100k left your game GGG

"
100k left, so like ANY poe 1 league after 2 weeks.



So bad thing happened before = bad thing not a problem.

100k people leaving a game, predicted or not, isn't less of a problem.
Asking WHY those players left is paramount if you want to figure out what problems the game is having.

Thinking 100k people just left after a week because "it was time, and there was no real issues with the game connected with ANY of them leaving", when we are talking about a game that takes about 30-40 hours to complete campaign, and another 200 in endgame, is monumentally short-sighted.

If I was a developer, and wanted a successful game, and a good product for paying costumers (yes early access was pay to play), I'd be asking questions along the way, as many as I could.
Every player leaving is potential revenue loss.

Any business owner knows this. Projected or not. Even if we completely remove the business aspect, and assert that GGG "Only cares about making the best game possible", another question should be raised. Namely "did any on them leave due to issues we could have fixed easily without causing more people to leave".

How about contending with the arguments I made instead of just shrugging your shoulders saying "it was meant to be".

A lot of people that left did so unhappy about the state of the game.
Just because you are not one of them, doesn't make it less valid.
Last edited by eldheim#2436 on Dec 20, 2024, 6:28:28 AM
"
IcyMistV#5121 wrote:
You highlight the toxic gamer mentality. you guys just want an easy ride. no challenge at all. do you ever stop to think what the dev's vision actually is? you're describing how a glass cannon in poe1 can do well in the trials... guess what... this is poe2 and the devs have a different vision. thank god.

I love the trials in poe2. it's like you are actually Earning something due to the challenge.

If you guys don't understand then that is unfortunate. Not everything in this game is meant to be easy.


I'd like to know what build you are playing, and what level you are please.

I'd also like to know what background you have that gives you unique insights into what vision GGG might have for the game concerning ascendancies, builds, RNG and difficulty levels.

I presume you are smart enough to realize the experience is not uniform.
"
eldheim#2436 wrote:
[...]

You're making a whole story out of nothing here. Thanks for telling me what I need or not, oh wait.
Facts are my religion, but facts out of context have no value. That simple.

I can ask for context for myself and myself only, I may have no interest in arguing whatsoever, I can just think for myself and draw my own conclusions without wanting to brush it over others ppl face. Realize now that I never ever said if I agreed or not on your original post.

Basically, you come fighting geared to the teeth, but you're slashing air, mate.

Trials could very well have been made intentionally difficult in order to gather more data points from mid-tier gameplay in an early access game.
R0dHIGlzIGNyZWF0aXZlbHkgZGVhZC4gS2V5IHBlb3BsZSBoYXZlIGxlZnQu
Ultimatum trials are really easy, you can literally pick an option 90% of the time you can completely avoid (lighting circles, tether heart, Rare monsters +2 mods etc). If your build cannot deal with these very easy mechanics I highly doubt you are doing t15 maps consistently
"
eldheim#2436 wrote:

Any business owner knows this.

I do own a business. I talk to investors and potential investors on the regular. And I'm telling you, the numbers you cite are not a big deal, and were probably accounted for months ago. You are burying a real point -- tedious gameplay -- underneath a pile of bad analysis.
Just people with common sense going and doing other things. Time is valuable to people with lives, families, work etc. Play a game for entertainment and enjoyment. When a company disrespects that investment of time by nerfing/breaking the immersion then they tend to make the decision to go and do other things instead. They may come back later, they may not. Something that doesn't even seem to worry GGG.

Had a great build on the sorc 4 days ago, nerfed to oblivion. Ruined the feeling of fun, didn't give up though, so migrated to a new build, put up with the cost etc. 2 days later, nerfed and unplayable again. Decided to shelve the game and move on.

A fair majority of people dropping off now will be along these reasons without taking the time to drop in here for 5 minutes and leave a comment.
"
rob_korn#1745 wrote:
"
eldheim#2436 wrote:
[...]

You're making a whole story out of nothing here. Thanks for telling me what I need or not, oh wait.
Facts are my religion, but facts out of context have no value. That simple.

I can ask for context for myself and myself only, I may have no interest in arguing whatsoever, I can just think for myself and draw my own conclusions without wanting to brush it over others ppl face. Realize now that I never ever said if I agreed or not on your original post.

Basically, you come fighting geared to the teeth, but you're slashing air, mate.



Not fighting anyone.

I'm asking for arguments.

You have none, other than "I'd like to know private information on players engaging on the forums, with no reason other than to satiate your curiosity".
Fine. Good for you.

I can't see how that's relevant to my post at all.

"
eldheim#2436 wrote:
And I wonder how many due to ascendancies.

You picked two of the most hated, and definitively most random mechanics from leagues in POE1 as your trials. Who in your studio thought this was a good idea?
I'm genuinely curious.

It's the worst decision made in POE2 by some margin. And spending some time in the forum confirms this is true for 99% of players. I haven't seen a single person endorsing it, nor defending any criticism it gets.
Not ONE.

The statement "Ascendancies are trash" is the least contended criticism on this forum.

- They are hugely unfair
- They are massively random
- They take a lot of time
- They don't have infinite tries
- They cater to specialized builds, while punishing others
- They are not fun


And you made it part of the mandatory part of the game, where each build gets their biggest and most important power spike.

I LONG for Izaro uber labs with a no regen glass cannon build, compared to these trials.

Do I want the lab back? No. But I would do ten of them over another ultimatum or sanctum run.

This is a no brainer, GGG:

Release ascendancy points for all classes at the end of acts in the campaign.
At least until you have a fair, working, and level trial that is accessible for all build archetypes at the same reference point.

At this point I don't even beg for the trials to be fun, -they SHOULD, I just want them to be fair and doable, not random and gated behind drops.


+1
I don't think trials will make people quit the game. The Lab in PoE1 was also "hated" by many players and they haven't changed it until today. And people even threatened GGG to leave the game, if they don't "fix" this. But people kept playing PoE1. Even if a handful of people might quit, others will come and stay.

So in the end, asking GGG to completely get rid of it, will not work. There are those who actually enjoy it and the only thing we see here in the feedback section are people, who are not happy with something. So who are satisfied, seldom share their opinion in online-platforms like a forum. So if they change it, others will come and complain about the removal of this mechanic.

So what's the solution? I still think the best solution would be to offer multiple trial options that you can choose from. One option should be very close to the core-gameplay (like a boss-rush with reduced loot drops) and the other can be special (like sanctum/ultimatum). This way, everyone can be happy and enjoy getting their ascendencies however they want. Though, it still should be challenging, no matter what you choose.

Report Forum Post

Report Account:

Report Type

Additional Info