and doable, not random and gated behind drops.


+1
I don't think trials will make people quit the game. The Lab in PoE1 was also "hated" by many players and they haven't changed it until today. And people even threatened GGG to leave the game, if they don't "fix" this. But people kept playing PoE1. Even if a handful of people might quit, others will come and stay.

So in the end, asking GGG to completely get rid of it, will not work. There are those who actually enjoy it and the only thing we see here in the feedback section are people, who are not happy with something. So who are satisfied, seldom share their opinion in online-platforms like a forum. So if they change it, others will come and complain about the removal of this mechanic.

So what's the solution? I still think the best solution would be to offer multiple trial options that you can choose from. One option should be very close to the core-gameplay (like a boss-rush with reduced loot drops) and the other can be special (like sanctum/ultimatum). This way, everyone can be happy and enjoy getting their ascendencies however they want. Though, it still should be challenging, no matter what you choose.

"
eldheim#2436 wrote:
Not fighting anyone.

I'm asking for arguments.

You have none, other than "I'd like to know private information on players engaging on the forums, with no reason other than to satiate your curiosity".
Fine. Good for you.

I can't see how that's relevant to my post at all.


I don't need to argue, you asked why, I told you "for context". Your inability to understand is not my problem :D

It's not for curiosity, but for understanding where ppl are coming from. You should try it. You know, reflecting... Their profile could show me something that I didn't experience myself, that I could have overlooked, making their point even more valid when I would have dismissed it in the first place.

Also, it doesn't have to be relevant to "YOU" specifically. I didn't want YOUR profile, or I would just have asked.

Edit : btw, "private information" dude, we're talking about character list on a game forum. I'm not asking for your bank details, keep it real :)
Last edited by rob_korn#1745 on Dec 20, 2024, 7:54:27 AM
"
OP, the 100k player drop is nothing unexpected. Initial surge is always going to be massive

You know what's funny is that people said exactly the same thing for lost ark, and also the other amazon title comes to mind, to be clear 100k people from 500k is a huge decline and not one any business wants to suffer...
It is still early days but combine that with the influx of negative reviews, it doesn't paint a positive picture, as much as I want it to.

BTW I am not saying its dying etc, just stating historical similarities with other popular for release games.. hopefully they can lift it.

I myself am disappointed with some thing, my review is on steam, and hope one day they can cater to those of us that already have challenging lives, and don't need it in our game time as well as those that do.
"
eldheim#2436 wrote:
And I wonder how many due to ascendancies.

You picked two of the most hated, and definitively most random mechanics from leagues in POE1 as your trials. Who in your studio thought this was a good idea?
I'm genuinely curious.

It's the worst decision made in POE2 by some margin. And spending some time in the forum confirms this is true for 99% of players. I haven't seen a single person endorsing it, nor defending any criticism it gets.
Not ONE.

The statement "Ascendancies are trash" is the least contended criticism on this forum.

- They are hugely unfair
- They are massively random
- They take a lot of time
- They don't have infinite tries
- They cater to specialized builds, while punishing others
- They are not fun


And you made it part of the mandatory part of the game, where each build gets their biggest and most important power spike.

I LONG for Izaro uber labs with a no regen glass cannon build, compared to these trials.

Do I want the lab back? No. But I would do ten of them over another ultimatum or sanctum run.

This is a no brainer, GGG:

Release ascendancy points for all classes at the end of acts in the campaign.
At least until you have a fair, working, and level trial that is accessible for all build archetypes at the same reference point.

At this point I don't even beg for the trials to be fun, -they SHOULD, I just want them to be fair and doable, not random and gated behind drops.



Trials weren't that hard to be honest. Any good play can do these. What is really stupid is the Citadels that are completely RNG and you can map for a week without finding one fucking 3rd of the requirement to fight the boss... stupid system.
"
Radiatez#2903 wrote:

but combine that with the influx of negative reviews, it doesn't paint a positive picture, as much as I want it to.


Where are these negative reviews exactly? Game has gone from 86% positive to 91% positive. The data does not reflect your opinion.
+1 for OP.
"
"
Radiatez#2903 wrote:

but combine that with the influx of negative reviews, it doesn't paint a positive picture, as much as I want it to.


Where are these negative reviews exactly? Game has gone from 86% positive to 91% positive. The data does not reflect your opinion.


Funny on mine its dropped to 83%, I am only looking at most helpful today or even most helpful, I will admit if I change that to most recent there is far more positive, but it does not detract from the common complaints. which you can read for yourself...
Nor does it discount the 20% drop is a huge number of business to lose.
"
"
Radiatez#2903 wrote:

but combine that with the influx of negative reviews, it doesn't paint a positive picture, as much as I want it to.


Where are these negative reviews exactly? Game has gone from 86% positive to 91% positive. The data does not reflect your opinion.


I am giving a positive review, because I love 90% of the game with the last 10% being something that almost outweight it by being something I almost literally hate which are both the trials.
"
Radiatez#2903 wrote:
"
"
Radiatez#2903 wrote:

but combine that with the influx of negative reviews, it doesn't paint a positive picture, as much as I want it to.


Where are these negative reviews exactly? Game has gone from 86% positive to 91% positive. The data does not reflect your opinion.


Funny on mine its dropped to 83%, I am only looking at most helpful today or even most helpful, I will admit if I change that to most recent there is far more positive, but it does not detract from the common complaints. which you can read for yourself...
Nor does it discount the 20% drop is a huge number of business to lose.


I don't need to detract from any sort of data. I was sold an early access product and that is exactly what we got. In fact out of all the recent early access releases this has been a very polished release.

Considering the LARGE amount of issues GGG has already addressed before they went on bit of a Christmas break.

About the 20% drop. Games lose players around Christmas? People are going away on breaks and generally spending more time with their families and spend less time gaming. Pretty normal behavior especially when we consider that this game does not have any sort of group content that one can only tackle in a group.

Concurrent players is a meaningless metric for long term season based games that are played by most of the current playerbase over a period of a few weeks before the more casual players have had their fill and quits until next season.
Last edited by lordraz0r#7635 on Dec 20, 2024, 8:42:59 AM

Report Forum Post

Report Account:

Report Type

Additional Info